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- // Copyright 2015 CoreOS, Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package raft
- import "fmt"
- const (
- ProgressStateProbe ProgressStateType = iota
- ProgressStateReplicate
- ProgressStateSnapshot
- )
- type ProgressStateType uint64
- var prstmap = [...]string{
- "ProgressStateProbe",
- "ProgressStateReplicate",
- "ProgressStateSnapshot",
- }
- func (st ProgressStateType) String() string { return prstmap[uint64(st)] }
- // Progress represents a follower’s progress in the view of the leader. Leader maintains
- // progresses of all followers, and sends entries to the follower based on its progress.
- type Progress struct {
- Match, Next uint64
- // State defines how the leader should interact with the follower.
- //
- // When in ProgressStateProbe, leader sends at most one replication message
- // per heartbeat interval. It also probes actual progress of the follower.
- //
- // When in ProgressStateReplicate, leader optimistically increases next
- // to the latest entry sent after sending replication message. This is
- // an optimized state for fast replicating log entries to the follower.
- //
- // When in ProgressStateSnapshot, leader should have sent out snapshot
- // before and stops sending any replication message.
- State ProgressStateType
- // Paused is used in ProgressStateProbe.
- // When Paused is true, raft should pause sending replication message to this peer.
- Paused bool
- // PendingSnapshot is used in ProgressStateSnapshot.
- // If there is a pending snapshot, the pendingSnapshot will be set to the
- // index of the snapshot. If pendingSnapshot is set, the replication process of
- // this Progress will be paused. raft will not resend snapshot until the pending one
- // is reported to be failed.
- PendingSnapshot uint64
- // RecentActive is true if the progress is recently active. Receiving any messages
- // from the corresponding follower indicates the progress is active.
- // RecentActive can be reset to false after an election timeout.
- RecentActive bool
- // inflights is a sliding window for the inflight messages.
- // When inflights is full, no more message should be sent.
- // When a leader sends out a message, the index of the last
- // entry should be added to inflights. The index MUST be added
- // into inflights in order.
- // When a leader receives a reply, the previous inflights should
- // be freed by calling inflights.freeTo.
- ins *inflights
- }
- func (pr *Progress) resetState(state ProgressStateType) {
- pr.Paused = false
- pr.RecentActive = false
- pr.PendingSnapshot = 0
- pr.State = state
- pr.ins.reset()
- }
- func (pr *Progress) becomeProbe() {
- // If the original state is ProgressStateSnapshot, progress knows that
- // the pending snapshot has been sent to this peer successfully, then
- // probes from pendingSnapshot + 1.
- if pr.State == ProgressStateSnapshot {
- pendingSnapshot := pr.PendingSnapshot
- pr.resetState(ProgressStateProbe)
- pr.Next = max(pr.Match+1, pendingSnapshot+1)
- } else {
- pr.resetState(ProgressStateProbe)
- pr.Next = pr.Match + 1
- }
- }
- func (pr *Progress) becomeReplicate() {
- pr.resetState(ProgressStateReplicate)
- pr.Next = pr.Match + 1
- }
- func (pr *Progress) becomeSnapshot(snapshoti uint64) {
- pr.resetState(ProgressStateSnapshot)
- pr.PendingSnapshot = snapshoti
- }
- // maybeUpdate returns false if the given n index comes from an outdated message.
- // Otherwise it updates the progress and returns true.
- func (pr *Progress) maybeUpdate(n uint64) bool {
- var updated bool
- if pr.Match < n {
- pr.Match = n
- updated = true
- pr.resume()
- }
- if pr.Next < n+1 {
- pr.Next = n + 1
- }
- return updated
- }
- func (pr *Progress) optimisticUpdate(n uint64) { pr.Next = n + 1 }
- // maybeDecrTo returns false if the given to index comes from an out of order message.
- // Otherwise it decreases the progress next index to min(rejected, last) and returns true.
- func (pr *Progress) maybeDecrTo(rejected, last uint64) bool {
- if pr.State == ProgressStateReplicate {
- // the rejection must be stale if the progress has matched and "rejected"
- // is smaller than "match".
- if rejected <= pr.Match {
- return false
- }
- // directly decrease next to match + 1
- pr.Next = pr.Match + 1
- return true
- }
- // the rejection must be stale if "rejected" does not match next - 1
- if pr.Next-1 != rejected {
- return false
- }
- if pr.Next = min(rejected, last+1); pr.Next < 1 {
- pr.Next = 1
- }
- pr.resume()
- return true
- }
- func (pr *Progress) pause() { pr.Paused = true }
- func (pr *Progress) resume() { pr.Paused = false }
- // isPaused returns whether progress stops sending message.
- func (pr *Progress) isPaused() bool {
- switch pr.State {
- case ProgressStateProbe:
- return pr.Paused
- case ProgressStateReplicate:
- return pr.ins.full()
- case ProgressStateSnapshot:
- return true
- default:
- panic("unexpected state")
- }
- }
- func (pr *Progress) snapshotFailure() { pr.PendingSnapshot = 0 }
- // maybeSnapshotAbort unsets pendingSnapshot if Match is equal or higher than
- // the pendingSnapshot
- func (pr *Progress) maybeSnapshotAbort() bool {
- return pr.State == ProgressStateSnapshot && pr.Match >= pr.PendingSnapshot
- }
- func (pr *Progress) String() string {
- return fmt.Sprintf("next = %d, match = %d, state = %s, waiting = %v, pendingSnapshot = %d", pr.Next, pr.Match, pr.State, pr.isPaused(), pr.PendingSnapshot)
- }
- type inflights struct {
- // the starting index in the buffer
- start int
- // number of inflights in the buffer
- count int
- // the size of the buffer
- size int
- buffer []uint64
- }
- func newInflights(size int) *inflights {
- return &inflights{
- size: size,
- buffer: make([]uint64, size),
- }
- }
- // add adds an inflight into inflights
- func (in *inflights) add(inflight uint64) {
- if in.full() {
- panic("cannot add into a full inflights")
- }
- next := in.start + in.count
- if next >= in.size {
- next -= in.size
- }
- in.buffer[next] = inflight
- in.count++
- }
- // freeTo frees the inflights smaller or equal to the given `to` flight.
- func (in *inflights) freeTo(to uint64) {
- if in.count == 0 || to < in.buffer[in.start] {
- // out of the left side of the window
- return
- }
- i, idx := 0, in.start
- for i = 0; i < in.count; i++ {
- if to < in.buffer[idx] { // found the first large inflight
- break
- }
- // increase index and maybe rotate
- if idx++; idx >= in.size {
- idx -= in.size
- }
- }
- // free i inflights and set new start index
- in.count -= i
- in.start = idx
- }
- func (in *inflights) freeFirstOne() { in.freeTo(in.buffer[in.start]) }
- // full returns true if the inflights is full.
- func (in *inflights) full() bool {
- return in.count == in.size
- }
- // resets frees all inflights.
- func (in *inflights) reset() {
- in.count = 0
- in.start = 0
- }
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