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README-EN.md

ijkplayer

pub package

ijkplayer for bilibili/ijkplayer, use flutter Texture widget. Read this README and refer to example/lib/main.dart before using it. The question of Android might not be able to run will be explained in detail. The simulator is out of use, so please use the real machine for debugging.

  • Android: I added the so Library of x86, but my voice decoding here is abnormal.
  • iOS: The simulator library is added, but it has sound and no pictures.

Before using library, you can star and download the code to try the example.

Menu

Install

pub package

pubspec.yaml

dependencies:
  flutter_ijkplayer: ${latest_version}

Build

Current config file see url.

For custom configuration options, refer to the bibibili/ijkplayer or ffmpeg.

Custom compilation options: https://github.com/CaiJingLong/flutter_ijkplayer/blob/master/compile.md

iOS

Because the libraries of some iOS codes are large, a pod-dependent ijkplayer library for hosting iOS is created. The pod library is hosted in the GitHub repository at https://github.com/CaiJingLong/flutter_ijkplayer_pod Instead of tar.gz or zip, we use tar.xz to compress. This compression format has high compression rate, but slow compression and decompression speed. Considering the way of high compression rate, we should use high compression rate. If a friend is willing to provide CDN acceleration, you can contact me IOS code comes from iOS code in https://github.com/jadennn/flutter_ijk On this basis, rotation notification is added.

Android

Now, use GSYVideoPlayer .so library.

Simple Example

import 'package:flutter_ijkplayer/flutter_ijkplayer.dart';


class HomePageState extends State<HomePage> {
  IjkMediaController controller = IjkMediaController();

  @override
  void initState() {
    super.initState();
  }

  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: const Text('Plugin example app'),
        actions: <Widget>[
          IconButton(
            icon: Icon(Icons.videocam),
            onPressed: _pickVideo,
          ),
        ],
      ),
      body: Container(
        // width: MediaQuery.of(context).size.width,
        // height: 400,
        child: ListView(
          children: <Widget>[
            buildIjkPlayer(),
          ]
        ),
      ),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.play_arrow),
        onPressed: () async {
          await controller.setNetworkDataSource(
              'https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4',
              // 'rtmp://172.16.100.245/live1',
              // 'https://www.sample-videos.com/video123/flv/720/big_buck_bunny_720p_10mb.flv',
//              "https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_1mb.mp4",
              // 'http://184.72.239.149/vod/smil:BigBuckBunny.smil/playlist.m3u8',
              // "file:///sdcard/Download/Sample1.mp4",
              autoPlay: true);
          print("set data source success");
          // controller.playOrPause();
        },
      ),
    );
  }

  Widget buildIjkPlayer() {
    return Container(
      // height: 400,
      child: IjkPlayer(
        mediaController: controller,
      ),
    );
  }
}

Usage

Usage of ijkplayer

IjkMediaController controller = IjkMediaController();
  var ijkplayer = IjkPlayer(
    mediaController: controller,
  );

about dispose

Users need to call dispose method to release resources when they decide that they will no longer use controllers. If they do not call dispose method, the resources will not be released.

Since a controller may be attached by multiple IjkPlayers, leading to a controller controlling multiple IjkPlayers, it is not in principle possible to agree with disposeof IjkPlayer, so the caller needs to dispose of itself here.

controller.dispose();

Usage of controller

DataSource

// network
await controller.setNetworkDataSource("https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4");

// asset
await controller.setAssetDataSource("assets/test.mp4");

// file
await controller.setFileDataSource(File("/sdcard/1.mp4"));

// dataSource
var dataSource = DataSource.file(File("/sdcard/1.mp4"));
var dataSource = DataSource.network("https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4");
var dataSource = DataSource.asset("assets/test.mp4");
await controller.setDataSource(dataSource);


// autoplay param
await controller.setNetworkDataSource("https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4",autoPlay : true);

// or use play()
await controller.setNetworkDataSource("https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_20mb.mp4");
await controller.play();

control your media

// play or pause your media
await controller.playOrPause();

// play your media
await controller.play();

// pause your media
await controller.pause();

// stop
// Here I want to explain that ijkplayer's stop releases resources, which makes play unusable and requires re-preparation of resources. So, in fact, this is to go back to the progress bar and pause.
await controller.stop();

// seek progress to
await controller.seekTo(0); // double value , such as : 1.1 = 1s100ms, 60 = 1min

get media info

  // have some properties, width , height , duration
  VideoInfo info = await controller.getVideoInfo();

screen shot

Intercept the current video frame This video frame comes from the video frame currently decoded by ffmpeg and does not contain the contents of the controller, etc. The format in dart is Uint8List.

var uint8List = await controller.screenShot();
var provider = MemoryImage(uint8List);
Widget image = Image(image:provider);

Observer for resource

Broadcasting changes in information outward in the form of streams, in principle the attributes ending with streams are monitorable.

