progress.go 7.0 KB

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  1. // Copyright 2015 CoreOS, Inc.
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. package raft
  15. import "fmt"
  16. const (
  17. ProgressStateProbe ProgressStateType = iota
  18. ProgressStateReplicate
  19. ProgressStateSnapshot
  20. )
  21. type ProgressStateType uint64
  22. var prstmap = [...]string{
  23. "ProgressStateProbe",
  24. "ProgressStateReplicate",
  25. "ProgressStateSnapshot",
  26. }
  27. func (st ProgressStateType) String() string { return prstmap[uint64(st)] }
  28. // Progress represents a follower’s progress in the view of the leader. Leader maintains
  29. // progresses of all followers, and sends entries to the follower based on its progress.
  30. type Progress struct {
  31. Match, Next uint64
  32. // State defines how the leader should interact with the follower.
  33. //
  34. // When in ProgressStateProbe, leader sends at most one replication message
  35. // per heartbeat interval. It also probes actual progress of the follower.
  36. //
  37. // When in ProgressStateReplicate, leader optimistically increases next
  38. // to the latest entry sent after sending replication message. This is
  39. // an optimized state for fast replicating log entries to the follower.
  40. //
  41. // When in ProgressStateSnapshot, leader should have sent out snapshot
  42. // before and stops sending any replication message.
  43. State ProgressStateType
  44. // Paused is used in ProgressStateProbe.
  45. // When Paused is true, raft should pause sending replication message to this peer.
  46. Paused bool
  47. // PendingSnapshot is used in ProgressStateSnapshot.
  48. // If there is a pending snapshot, the pendingSnapshot will be set to the
  49. // index of the snapshot. If pendingSnapshot is set, the replication process of
  50. // this Progress will be paused. raft will not resend snapshot until the pending one
  51. // is reported to be failed.
  52. PendingSnapshot uint64
  53. // RecentActive is true if the progress is recently active. Receiving any messages
  54. // from the corresponding follower indicates the progress is active.
  55. // RecentActive can be reset to false after an election timeout.
  56. RecentActive bool
  57. // inflights is a sliding window for the inflight messages.
  58. // When inflights is full, no more message should be sent.
  59. // When a leader sends out a message, the index of the last
  60. // entry should be added to inflights. The index MUST be added
  61. // into inflights in order.
  62. // When a leader receives a reply, the previous inflights should
  63. // be freed by calling inflights.freeTo.
  64. ins *inflights
  65. }
  66. func (pr *Progress) resetState(state ProgressStateType) {
  67. pr.Paused = false
  68. pr.RecentActive = false
  69. pr.PendingSnapshot = 0
  70. pr.State = state
  71. pr.ins.reset()
  72. }
  73. func (pr *Progress) becomeProbe() {
  74. // If the original state is ProgressStateSnapshot, progress knows that
  75. // the pending snapshot has been sent to this peer successfully, then
  76. // probes from pendingSnapshot + 1.
  77. if pr.State == ProgressStateSnapshot {
  78. pendingSnapshot := pr.PendingSnapshot
  79. pr.resetState(ProgressStateProbe)
  80. pr.Next = max(pr.Match+1, pendingSnapshot+1)
  81. } else {
  82. pr.resetState(ProgressStateProbe)
  83. pr.Next = pr.Match + 1
  84. }
  85. }
  86. func (pr *Progress) becomeReplicate() {
  87. pr.resetState(ProgressStateReplicate)
  88. pr.Next = pr.Match + 1
  89. }
  90. func (pr *Progress) becomeSnapshot(snapshoti uint64) {
  91. pr.resetState(ProgressStateSnapshot)
  92. pr.PendingSnapshot = snapshoti
  93. }
  94. // maybeUpdate returns false if the given n index comes from an outdated message.
  95. // Otherwise it updates the progress and returns true.
