https://github.com/gorilla/websocket.git

Gary Burd 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
examples 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
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.travis.yml c50896b0f1 Update Travis config, Go 1.0 not supported. 12 anni fa
AUTHORS 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
LICENSE 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
README.md 03206ef31e Various improvements to README files. 11 anni fa
client.go 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
client_server_test.go 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
conn.go 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
conn_test.go 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
doc.go 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
json.go 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
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server.go 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 anni fa
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README.md

Gorilla WebSocket

Gorilla WebSocket is a Go implementation of the WebSocket protocol.

Documentation

Status

The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.

Installation

go get github.com/gorilla/websocket

Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn WebSockets Test Suite using the application in the examples/autobahn subdirectory.

Gorilla WebSocket compared with other packages

Note: The go.net io.Reader and io.Writer operate across WebSocket message boundaries. Read returns when the input buffer is full or a message boundary is encountered, Each call to Write sends a message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.

gorilla go.net
Protocol supportRFC 6455RFC 6455
Limit size of received messageYesNo
Send pings and receive pongsYesNo
Send close messageYesNo
Read message using io.ReaderYesNo, see note
Write message using io.WriteCloserYesNo, see note
Encode, decode JSON messageYesYes