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6 lat temu | |
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| .vscode | 6 lat temu | |
| android | 6 lat temu | |
| example | 6 lat temu | |
| ios | 6 lat temu | |
| lib | 6 lat temu | |
| svg | 6 lat temu | |
| .gitattributes | 6 lat temu | |
| .gitignore | 6 lat temu | |
| .metadata | 6 lat temu | |
| CHANGELOG.md | 6 lat temu | |
| LICENSE | 6 lat temu | |
| README-EN.md | 6 lat temu | |
| README.md | 6 lat temu | |
| TODOLIST.md | 6 lat temu | |
| compile-cn.md | 6 lat temu | |
| compile.md | 6 lat temu | |
| ijkplayer.iml | 6 lat temu | |
| pubspec.lock | 6 lat temu | |
| pubspec.yaml | 6 lat temu |
ijkplayer for bilibili/ijkplayer, use flutter Texture widget. Read this README and refer to example/lib/main.dart before using it. The question of Android might not be able to run will be explained in detail. The simulator is out of use, so please use the real machine for debugging.
Before using library, you can star and download the code to try the example.
pubspec.yaml
dependencies:
flutter_ijkplayer: ${latest_version}
Current config file see url.
Compilation options for ijkplayer: https://github.com/CaiJingLong/flutter_ijkplayer_pod/blob/master/config/module.sh
Custom compilation options: https://github.com/CaiJingLong/flutter_ijkplayer/blob/master/compile.md
Because the libraries of some iOS codes are large, a pod-dependent ijkplayer library for hosting iOS is created. The pod library is hosted in the GitHub repository at https://github.com/CaiJingLong/flutter_ijkplayer_pod Instead of tar.gz or zip, we use tar.xz to compress. This compression format has high compression rate, but slow compression and decompression speed. Considering the way of high compression rate, we should use high compression rate. If a friend is willing to provide CDN acceleration, you can contact me IOS code comes from iOS code in https://github.com/jadennn/flutter_ijk On this basis, rotation notification is added.
Now, use GSYVideoPlayer .so library.
import 'package:flutter_ijkplayer/flutter_ijkplayer.dart';
class HomePageState extends State<HomePage> {
IjkMediaController controller = IjkMediaController();
@override
void initState() {
super.initState();
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
actions: <Widget>[
IconButton(
icon: Icon(Icons.videocam),
onPressed: _pickVideo,
),
],
),
body: Container(
// width: MediaQuery.of(context).size.width,
// height: 400,
child: ListView(
children: <Widget>[
buildIjkPlayer(),
]
),
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.play_arrow),
onPressed: () async {
await controller.setNetworkDataSource(
'https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4',
// 'rtmp://172.16.100.245/live1',
// 'https://www.sample-videos.com/video123/flv/720/big_buck_bunny_720p_10mb.flv',
// "https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_1mb.mp4",
// 'http://184.72.239.149/vod/smil:BigBuckBunny.smil/playlist.m3u8',
// "file:///sdcard/Download/Sample1.mp4",
autoPlay: true);
print("set data source success");
// controller.playOrPause();
},
),
);
}
Widget buildIjkPlayer() {
return Container(
// height: 400,
child: IjkPlayer(
mediaController: controller,
),
);
}
}
IjkMediaController controller = IjkMediaController();
var ijkplayer = IjkPlayer(
mediaController: controller,
);
Users need to call dispose method to release resources when they decide that they will no longer use controllers. If they do not call dispose method, the resources will not be released.
Since a controller may be attached by multiple IjkPlayers, leading to a controller controlling multiple IjkPlayers, it is not in principle possible to agree with disposeof IjkPlayer, so the caller needs to dispose of itself here.
controller.dispose();
// network
await controller.setNetworkDataSource("https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4");
// asset
await controller.setAssetDataSource("assets/test.mp4");
// file
await controller.setFileDataSource(File("/sdcard/1.mp4"));
// dataSource
var dataSource = DataSource.file(File("/sdcard/1.mp4"));
var dataSource = DataSource.network("https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4");
var dataSource = DataSource.asset("assets/test.mp4");
await controller.setDataSource(dataSource);
// autoplay param
await controller.setNetworkDataSource("https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4",autoPlay : true);
// or use play()
await controller.setNetworkDataSource("https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4");
await controller.play();
// play or pause your media
await controller.playOrPause();
// play your media
await controller.play();
// pause your media
await controller.pause();
// stop
// Here I want to explain that ijkplayer's stop releases resources, which makes play unusable and requires re-preparation of resources. So, in fact, this is to go back to the progress bar and pause.
await controller.stop();
// seek progress to
await controller.seekTo(0); // double value , such as : 1.1 = 1s100ms, 60 = 1min
// have some properties, width , height , duration
VideoInfo info = await controller.getVideoInfo();
Broadcasting changes in information outward in the form of streams, in principle the attributes ending with streams are monitorable.
// Callback when texture ID changes
Stream<int> textureIdStream = controller.textureIdStream;
// Play status monitoring, true is playing, false is pausing
Stream<bool> playingStream = controller.playingStream;
// When controller. refreshVideoInfo () is called, this method calls back, usually for the customization of the controller UI, so as to monitor the current information (playback progress, playback status, width, height, direction change, etc.).
Stream<VideoInfo> videoInfoStream = controller.videoInfoStream;
// Volume change, which should be noted here, refers to the volume change of the current media, not the volume change of the system.
Stream<bool> volumeStream = controller.playingStream;
await controller.reset(); // When this method is called, all native resources are released, but the dataSource is still available for resetting.
await controller.dispose(); // After this method call, the current controller is theoretically no longer available, resetting dataSource is invalid and may throw an exception.
Use IJKPlayer's controllerWidgetBuilder params can customize UI, default use defaultBuildIjkControllerWidget method to get widget.
The returned widget will be overwritten on the Texture.
IJKPlayer(
mediaController: IjkMediaController(),
controllerWidgetBuilder: (mediaController){
return Container(); // your controller widget.
},
);
Use textureBuilder params to customize Texture widget, use playerBuilder in before 0.1.8 version.
Default use buildDefaultIjkPlayer method, params is context,controller,videoInfo and reture a Widget.
IJKPlayer(
mediaController: IjkMediaController(),
textureBuilder: (context,mediaController,videoInfo){
return Texture(); /// Your `Texture` widget
},
);
MIT