transaction.go 12 KB

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  1. package xorm
  2. import (
  3. "sync"
  4. "github.com/xormplus/core"
  5. )
  6. const (
  7. PROPAGATION_REQUIRED = 0 //如果当前没有事务,就新建一个事务,如果已经存在一个事务中,加入到这个事务中。这是最常见的选择。
  8. PROPAGATION_SUPPORTS = 1 //支持当前事务,如果当前没有事务,就以非事务方式执行。
  9. PROPAGATION_MANDATORY = 2 //使用当前的事务,如果当前没有事务,就抛出异常。
  10. PROPAGATION_REQUIRES_NEW = 3 //新建事务,如果当前存在事务,把当前事务挂起。
  11. PROPAGATION_NOT_SUPPORTED = 4 //以非事务方式执行操作,如果当前存在事务,就把当前事务挂起。
  12. PROPAGATION_NEVER = 5 //以非事务方式执行,如果当前存在事务,则抛出异常。
  13. PROPAGATION_NESTED = 6 //如果当前存在事务,则在嵌套事务内执行。如果当前没有事务,则执行与 PROPAGATION_REQUIRED 类似的操作。它使用了一个单独的事务,这个事务拥有多个可以回滚的保存点。内部事务的回滚不会对外部事务造成影响。
  14. )
  15. type Transaction struct {
  16. TxSession *Session
  17. transactionDefinition int
  18. isNested bool
  19. savePointID string
  20. }
  21. func (transaction *Transaction) TransactionDefinition() int {
  22. return transaction.transactionDefinition
  23. }
  24. func (transaction *Transaction) IsExistingTransaction() bool {
  25. if transaction.TxSession.Tx == nil {
  26. return false
  27. } else {
  28. return true
  29. }
  30. }
  31. func (transaction *Transaction) GetSavePointID() string {
  32. return transaction.savePointID
  33. }
  34. func (transaction *Transaction) Session() *Session {
  35. return transaction.TxSession
  36. }
  37. func (transaction *Transaction) Do(doFunc func(params ...interface{}), params ...interface{}) {
  38. if transaction.isNested {
  39. go doFunc(params...)
  40. } else {
  41. doFunc(params...)
  42. }
  43. }
  44. func (transaction *Transaction) WaitToDo(doFunc func(params ...interface{}), params ...interface{}) {
  45. if transaction.isNested {
  46. var w sync.WaitGroup
  47. w.Add(1)
  48. go func() {
  49. doFunc(params...)
  50. w.Done()
  51. }()
  52. w.Wait()
  53. } else {
  54. doFunc(params...)
  55. }
  56. }
  57. func (session *Session) Begin(transactionDefinition ...int) (*Transaction, error) {
  58. var tx *Transaction
  59. if len(transactionDefinition) == 0 {
  60. tx = session.transaction(PROPAGATION_REQUIRED)
  61. } else {
  62. tx = session.transaction(transactionDefinition[0])
  63. }
  64. err := tx.Begin()
  65. if err != nil {
  66. return nil, err
  67. }
  68. return tx, nil
  69. }
  70. func (session *Session) transaction(transactionDefinition int) *Transaction {
  71. if transactionDefinition > 6 || transactionDefinition < 0 {
  72. return &Transaction{TxSession: session, transactionDefinition: PROPAGATION_REQUIRED}
  73. }
  74. return &Transaction{TxSession: session, transactionDefinition: transactionDefinition}
  75. }
  76. func (transaction *Transaction) Begin() error {
  77. switch transaction.transactionDefinition {
  78. case PROPAGATION_REQUIRED: //如果当前没有事务,就新建一个事务,如果已经存在一个事务中,加入到这个事务中。这是最常见的选择。
  79. if !transaction.IsExistingTransaction() {
  80. if err := transaction.TxSession.begin(); err != nil {
  81. return err
  82. }
  83. } else {
  84. if transaction.TxSession.currentTransaction != nil {
  85. transaction.savePointID = transaction.TxSession.currentTransaction.savePointID
  86. }
  87. transaction.isNested = true
  88. }
  89. transaction.TxSession.currentTransaction = transaction
  90. return nil
  91. case PROPAGATION_SUPPORTS: //支持当前事务,如果当前没有事务,就以非事务方式执行。
  92. if transaction.IsExistingTransaction() {
  93. transaction.isNested = true
  94. if transaction.TxSession.currentTransaction != nil {
  95. transaction.savePointID = transaction.TxSession.currentTransaction.savePointID
  96. }
  97. transaction.TxSession.currentTransaction = transaction
  98. }
  99. return nil
  100. case PROPAGATION_MANDATORY: //使用当前的事务,如果当前没有事务,就抛出异常。
  101. if !transaction.IsExistingTransaction() {
  102. return ErrNestedTransaction
  103. } else {
  104. if transaction.TxSession.currentTransaction != nil {
  105. transaction.savePointID = transaction.TxSession.currentTransaction.savePointID
  106. }
  107. transaction.isNested = true
  108. transaction.TxSession.currentTransaction = transaction
