https://github.com/gorilla/websocket.git

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examples acc8d8706f Changing a swap in README.md for autobahn %!s(int64=11) %!d(string=hai) anos
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LICENSE 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. %!s(int64=11) %!d(string=hai) anos
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json.go ade0fc90f7 Correct documentation, the "ReadJSON" function depends on "Unmarshal", not "Marshal" %!s(int64=11) %!d(string=hai) anos
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server.go 0f32413e5e Relax default origin test. %!s(int64=11) %!d(string=hai) anos
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README.md

Gorilla WebSocket

Gorilla WebSocket is a Go implementation of the WebSocket protocol.

Documentation

Status

The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.

Installation

go get github.com/gorilla/websocket

Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn Test Suite using the application in the examples/autobahn subdirectory.

Gorilla WebSocket compared with other packages

Notes:

  1. Large messages are fragmented in Chrome's new WebSocket implementation.
  2. The application can get the type of a received data message by implementing a Codec marshal function.
  3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered, Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.
gorilla go.net
RFC 6455 Features
Passes Autobahn Test SuiteYesNo
Receive fragmented messageYesNo, see note 1
Send close messageYesNo
Send pings and receive pongsYesNo
Get the type of a received data messageYesYes, see note 2
Other Features
Limit size of received messageYesNo
Read message using io.ReaderYesNo, see note 3
Write message using io.WriteCloserYesNo, see note 3