  96. func (pr *Progress) maybeUpdate(n uint64) bool {
  97. var updated bool
  98. if pr.Match < n {
  99. pr.Match = n
  100. updated = true
  101. pr.resume()
  102. }
  103. if pr.Next < n+1 {
  104. pr.Next = n + 1
  105. }
  106. return updated
  107. }
  108. func (pr *Progress) optimisticUpdate(n uint64) { pr.Next = n + 1 }
  109. // maybeDecrTo returns false if the given to index comes from an out of order message.
  110. // Otherwise it decreases the progress next index to min(rejected, last) and returns true.
  111. func (pr *Progress) maybeDecrTo(rejected, last uint64) bool {
  112. if pr.State == ProgressStateReplicate {
  113. // the rejection must be stale if the progress has matched and "rejected"
  114. // is smaller than "match".
  115. if rejected <= pr.Match {
  116. return false
  117. }
  118. // directly decrease next to match + 1
  119. pr.Next = pr.Match + 1
  120. return true
  121. }
  122. // the rejection must be stale if "rejected" does not match next - 1
  123. if pr.Next-1 != rejected {
  124. return false
  125. }
  126. if pr.Next = min(rejected, last+1); pr.Next < 1 {
  127. pr.Next = 1
  128. }
  129. pr.resume()
  130. return true
  131. }
  132. func (pr *Progress) pause() { pr.Paused = true }
  133. func (pr *Progress) resume() { pr.Paused = false }
  134. // isPaused returns whether progress stops sending message.
  135. func (pr *Progress) isPaused() bool {
  136. switch pr.State {
  137. case ProgressStateProbe:
  138. return pr.Paused
  139. case ProgressStateReplicate:
  140. return pr.ins.full()
  141. case ProgressStateSnapshot:
  142. return true
  143. default:
  144. panic("unexpected state")
  145. }
  146. }
  147. func (pr *Progress) snapshotFailure() { pr.PendingSnapshot = 0 }
  148. // maybeSnapshotAbort unsets pendingSnapshot if Match is equal or higher than
  149. // the pendingSnapshot
  150. func (pr *Progress) maybeSnapshotAbort() bool {
  151. return pr.State == ProgressStateSnapshot && pr.Match >= pr.PendingSnapshot
  152. }
  153. func (pr *Progress) String() string {
  154. return fmt.Sprintf("next = %d, match = %d, state = %s, waiting = %v, pendingSnapshot = %d", pr.Next, pr.Match, pr.State, pr.isPaused(), pr.PendingSnapshot)
  155. }
  156. type inflights struct {
  157. // the starting index in the buffer
  158. start int
  159. // number of inflights in the buffer
  160. count int
  161. // the size of the buffer
  162. size int
  163. buffer []uint64
  164. }
  165. func newInflights(size int) *inflights {
  166. return &inflights{
  167. size: size,
  168. buffer: make([]uint64, size),
  169. }
  170. }
  171. // add adds an inflight into inflights
  172. func (in *inflights) add(inflight uint64) {
  173. if in.full() {
  174. panic("cannot add into a full inflights")
  175. }
  176. next := in.start + in.count
  177. if next >= in.size {
  178. next -= in.size
  179. }
  180. in.buffer[next] = inflight
  181. in.count++
  182. }
  183. // freeTo frees the inflights smaller or equal to the given `to` flight.
  184. func (in *inflights) freeTo(to uint64) {
  185. if in.count == 0 || to < in.buffer[in.start] {
  186. // out of the left side of the window
  187. return
  188. }
  189. i, idx := 0, in.start
  190. for i = 0; i < in.count; i++ {
  191. if to < in.buffer[idx] { // found the first large inflight
  192. break
  193. }
  194. // increase index and maybe rotate
  195. if idx++; idx >= in.size {
  196. idx -= in.size
  197. }
  198. }
  199. // free i inflights and set new start index
  200. in.count -= i
  201. in.start = idx
  202. }
  203. func (in *inflights) freeFirstOne() { in.freeTo(in.buffer[in.start]) }
  204. // full returns true if the inflights is full.
  205. func (in *inflights) full() bool {
  206. return in.count == in.size
  207. }
  208. // resets frees all inflights.
  209. func (in *inflights) reset() {
  210. in.count = 0
  211. in.start = 0
  212. }