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- // Copyright 2015 The etcd Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package raft
- import (
- "errors"
- pb "github.com/coreos/etcd/raft/raftpb"
- "golang.org/x/net/context"
- )
- type SnapshotStatus int
- const (
- SnapshotFinish SnapshotStatus = 1
- SnapshotFailure SnapshotStatus = 2
- )
- var (
- emptyState = pb.HardState{}
- // ErrStopped is returned by methods on Nodes that have been stopped.
- ErrStopped = errors.New("raft: stopped")
- )
- // SoftState provides state that is useful for logging and debugging.
- // The state is volatile and does not need to be persisted to the WAL.
- type SoftState struct {
- Lead uint64 // must use atomic operations to access; keep 64-bit aligned.
- RaftState StateType
- }
- func (a *SoftState) equal(b *SoftState) bool {
- return a.Lead == b.Lead && a.RaftState == b.RaftState
- }
- // Ready encapsulates the entries and messages that are ready to read,
- // be saved to stable storage, committed or sent to other peers.
- // All fields in Ready are read-only.
- type Ready struct {
- // The current volatile state of a Node.
- // SoftState will be nil if there is no update.
- // It is not required to consume or store SoftState.
- *SoftState
- // The current state of a Node to be saved to stable storage BEFORE
- // Messages are sent.
- // HardState will be equal to empty state if there is no update.
- pb.HardState
- // ReadStates can be used for node to serve linearizable read requests locally
- // when its applied index is greater than the index in ReadState.
- // Note that the readState will be returned when raft receives msgReadIndex.
- // The returned is only valid for the request that requested to read.
- ReadStates []ReadState
- // Entries specifies entries to be saved to stable storage BEFORE
- // Messages are sent.
- Entries []pb.Entry
- // Snapshot specifies the snapshot to be saved to stable storage.
- Snapshot pb.Snapshot
- // CommittedEntries specifies entries to be committed to a
- // store/state-machine. These have previously been committed to stable
- // store.
- CommittedEntries []pb.Entry
- // Messages specifies outbound messages to be sent AFTER Entries are
- // committed to stable storage.
- // If it contains a MsgSnap message, the application MUST report back to raft
- // when the snapshot has been received or has failed by calling ReportSnapshot.
- Messages []pb.Message
- // MustSync indicates whether the HardState and Entries must be synchronously
- // written to disk or if an asynchronous write is permissible.
- MustSync bool
- }
- func isHardStateEqual(a, b pb.HardState) bool {
- return a.Term == b.Term && a.Vote == b.Vote && a.Commit == b.Commit
- }
- // IsEmptyHardState returns true if the given HardState is empty.
- func IsEmptyHardState(st pb.HardState) bool {
- return isHardStateEqual(st, emptyState)
- }
- // IsEmptySnap returns true if the given Snapshot is empty.
- func IsEmptySnap(sp pb.Snapshot) bool {
- return sp.Metadata.Index == 0
- }
- func (rd Ready) containsUpdates() bool {
- return rd.SoftState != nil || !IsEmptyHardState(rd.HardState) ||
- !IsEmptySnap(rd.Snapshot) || len(rd.Entries) > 0 ||
- len(rd.CommittedEntries) > 0 || len(rd.Messages) > 0 || len(rd.ReadStates) != 0
- }
- // Node represents a node in a raft cluster.
- type Node interface {
- // Tick increments the internal logical clock for the Node by a single tick. Election
- // timeouts and heartbeat timeouts are in units of ticks.
- Tick()
- // Campaign causes the Node to transition to candidate state and start campaigning to become leader.
- Campaign(ctx context.Context) error
- // Propose proposes that data be appended to the log.
- Propose(ctx context.Context, data []byte) error
- // ProposeConfChange proposes config change.
- // At most one ConfChange can be in the process of going through consensus.
- // Application needs to call ApplyConfChange when applying EntryConfChange type entry.
- ProposeConfChange(ctx context.Context, cc pb.ConfChange) error
- // Step advances the state machine using the given message. ctx.Err() will be returned, if any.
- Step(ctx context.Context, msg pb.Message) error
- // Ready returns a channel that returns the current point-in-time state.
- // Users of the Node must call Advance after retrieving the state returned by Ready.
- //
- // NOTE: No committed entries from the next Ready may be applied until all committed entries
- // and snapshots from the previous one have finished.
