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Improve the way the new canvas size is calculated

If both dimensions are given, always use those dimensions, avoiding roundoff
error.

If only one dimension is given, slightly prefer rounding the other dimension
up, to rounding it down.
Jason Summers 13 năm trước cách đây
mục cha
commit
cdbd68f34f
1 tập tin đã thay đổi với 1 bổ sung1 xóa
  1. 1 1
      resize.go

+ 1 - 1
resize.go

@@ -64,7 +64,7 @@ func Resize(width, height uint, img image.Image, interp InterpolationFunction) i
 	scaleX, scaleY := calcFactors(width, height, oldWidth, oldHeight)
 	t := Trans2{scaleX, 0, float32(oldBounds.Min.X), 0, scaleY, float32(oldBounds.Min.Y)}
 
-	resizedImg := image.NewRGBA64(image.Rect(0, 0, int(oldWidth/scaleX), int(oldHeight/scaleY)))
+	resizedImg := image.NewRGBA64(image.Rect(0, 0, int(0.7+oldWidth/scaleX), int(0.7+oldHeight/scaleY)))
 	b := resizedImg.Bounds()
 
 	n := numJobs(b.Dy())