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- // Copyright 2013 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package simplifiedchinese
- import (
- "unicode/utf8"
- "golang.org/x/text/encoding"
- "golang.org/x/text/encoding/internal"
- "golang.org/x/text/encoding/internal/identifier"
- "golang.org/x/text/transform"
- )
- // HZGB2312 is the HZ-GB2312 encoding.
- var HZGB2312 encoding.Encoding = &hzGB2312
- var hzGB2312 = internal.Encoding{
- internal.FuncEncoding{hzGB2312NewDecoder, hzGB2312NewEncoder},
- "HZ-GB2312",
- identifier.HZGB2312,
- }
- func hzGB2312NewDecoder() transform.Transformer {
- return new(hzGB2312Decoder)
- }
- func hzGB2312NewEncoder() transform.Transformer {
- return new(hzGB2312Encoder)
- }
- const (
- asciiState = iota
- gbState
- )
- type hzGB2312Decoder int
- func (d *hzGB2312Decoder) Reset() {
- *d = asciiState
- }
- func (d *hzGB2312Decoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
- r, size := rune(0), 0
- loop:
- for ; nSrc < len(src); nSrc += size {
- c0 := src[nSrc]
- if c0 >= utf8.RuneSelf {
- r, size = utf8.RuneError, 1
- goto write
- }
- if c0 == '~' {
- if nSrc+1 >= len(src) {
- if !atEOF {
- err = transform.ErrShortSrc
- break loop
- }
- r = utf8.RuneError
- goto write
- }
- size = 2
- switch src[nSrc+1] {
- case '{':
- *d = gbState
- continue
- case '}':
- *d = asciiState
- continue
- case '~':
- if nDst >= len(dst) {
- err = transform.ErrShortDst
- break loop
- }
- dst[nDst] = '~'
- nDst++
- continue
- case '\n':
- continue
- default:
- r = utf8.RuneError
- goto write
- }
- }
- if *d == asciiState {
- r, size = rune(c0), 1
- } else {
- if nSrc+1 >= len(src) {
- if !atEOF {
- err = transform.ErrShortSrc
- break loop
- }
- r, size = utf8.RuneError, 1
- goto write
- }
- size = 2
- c1 := src[nSrc+1]
- if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
- // error
- } else if i := int(c0-0x01)*190 + int(c1+0x3f); i < len(decode) {
- r = rune(decode[i])
- if r != 0 {
- goto write
- }
- }
- if c1 > utf8.RuneSelf {
- // Be consistent and always treat non-ASCII as a single error.
- size = 1
- }
- r = utf8.RuneError
- }
- write:
- if nDst+utf8.RuneLen(r) > len(dst) {
- err = transform.ErrShortDst
- break loop
- }
- nDst += utf8.EncodeRune(dst[nDst:], r)
- }
- return nDst, nSrc, err
- }
- type hzGB2312Encoder int
- func (d *hzGB2312Encoder) Reset() {
- *d = asciiState
- }
- func (e *hzGB2312Encoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
- r, size := rune(0), 0
- for ; nSrc < len(src); nSrc += size {
- r = rune(src[nSrc])
- // Decode a 1-byte rune.
- if r < utf8.RuneSelf {
- size = 1
- if r == '~' {
- if nDst+2 > len(dst) {
- err = transform.ErrShortDst
- break
- }
- dst[nDst+0] = '~'
- dst[nDst+1] = '~'
- nDst += 2
- continue
- } else if *e != asciiState {
- if nDst+3 > len(dst) {
- err = transform.ErrShortDst
- break
- }
- *e = asciiState
- dst[nDst+0] = '~'
- dst[nDst+1] = '}'
- nDst += 2
- } else if nDst >= len(dst) {
- err = transform.ErrShortDst
- break
- }
- dst[nDst] = uint8(r)
- nDst += 1
- continue
- }
- // Decode a multi-byte rune.
- r, size = utf8.DecodeRune(src[nSrc:])
- if size == 1 {
- // All valid runes of size 1 (those below utf8.RuneSelf) were
- // handled above. We have invalid UTF-8 or we haven't seen the
- // full character yet.
- if !atEOF && !utf8.FullRune(src[nSrc:]) {
- err = transform.ErrShortSrc
- break
- }
- }
- // func init checks that the switch covers all tables.
- switch {
- case encode0Low <= r && r < encode0High:
- if r = rune(encode0[r-encode0Low]); r != 0 {
- goto writeGB
- }
- case encode1Low <= r && r < encode1High:
- if r = rune(encode1[r-encode1Low]); r != 0 {
- goto writeGB
- }
- case encode2Low <= r && r < encode2High:
- if r = rune(encode2[r-encode2Low]); r != 0 {
- goto writeGB
- }
- case encode3Low <= r && r < encode3High:
- if r = rune(encode3[r-encode3Low]); r != 0 {
- goto writeGB
- }
- case encode4Low <= r && r < encode4High:
- if r = rune(encode4[r-encode4Low]); r != 0 {
- goto writeGB
- }
- }
- terminateInASCIIState:
- // Switch back to ASCII state in case of error so that an ASCII
- // replacement character can be written in the correct state.
- if *e != asciiState {
- if nDst+2 > len(dst) {
- err = transform.ErrShortDst
- break
- }
- dst[nDst+0] = '~'
- dst[nDst+1] = '}'
- nDst += 2
- }
- err = internal.ErrASCIIReplacement
- break
- writeGB:
- c0 := uint8(r>>8) - 0x80
- c1 := uint8(r) - 0x80
- if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
- goto terminateInASCIIState
- }
- if *e == asciiState {
- if nDst+4 > len(dst) {
- err = transform.ErrShortDst
- break
- }
- *e = gbState
- dst[nDst+0] = '~'
- dst[nDst+1] = '{'
- nDst += 2
- } else if nDst+2 > len(dst) {
- err = transform.ErrShortDst
- break
- }
- dst[nDst+0] = c0
- dst[nDst+1] = c1
- nDst += 2
- continue
- }
- // TODO: should one always terminate in ASCII state to make it safe to
- // concatenate two HZ-GB2312-encoded strings?
- return nDst, nSrc, err
- }
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