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Improve the way the new canvas size is calculated

If both dimensions are given, always use those dimensions, avoiding roundoff
error.

If only one dimension is given, slightly prefer rounding the other dimension
up, to rounding it down.
Jason Summers 13 年 前
コミット
cdbd68f34f
1 ファイル変更1 行追加1 行削除
  1. 1 1
      resize.go

+ 1 - 1
resize.go

@@ -64,7 +64,7 @@ func Resize(width, height uint, img image.Image, interp InterpolationFunction) i
 	scaleX, scaleY := calcFactors(width, height, oldWidth, oldHeight)
 	t := Trans2{scaleX, 0, float32(oldBounds.Min.X), 0, scaleY, float32(oldBounds.Min.Y)}
 
-	resizedImg := image.NewRGBA64(image.Rect(0, 0, int(oldWidth/scaleX), int(oldHeight/scaleY)))
+	resizedImg := image.NewRGBA64(image.Rect(0, 0, int(0.7+oldWidth/scaleX), int(0.7+oldHeight/scaleY)))
 	b := resizedImg.Bounds()
 
 	n := numJobs(b.Dy())