- Ready() <-chan Ready
- // Advance notifies the Node that the application has saved progress up to the last Ready.
- // It prepares the node to return the next available Ready.
- //
- // The application should generally call Advance after it applies the entries in last Ready.
- //
- // However, as an optimization, the application may call Advance while it is applying the
- // commands. For example. when the last Ready contains a snapshot, the application might take
- // a long time to apply the snapshot data. To continue receiving Ready without blocking raft
- // progress, it can call Advance before finishing applying the last ready.
- Advance()
- // ApplyConfChange applies config change to the local node.
- // Returns an opaque ConfState protobuf which must be recorded
- // in snapshots. Will never return nil; it returns a pointer only
- // to match MemoryStorage.Compact.
- ApplyConfChange(cc pb.ConfChange) *pb.ConfState
- // TransferLeadership attempts to transfer leadership to the given transferee.
- TransferLeadership(ctx context.Context, lead, transferee uint64)
- // ReadIndex request a read state. The read state will be set in the ready.
- // Read state has a read index. Once the application advances further than the read
- // index, any linearizable read requests issued before the read request can be
- // processed safely. The read state will have the same rctx attached.
- ReadIndex(ctx context.Context, rctx []byte) error
- // Status returns the current status of the raft state machine.
- Status() Status
- // ReportUnreachable reports the given node is not reachable for the last send.
- ReportUnreachable(id uint64)
- // ReportSnapshot reports the status of the sent snapshot.
- ReportSnapshot(id uint64, status SnapshotStatus)
- // Stop performs any necessary termination of the Node.
- Stop()
- }
- type Peer struct {
- ID uint64
- Context []byte
- }
- // StartNode returns a new Node given configuration and a list of raft peers.
- // It appends a ConfChangeAddNode entry for each given peer to the initial log.
- func StartNode(c *Config, peers []Peer) Node {
- r := newRaft(c)
- // become the follower at term 1 and apply initial configuration
- // entries of term 1
- r.becomeFollower(1, None)
- for _, peer := range peers {
- cc := pb.ConfChange{Type: pb.ConfChangeAddNode, NodeID: peer.ID, Context: peer.Context}
- d, err := cc.Marshal()
- if err != nil {
- panic("unexpected marshal error")
- }
- e := pb.Entry{Type: pb.EntryConfChange, Term: 1, Index: r.raftLog.lastIndex() + 1, Data: d}
- r.raftLog.append(e)
- }
- // Mark these initial entries as committed.
- // TODO(bdarnell): These entries are still unstable; do we need to preserve
- // the invariant that committed < unstable?
- r.raftLog.committed = r.raftLog.lastIndex()
- // Now apply them, mainly so that the application can call Campaign
- // immediately after StartNode in tests. Note that these nodes will
- // be added to raft twice: here and when the application's Ready
- // loop calls ApplyConfChange. The calls to addNode must come after
- // all calls to raftLog.append so progress.next is set after these
- // bootstrapping entries (it is an error if we try to append these
- // entries since they have already been committed).
- // We do not set raftLog.applied so the application will be able
- // to observe all conf changes via Ready.CommittedEntries.
- for _, peer := range peers {
- r.addNode(peer.ID)
- }
- n := newNode()
- n.logger = c.Logger
- go n.run(r)
- return &n
- }
- // RestartNode is similar to StartNode but does not take a list of peers.
- // The current membership of the cluster will be restored from the Storage.
- // If the caller has an existing state machine, pass in the last log index that
- // has been applied to it; otherwise use zero.
- func RestartNode(c *Config) Node {
- r := newRaft(c)
- n := newNode()
- n.logger = c.Logger
- go n.run(r)
- return &n
- }
- // node is the canonical implementation of the Node interface
- type node struct {
- propc chan pb.Message
- recvc chan pb.Message
- confc chan pb.ConfChange
- confstatec chan pb.ConfState
- readyc chan Ready
- advancec chan struct{}
- tickc chan struct{}
- done chan struct{}
- stop chan struct{}
- status chan chan Status
- logger Logger
- }
- func newNode() node {
- return node{
- propc: make(chan pb.Message),
- recvc: make(chan pb.Message),
- confc: make(chan pb.ConfChange),
- confstatec: make(chan pb.ConfState),
- readyc: make(chan Ready),
- advancec: make(chan struct{}),
- // make tickc a buffered chan, so raft node can buffer some ticks when the node
- // is busy processing raft messages. Raft node will resume process buffered
- // ticks when it becomes idle.