// Callback when texture ID changes
Stream<int> textureIdStream = controller.textureIdStream;

// Play status monitoring, true is playing, false is pausing
Stream<bool> playingStream = controller.playingStream;

// When controller. refreshVideoInfo () is called, this method calls back, usually for the customization of the controller UI, so as to monitor the current information (playback progress, playback status, width, height, direction change, etc.).
Stream<VideoInfo> videoInfoStream = controller.videoInfoStream;

// Volume change, which should be noted here, refers to the volume change of the current media, not the volume change of the system.
Stream<bool> volumeStream = controller.playingStream;

// When the state changes, the stream is called.
// Detailed descriptions of specific states can be seen in the table below.
Stream<IjkStatus> ijkStatusStream = controller.ijkStatusStream;

IjkStatus

name describe
noDatasource The initial state, or the state after calling the reset method
preparing After setting up src, get ready before src.
setDatasourceFail After setting datasource failed.
prepared The datasource was prepared.
pause Media pause.
error An error occurred in playback.
playing Media is playing.
complete Media is play complete.
disposed After Controller calls dispose().

Custom Options

This function may cause problems, such as not playing, etc. Stop using this feature if you find that you cannot use or have an exception after setting options.

Support custom IJKPlayer options, which are transmitted directly to Android/iOS native. For specific values and meanings, you need to see bilibili/ijkplayer](https://github.com/bilibili/ijkplayer).

However, this option does not take effect immediately. It will only take effect if you call setDataSource again.

Setup method setIjkPlayerOptions

void initIjkController() async {
  var option1 = IjkOption(IjkOptionCategory.format, "fflags", "fastseek");// category, key ,value

  controller.setIjkPlayerOptions(
    [TargetPlatform.iOS, TargetPlatform.android],
    [option1].toSet(),
  );

  await controller.setDataSource(
    DataSource.network(
        "http://img.ksbbs.com/asset/Mon_1703/05cacb4e02f9d9e.mp4"),
    autoPlay: true,
  );
}

The first parameter is an array that represents the type of device you choose to target (android/iOS).

The second parameter is a Set<IjkOption>, which represents the set of Option, because both categories and keys are covered, so set is used here.

IjkOptionCategory
name
format
codec
sws
player

release resource

await controller.reset(); // When this method is called, all native resources are released, but the dataSource is still available for resetting.

await controller.dispose(); // After this method call, the current controller is theoretically no longer available, resetting dataSource is invalid and may throw an exception.

Use self controller UI

Use IJKPlayer's controllerWidgetBuilder params can customize UI, default use defaultBuildIjkControllerWidget method to get widget.

The returned widget will be overwritten on the Texture.

IJKPlayer(
  mediaController: IjkMediaController(),
  controllerWidgetBuilder: (mediaController){
    return Container(); // your controller widget.
  },
);

Build widget from IjkStatus

Build different widgets based on the current state.


Widget buildIjkPlayer() {
  return IjkPlayer(
    mediaController: mediaController,
    stateWidgetBuilder: _buildStatusWidget,
  );
}

Widget _buildStatusWidget(
  BuildContext context,
  IjkMediaController controller,
  IjkStatus status,
) {
  if (status == IjkStatus.noDatasource) {
    return Center(
      child: Text(
        "no data",
        style: TextStyle(color: Colors.white),
      ),
    );
  }

  // you can custom your self status widget
  return IjkStatusWidget.buildStatusWidget(context, controller, status);
}

Use Texture widget

Use textureBuilder params to customize Texture widget, use playerBuilder in before 0.1.8 version.

Default use buildDefaultIjkPlayer method, params is context,controller,videoInfo and reture a Widget.

IJKPlayer(
  mediaController: IjkMediaController(),
  textureBuilder: (context,mediaController,videoInfo){
    return Texture(); /// Your `Texture` widget
  },
);

LICENSE

MIT