// Copyright (c) 2012-2015 Ugorji Nwoke. All rights reserved. // Use of this source code is governed by a MIT license found in the LICENSE file. package codec // All non-std package dependencies live in this file, // so porting to different environment is easy (just update functions). func pruneSignExt(v []byte, pos bool) (n int) { if len(v) < 2 { } else if pos && v[0] == 0 { for ; v[n] == 0 && n+1 < len(v) && (v[n+1]&(1<<7) == 0); n++ { } } else if !pos && v[0] == 0xff { for ; v[n] == 0xff && n+1 < len(v) && (v[n+1]&(1<<7) != 0); n++ { } } return } // validate that this function is correct ... // culled from OGRE (Object-Oriented Graphics Rendering Engine) // function: halfToFloatI (http://stderr.org/doc/ogre-doc/api/OgreBitwise_8h-source.html) func halfFloatToFloatBits(yy uint16) (d uint32) { y := uint32(yy) s := (y >> 15) & 0x01 e := (y >> 10) & 0x1f m := y & 0x03ff if e == 0 { if m == 0 { // plu or minus 0 return s << 31 } // Denormalized number -- renormalize it for (m & 0x00000400) == 0 { m <<= 1 e -= 1 } e += 1 const zz uint32 = 0x0400 m &= ^zz } else if e == 31 { if m == 0 { // Inf return (s << 31) | 0x7f800000 } return (s << 31) | 0x7f800000 | (m << 13) // NaN } e = e + (127 - 15) m = m << 13 return (s << 31) | (e << 23) | m } // GrowCap will return a new capacity for a slice, given the following: // - oldCap: current capacity // - unit: in-memory size of an element // - num: number of elements to add func growCap(oldCap, unit, num int) (newCap int) { // appendslice logic (if cap < 1024, *2, else *1.25): // leads to many copy calls, especially when copying bytes. // bytes.Buffer model (2*cap + n): much better for bytes. // smarter way is to take the byte-size of the appended element(type) into account // maintain 2 thresholds: // t1: if cap <= t1, newcap = 2x // t2: if cap <= t2, newcap = 1.5x // else newcap = 1.25x // // t1, t2 >= 1024 always. // This means that, if unit size >= 16, then always do 2x or 1.25x (ie t1, t2, t3 are all same) // // With this, appending for bytes increase by: // 100% up to 4K // 75% up to 16K // 25% beyond that // unit can be 0 e.g. for struct{}{}; handle that appropriately if unit <= 0 { if uint64(^uint(0)) == ^uint64(0) { // 64-bit var maxInt64 uint64 = 1<<63 - 1 // prevent failure with overflow int on 32-bit (386) return int(maxInt64) // math.MaxInt64 } return 1<<31 - 1 // math.MaxInt32 } // handle if num < 0, cap=0, etc. var t1, t2 int // thresholds if unit <= 4 { t1, t2 = 4*1024, 16*1024 } else if unit <= 16 { t1, t2 = unit*1*1024, unit*4*1024 } else { t1, t2 = 1024, 1024 } if oldCap <= 0 { newCap = 2 } else if oldCap <= t1 { // [0,t1] newCap = oldCap * 8 / 4 } else if oldCap <= t2 { // (t1,t2] newCap = oldCap * 6 / 4 } else { // (t2,infinity] newCap = oldCap * 5 / 4 } if num > 0 && newCap < num+oldCap { newCap = num + oldCap } // ensure newCap takes multiples of a cache line (size is a multiple of 64) t1 = newCap * unit t2 = t1 % 64 if t2 != 0 { t1 += 64 - t2 newCap = t1 / unit } return }