- tickc: make(chan struct{}, 128),
- done: make(chan struct{}),
- stop: make(chan struct{}),
- status: make(chan chan Status),
- }
- }
- func (n *node) Stop() {
- select {
- case n.stop <- struct{}{}:
- // Not already stopped, so trigger it
- case <-n.done:
- // Node has already been stopped - no need to do anything
- return
- }
- // Block until the stop has been acknowledged by run()
- <-n.done
- }
- func (n *node) run(r *raft) {
- var propc chan pb.Message
- var readyc chan Ready
- var advancec chan struct{}
- var prevLastUnstablei, prevLastUnstablet uint64
- var havePrevLastUnstablei bool
- var prevSnapi uint64
- var rd Ready
- lead := None
- prevSoftSt := r.softState()
- prevHardSt := emptyState
- for {
- if advancec != nil {
- readyc = nil
- } else {
- rd = newReady(r, prevSoftSt, prevHardSt)
- if rd.containsUpdates() {
- readyc = n.readyc
- } else {
- readyc = nil
- }
- }
- if lead != r.lead {
- if r.hasLeader() {
- if lead == None {
- r.logger.Infof("raft.node: %x elected leader %x at term %d", r.id, r.lead, r.Term)
- } else {
- r.logger.Infof("raft.node: %x changed leader from %x to %x at term %d", r.id, lead, r.lead, r.Term)
- }
- propc = n.propc
- } else {
- r.logger.Infof("raft.node: %x lost leader %x at term %d", r.id, lead, r.Term)
- propc = nil
- }
- lead = r.lead
- }
- select {
- // TODO: maybe buffer the config propose if there exists one (the way
- // described in raft dissertation)
- // Currently it is dropped in Step silently.
- case m := <-propc:
- m.From = r.id
- r.Step(m)
- case m := <-n.recvc:
- // filter out response message from unknown From.
- if _, ok := r.prs[m.From]; ok || !IsResponseMsg(m.Type) {
- r.Step(m) // raft never returns an error
- }
- case cc := <-n.confc:
- if cc.NodeID == None {
- r.resetPendingConf()
- select {
- case n.confstatec <- pb.ConfState{Nodes: r.nodes()}:
- case <-n.done:
- }
- break
- }
- switch cc.Type {
- case pb.ConfChangeAddNode:
- r.addNode(cc.NodeID)
- case pb.ConfChangeRemoveNode:
- // block incoming proposal when local node is
- // removed
- if cc.NodeID == r.id {
- propc = nil
- }
- r.removeNode(cc.NodeID)
- case pb.ConfChangeUpdateNode:
- r.resetPendingConf()
- default:
- panic("unexpected conf type")
- }
- select {
- case n.confstatec <- pb.ConfState{Nodes: r.nodes()}:
- case <-n.done:
- }
- case <-n.tickc:
- r.tick()
- case readyc <- rd:
- if rd.SoftState != nil {
- prevSoftSt = rd.SoftState
- }
- if len(rd.Entries) > 0 {
- prevLastUnstablei = rd.Entries[len(rd.Entries)-1].Index
- prevLastUnstablet = rd.Entries[len(rd.Entries)-1].Term
- havePrevLastUnstablei = true
- }
- if !IsEmptyHardState(rd.HardState) {
- prevHardSt = rd.HardState
- }
- if !IsEmptySnap(rd.Snapshot) {
- prevSnapi = rd.Snapshot.Metadata.Index
- }
- r.msgs = nil
- r.readStates = nil
- advancec = n.advancec
- case <-advancec:
- if prevHardSt.Commit != 0 {
- r.raftLog.appliedTo(prevHardSt.Commit)
- }
- if havePrevLastUnstablei {
- r.raftLog.stableTo(prevLastUnstablei, prevLastUnstablet)
- havePrevLastUnstablei = false
- }
- r.raftLog.stableSnapTo(prevSnapi)
- advancec = nil
- case c := <-n.status:
- c <- getStatus(r)
- case <-n.stop:
- close(n.done)
- return
- }
- }
- }
- // Tick increments the internal logical clock for this Node. Election timeouts
- // and heartbeat timeouts are in units of ticks.
- func (n *node) Tick() {
- select {
- case n.tickc <- struct{}{}:
- case <-n.done:
- default:
- n.logger.Warningf("A tick missed to fire. Node blocks too long!")