  109. }
  110. return nil
  111. case PROPAGATION_REQUIRES_NEW: //新建事务,如果当前存在事务,把当前事务挂起。
  112. transaction.TxSession = transaction.TxSession.Engine.NewSession()
  113. if err := transaction.TxSession.begin(); err != nil {
  114. return err
  115. }
  116. transaction.isNested = false
  117. transaction.TxSession.currentTransaction = transaction
  118. return nil
  119. case PROPAGATION_NOT_SUPPORTED: //以非事务方式执行操作,如果当前存在事务,就把当前事务挂起。
  120. transaction.TxSession = transaction.TxSession.Engine.NewSession()
  121. if transaction.IsExistingTransaction() {
  122. transaction.isNested = true
  123. }
  124. return nil
  125. case PROPAGATION_NEVER: //以非事务方式执行,如果当前存在事务,则抛出异常。
  126. if transaction.IsExistingTransaction() {
  127. return ErrNestedTransaction
  128. }
  129. return nil
  130. case PROPAGATION_NESTED: //如果当前存在事务,则在嵌套事务内执行。如果当前没有事务,则执行与 PROPAGATION_REQUIRED 类似的操作。
  131. if !transaction.IsExistingTransaction() {
  132. if err := transaction.TxSession.begin(); err != nil {
  133. return err
  134. }
  135. } else {
  136. transaction.isNested = true
  137. dbtype := transaction.TxSession.Engine.Dialect().DBType()
  138. if dbtype == core.MSSQL {
  139. transaction.savePointID = "xorm" + NewShortUUID().String()
  140. } else {
  141. transaction.savePointID = "xorm" + NewV1().WithoutDashString()
  142. }
  143. if err := transaction.SavePoint(transaction.savePointID); err != nil {
  144. return err
  145. }
  146. transaction.TxSession.IsAutoCommit = false
  147. transaction.TxSession.IsCommitedOrRollbacked = false
  148. transaction.TxSession.currentTransaction = transaction
  149. }
  150. return nil
  151. default:
  152. return ErrTransactionDefinition
  153. }
  154. }
  155. func (transaction *Transaction) Commit() error {
  156. switch transaction.transactionDefinition {
  157. case PROPAGATION_REQUIRED: //如果当前没有事务,就新建一个事务,如果已经存在一个事务中,加入到这个事务中。这是最常见的选择。
  158. if !transaction.IsExistingTransaction() {
  159. return ErrNotInTransaction
  160. }
  161. if !transaction.isNested {
  162. err := transaction.TxSession.commit()
  163. if err != nil {
  164. return err
  165. }
  166. }
  167. return nil
  168. case PROPAGATION_SUPPORTS: //支持当前事务,如果当前没有事务,就以非事务方式执行。
  169. if transaction.IsExistingTransaction() {
  170. if !transaction.isNested {
  171. err := transaction.TxSession.commit()
  172. if err != nil {
  173. return err
  174. }
  175. }
  176. }
  177. return nil
  178. case PROPAGATION_MANDATORY: //使用当前的事务,如果当前没有事务,就抛出异常。
  179. if !transaction.IsExistingTransaction() {
  180. return ErrNotInTransaction
  181. }
  182. if !transaction.isNested {
  183. err := transaction.TxSession.commit()
  184. if err != nil {
  185. return err
  186. }
  187. }
  188. return nil
  189. case PROPAGATION_REQUIRES_NEW: //新建事务,如果当前存在事务,把当前事务挂起。
  190. if !transaction.IsExistingTransaction() {
  191. return ErrNotInTransaction
  192. }
  193. if !transaction.isNested {
  194. err := transaction.TxSession.commit()
  195. if err != nil {
  196. return err
  197. }
  198. }
  199. return nil
  200. case PROPAGATION_NOT_SUPPORTED: //以非事务方式执行操作,如果当前存在事务,就把当前事务挂起
  201. if transaction.IsExistingTransaction() {
  202. return ErrNestedTransaction
  203. }
  204. return nil
  205. case PROPAGATION_NEVER: //以非事务方式执行,如果当前存在事务,则抛出异常。
  206. if transaction.IsExistingTransaction() {
  207. return ErrNestedTransaction
  208. }
  209. return nil
  210. case PROPAGATION_NESTED: //如果当前存在事务,则在嵌套事务内执行。如果当前没有事务,则执行与 PROPAGATION_REQUIRED 类似的操作。
  211. if !transaction.IsExistingTransaction() {
  212. return ErrNotInTransaction
  213. }
  214. if !transaction.isNested {
  215. err := transaction.TxSession.commit()
  216. if err != nil {
  217. return err
  218. }
  219. }
  220. return nil
  221. default:
  222. return ErrTransactionDefinition
  223. }
  224. }
  225. func (transaction *Transaction) Rollback() error {
  226. switch transaction.transactionDefinition {
  227. case PROPAGATION_REQUIRED: //如果当前没有事务,就新建一个事务,如果已经存在一个事务中,加入到这个事务中。这是最常见的选择。
