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- // Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // Package websocket implements the WebSocket protocol defined in RFC 6455.
- //
- // Overview
- //
- // The Conn type represents a WebSocket connection. A server application uses
- // the Upgrade function from an Upgrader object with a HTTP request handler
- // to get a pointer to a Conn:
- //
- // var upgrader = websocket.Upgrader{
- // ReadBufferSize: 1024,
- // WriteBufferSize: 1024,
- // }
- //
- // func handler(w http.ResponseWriter, r *http.Request) {
- // conn, err := upgrader.Upgrade(w, r, nil)
- // if _, ok := err.(websocket.HandshakeError); ok {
- // ... an error message already has been sent.
- // return
- // } else if err != nil {
- // log.Println(err)
- // return
- // }
- // ... Use conn to send and receive messages.
- // }
- //
- // Call the connection WriteMessage and ReadMessages methods to send and
- // receive messages as a slice of bytes. This snippet of code shows how to echo
- // messages using these methods:
- //
- // for {
- // messageType, p, err := conn.ReadMessage()
- // if err != nil {
- // return
- // }
- // if err = conn.WriteMessage(messageType, p); err != nil {
- // return err
- // }
- // }
- //
- // In above snippet of code, p is a []byte and messageType is an int with value
- // websocket.BinaryMessage or websocket.TextMessage.
- //
- // An application can also send and receive messages using the io.WriteCloser
- // and io.Reader interfaces. To send a message, call the connection NextWriter
- // method to get an io.WriteCloser, write the message to the writer and close
- // the writer when done. To receive a message, call the connection NextReader
- // method to get an io.Reader and read until io.EOF is returned. This snippet
- // snippet shows how to echo messages using the NextWriter and NextReader
- // methods:
- //
- // for {
- // messageType, r, err := conn.NextReader()
- // if err != nil {
- // return
- // }
- // w, err := conn.NextWriter(messageType)
- // if err != nil {
- // return err
- // }
- // if _, err := io.Copy(w, r); err != nil {
- // return err
- // }
- // if err := w.Close(); err != nil {
- // return err
- // }
- // }
- //
- // Data Messages
- //
- // The WebSocket protocol distinguishes between text and binary data messages.
- // Text messages are interpreted as UTF-8 encoded text. The interpretation of
- // binary messages is left to the application.
- //
- // This package uses the TextMessage and BinaryMessage integer constants to
- // identify the two data message types. The ReadMessage and NextReader methods
- // return the type of the received message. The messageType argument to the
- // WriteMessage and NextWriter methods specifies the type of a sent message.
- //
- // It is the application's responsibility to ensure that text messages are
- // valid UTF-8 encoded text.
- //
- // Control Messages
- //
- // The WebSocket protocol defines three types of control messages: close, ping
- // and pong. Call the connection WriteControl, WriteMessage or NextWriter
- // methods to send a control message to the peer.
- //
- // Connections handle received ping and pong messages by invoking a callback
- // function set with SetPingHandler and SetPongHandler methods. These callback
- // functions can be invoked from the ReadMessage method, the NextReader method
- // or from a call to the data message reader returned from NextReader.
- //
- // Connections handle received close messages by returning an error from the
- // ReadMessage method, the NextReader method or from a call to the data message
- // reader returned from NextReader.
- //
- // Concurrency
- //
- // A Conn supports a single concurrent caller to the write methods (NextWriter,
- // SetWriteDeadline, WriteMessage) and a single concurrent caller to the read
- // methods (NextReader, SetReadDeadline, ReadMessage). The Close and
- // WriteControl methods can be called concurrently with all other methods.
- //
- package websocket
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