- }
- }
- func (n *node) Campaign(ctx context.Context) error { return n.step(ctx, pb.Message{Type: pb.MsgHup}) }
- func (n *node) Propose(ctx context.Context, data []byte) error {
- return n.step(ctx, pb.Message{Type: pb.MsgProp, Entries: []pb.Entry{{Data: data}}})
- }
- func (n *node) Step(ctx context.Context, m pb.Message) error {
- // ignore unexpected local messages receiving over network
- if IsLocalMsg(m.Type) {
- // TODO: return an error?
- return nil
- }
- return n.step(ctx, m)
- }
- func (n *node) ProposeConfChange(ctx context.Context, cc pb.ConfChange) error {
- data, err := cc.Marshal()
- if err != nil {
- return err
- }
- return n.Step(ctx, pb.Message{Type: pb.MsgProp, Entries: []pb.Entry{{Type: pb.EntryConfChange, Data: data}}})
- }
- // Step advances the state machine using msgs. The ctx.Err() will be returned,
- // if any.
- func (n *node) step(ctx context.Context, m pb.Message) error {
- ch := n.recvc
- if m.Type == pb.MsgProp {
- ch = n.propc
- }
- select {
- case ch <- m:
- return nil
- case <-ctx.Done():
- return ctx.Err()
- case <-n.done:
- return ErrStopped
- }
- }
- func (n *node) Ready() <-chan Ready { return n.readyc }
- func (n *node) Advance() {
- select {
- case n.advancec <- struct{}{}:
- case <-n.done:
- }
- }
- func (n *node) ApplyConfChange(cc pb.ConfChange) *pb.ConfState {
- var cs pb.ConfState
- select {
- case n.confc <- cc:
- case <-n.done:
- }
- select {
- case cs = <-n.confstatec:
- case <-n.done:
- }
- return &cs
- }
- func (n *node) Status() Status {
- c := make(chan Status)
- select {
- case n.status <- c:
- return <-c
- case <-n.done:
- return Status{}
- }
- }
- func (n *node) ReportUnreachable(id uint64) {
- select {
- case n.recvc <- pb.Message{Type: pb.MsgUnreachable, From: id}:
- case <-n.done:
- }
- }
- func (n *node) ReportSnapshot(id uint64, status SnapshotStatus) {
- rej := status == SnapshotFailure
- select {
- case n.recvc <- pb.Message{Type: pb.MsgSnapStatus, From: id, Reject: rej}:
- case <-n.done:
- }
- }
- func (n *node) TransferLeadership(ctx context.Context, lead, transferee uint64) {
- select {
- // manually set 'from' and 'to', so that leader can voluntarily transfers its leadership
- case n.recvc <- pb.Message{Type: pb.MsgTransferLeader, From: transferee, To: lead}:
- case <-n.done:
- case <-ctx.Done():
- }
- }
- func (n *node) ReadIndex(ctx context.Context, rctx []byte) error {
- return n.step(ctx, pb.Message{Type: pb.MsgReadIndex, Entries: []pb.Entry{{Data: rctx}}})
- }
- func newReady(r *raft, prevSoftSt *SoftState, prevHardSt pb.HardState) Ready {
- rd := Ready{
- Entries: r.raftLog.unstableEntries(),
- CommittedEntries: r.raftLog.nextEnts(),
- Messages: r.msgs,
- }
- if softSt := r.softState(); !softSt.equal(prevSoftSt) {
- rd.SoftState = softSt
- }
- if hardSt := r.hardState(); !isHardStateEqual(hardSt, prevHardSt) {
- rd.HardState = hardSt
- }
- if r.raftLog.unstable.snapshot != nil {
- rd.Snapshot = *r.raftLog.unstable.snapshot
- }
- if len(r.readStates) != 0 {
- rd.ReadStates = r.readStates
- }
- rd.MustSync = MustSync(rd.HardState, prevHardSt, len(rd.Entries))
- return rd
- }
- // MustSync returns true if the hard state and count of Raft entries indicate
- // that a synchronous write to persistent storage is required.
- func MustSync(st, prevst pb.HardState, entsnum int) bool {
- // Persistent state on all servers:
- // (Updated on stable storage before responding to RPCs)
- // currentTerm
- // votedFor
- // log entries[]
- return entsnum != 0 || st.Vote != prevst.Vote || st.Term != prevst.Term
- }
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