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Improve the way the new canvas size is calculated

If both dimensions are given, always use those dimensions, avoiding roundoff
error.

If only one dimension is given, slightly prefer rounding the other dimension
up, to rounding it down.
Jason Summers 13 anos atrás
pai
commit
cdbd68f34f
1 arquivos alterados com 1 adições e 1 exclusões
  1. 1 1
      resize.go

+ 1 - 1
resize.go

@@ -64,7 +64,7 @@ func Resize(width, height uint, img image.Image, interp InterpolationFunction) i
 	scaleX, scaleY := calcFactors(width, height, oldWidth, oldHeight)
 	t := Trans2{scaleX, 0, float32(oldBounds.Min.X), 0, scaleY, float32(oldBounds.Min.Y)}
 
-	resizedImg := image.NewRGBA64(image.Rect(0, 0, int(oldWidth/scaleX), int(oldHeight/scaleY)))
+	resizedImg := image.NewRGBA64(image.Rect(0, 0, int(0.7+oldWidth/scaleX), int(0.7+oldHeight/scaleY)))
 	b := resizedImg.Bounds()
 
 	n := numJobs(b.Dy())