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- // Copyright (c) 2012-2015 Ugorji Nwoke. All rights reserved.
- // Use of this source code is governed by a MIT license found in the LICENSE file.
- package codec
- // All non-std package dependencies live in this file,
- // so porting to different environment is easy (just update functions).
- func pruneSignExt(v []byte, pos bool) (n int) {
- if len(v) < 2 {
- } else if pos && v[0] == 0 {
- for ; v[n] == 0 && n+1 < len(v) && (v[n+1]&(1<<7) == 0); n++ {
- }
- } else if !pos && v[0] == 0xff {
- for ; v[n] == 0xff && n+1 < len(v) && (v[n+1]&(1<<7) != 0); n++ {
- }
- }
- return
- }
- // validate that this function is correct ...
- // culled from OGRE (Object-Oriented Graphics Rendering Engine)
- // function: halfToFloatI (http://stderr.org/doc/ogre-doc/api/OgreBitwise_8h-source.html)
- func halfFloatToFloatBits(yy uint16) (d uint32) {
- y := uint32(yy)
- s := (y >> 15) & 0x01
- e := (y >> 10) & 0x1f
- m := y & 0x03ff
- if e == 0 {
- if m == 0 { // plu or minus 0
- return s << 31
- }
- // Denormalized number -- renormalize it
- for (m & 0x00000400) == 0 {
- m <<= 1
- e -= 1
- }
- e += 1
- const zz uint32 = 0x0400
- m &= ^zz
- } else if e == 31 {
- if m == 0 { // Inf
- return (s << 31) | 0x7f800000
- }
- return (s << 31) | 0x7f800000 | (m << 13) // NaN
- }
- e = e + (127 - 15)
- m = m << 13
- return (s << 31) | (e << 23) | m
- }
- // GrowCap will return a new capacity for a slice, given the following:
- // - oldCap: current capacity
- // - unit: in-memory size of an element
- // - num: number of elements to add
- func growCap(oldCap, unit, num int) (newCap int) {
- // appendslice logic (if cap < 1024, *2, else *1.25):
- // leads to many copy calls, especially when copying bytes.
- // bytes.Buffer model (2*cap + n): much better for bytes.
- // smarter way is to take the byte-size of the appended element(type) into account
- // maintain 2 thresholds:
- // t1: if cap <= t1, newcap = 2x
- // t2: if cap <= t2, newcap = 1.5x
- // else newcap = 1.25x
- //
- // t1, t2 >= 1024 always.
- // This means that, if unit size >= 16, then always do 2x or 1.25x (ie t1, t2, t3 are all same)
- //
- // With this, appending for bytes increase by:
- // 100% up to 4K
- // 75% up to 16K
- // 25% beyond that
- // unit can be 0 e.g. for struct{}{}; handle that appropriately
- if unit <= 0 {
- if uint64(^uint(0)) == ^uint64(0) { // 64-bit
- var maxInt64 uint64 = 1<<63 - 1 // prevent failure with overflow int on 32-bit (386)
- return int(maxInt64) // math.MaxInt64
- }
- return 1<<31 - 1 // math.MaxInt32
- }
- // handle if num < 0, cap=0, etc.
- var t1, t2 int // thresholds
- if unit <= 4 {
- t1, t2 = 4*1024, 16*1024
- } else if unit <= 16 {
- t1, t2 = unit*1*1024, unit*4*1024
- } else {
- t1, t2 = 1024, 1024
- }
- if oldCap <= 0 {
- newCap = 2
- } else if oldCap <= t1 { // [0,t1]
- newCap = oldCap * 8 / 4
- } else if oldCap <= t2 { // (t1,t2]
- newCap = oldCap * 6 / 4
- } else { // (t2,infinity]
- newCap = oldCap * 5 / 4
- }
- if num > 0 && newCap < num+oldCap {
- newCap = num + oldCap
- }
- // ensure newCap takes multiples of a cache line (size is a multiple of 64)
- t1 = newCap * unit
- t2 = t1 % 64
- if t2 != 0 {
- t1 += 64 - t2
- newCap = t1 / unit
- }
- return
- }
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