  228. if !transaction.IsExistingTransaction() {
  229. return ErrNotInTransaction
  230. }
  231. err := transaction.TxSession.rollback()
  232. if err != nil {
  233. return err
  234. }
  235. return nil
  236. case PROPAGATION_SUPPORTS: //支持当前事务,如果当前没有事务,就以非事务方式执行。
  237. if transaction.IsExistingTransaction() {
  238. err := transaction.TxSession.rollback()
  239. if err != nil {
  240. return err
  241. }
  242. return nil
  243. }
  244. return nil
  245. case PROPAGATION_MANDATORY: //使用当前的事务,如果当前没有事务,就抛出异常。
  246. if !transaction.IsExistingTransaction() {
  247. return ErrNotInTransaction
  248. }
  249. if transaction.savePointID != "" {
  250. if err := transaction.RollbackToSavePoint(transaction.savePointID); err != nil {
  251. return err
  252. }
  253. return nil
  254. } else {
  255. err := transaction.TxSession.rollback()
  256. if err != nil {
  257. return err
  258. }
  259. return nil
  260. }
  261. case PROPAGATION_REQUIRES_NEW: //新建事务,如果当前存在事务,把当前事务挂起。
  262. if !transaction.IsExistingTransaction() {
  263. return ErrNotInTransaction
  264. }
  265. err := transaction.TxSession.rollback()
  266. if err != nil {
  267. return err
  268. }
  269. return nil
  270. case PROPAGATION_NOT_SUPPORTED: //以非事务方式执行操作,如果当前存在事务,就把当前事务挂起
  271. if transaction.IsExistingTransaction() {
  272. return ErrNestedTransaction
  273. }
  274. return nil
  275. case PROPAGATION_NEVER: //以非事务方式执行,如果当前存在事务,则抛出异常。
  276. if transaction.IsExistingTransaction() {
  277. return ErrNestedTransaction
  278. }
  279. return nil
  280. case PROPAGATION_NESTED: //如果当前存在事务,则在嵌套事务内执行。如果当前没有事务,则执行与 PROPAGATION_REQUIRED 类似的操作。
  281. if !transaction.IsExistingTransaction() {
  282. return ErrNotInTransaction
  283. }
  284. if transaction.isNested {
  285. if err := transaction.RollbackToSavePoint(transaction.savePointID); err != nil {
  286. return err
  287. }
  288. return nil
  289. } else {
  290. err := transaction.TxSession.rollback()
  291. if err != nil {
  292. return err
  293. }
  294. return nil
  295. }
  296. default:
  297. return ErrTransactionDefinition
  298. }
  299. }
  300. func (transaction *Transaction) SavePoint(savePointID string) error {
  301. if transaction.TxSession.Tx == nil {
  302. return ErrNotInTransaction
  303. }
  304. var lastSQL string
  305. dbtype := transaction.TxSession.Engine.Dialect().DBType()
  306. if dbtype == core.MSSQL {
  307. lastSQL = "save tran " + savePointID
  308. } else {
  309. lastSQL = "SAVEPOINT " + savePointID + ";"
  310. }
  311. transaction.TxSession.saveLastSQL(lastSQL)
  312. if _, err := transaction.TxSession.Tx.Exec(lastSQL); err != nil {
  313. return err
  314. }
  315. return nil
  316. }
  317. func (transaction *Transaction) RollbackToSavePoint(savePointID string) error {
  318. if transaction.TxSession.Tx == nil {
  319. return ErrNotInTransaction
  320. }
  321. var lastSQL string
  322. dbtype := transaction.TxSession.Engine.Dialect().DBType()
  323. if dbtype == core.MSSQL {
  324. lastSQL = "rollback tran " + savePointID
  325. } else {
  326. lastSQL = "ROLLBACK TO SAVEPOINT " + transaction.savePointID + ";"
  327. }
  328. transaction.TxSession.saveLastSQL(lastSQL)
  329. if _, err := transaction.TxSession.Tx.Exec(lastSQL); err != nil {
  330. return err
  331. }
  332. return nil
  333. }
  334. func (transaction *Transaction) SetISOLATION() error {
  335. var lastSQL string
  336. dbtype := transaction.TxSession.Engine.Dialect().DBType()
  337. if dbtype == core.MSSQL {
  338. lastSQL = "SET TRANSACTION ISOLATION LEVEL READ UNCOMMITTED"
  339. } else {
  340. lastSQL = "SET TRANSACTION ISOLATION LEVEL READ UNCOMMITTED"
  341. }
  342. transaction.TxSession.saveLastSQL(lastSQL)
  343. if transaction.TxSession.Tx == nil {
  344. if _, err := transaction.TxSession.Exec(lastSQL); err != nil {
  345. return err
  346. }
  347. } else {
  348. if _, err := transaction.TxSession.Tx.Exec(lastSQL); err != nil {
  349. return err
  350. }
  351. }
  352. return nil
  353. }