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@@ -43,94 +43,88 @@ func replicateBorder(x, y int, rect image.Rectangle) (xx, yy int) {
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// the idea is to speed up computation by providing optimized implementations
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// for different image types instead of relying on image.Image.At().
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type converter interface {
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- at(x, y int) colorArray
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+ at(x, y int, color *colorArray)
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}
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type genericConverter struct {
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src image.Image
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}
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-func (c *genericConverter) at(x, y int) colorArray {
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+func (c *genericConverter) at(x, y int, result *colorArray) {
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r, g, b, a := c.src.At(replicateBorder(x, y, c.src.Bounds())).RGBA()
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- return colorArray{
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- float32(r),
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- float32(g),
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- float32(b),
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- float32(a),
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- }
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+ result[0] = float32(r)
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+ result[1] = float32(g)
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+ result[2] = float32(b)
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+ result[3] = float32(a)
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+ return
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}
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type rgbaConverter struct {
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src *image.RGBA
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}
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-func (c *rgbaConverter) at(x, y int) colorArray {
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+func (c *rgbaConverter) at(x, y int, result *colorArray) {
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i := c.src.PixOffset(replicateBorder(x, y, c.src.Rect))
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- return colorArray{
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- float32(uint16(c.src.Pix[i+0])<<8 | uint16(c.src.Pix[i+0])),
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- float32(uint16(c.src.Pix[i+1])<<8 | uint16(c.src.Pix[i+1])),
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- float32(uint16(c.src.Pix[i+2])<<8 | uint16(c.src.Pix[i+2])),
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- float32(uint16(c.src.Pix[i+3])<<8 | uint16(c.src.Pix[i+3])),
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- }
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+ result[0] = float32(uint16(c.src.Pix[i+0])<<8 | uint16(c.src.Pix[i+0]))
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+ result[1] = float32(uint16(c.src.Pix[i+1])<<8 | uint16(c.src.Pix[i+1]))
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+ result[2] = float32(uint16(c.src.Pix[i+2])<<8 | uint16(c.src.Pix[i+2]))
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+ result[3] = float32(uint16(c.src.Pix[i+3])<<8 | uint16(c.src.Pix[i+3]))
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+ return
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}
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type rgba64Converter struct {
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src *image.RGBA64
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}
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-func (c *rgba64Converter) at(x, y int) colorArray {
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+func (c *rgba64Converter) at(x, y int, result *colorArray) {
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i := c.src.PixOffset(replicateBorder(x, y, c.src.Rect))
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- return colorArray{
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- float32(uint16(c.src.Pix[i+0])<<8 | uint16(c.src.Pix[i+1])),
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- float32(uint16(c.src.Pix[i+2])<<8 | uint16(c.src.Pix[i+3])),
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- float32(uint16(c.src.Pix[i+4])<<8 | uint16(c.src.Pix[i+5])),
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- float32(uint16(c.src.Pix[i+6])<<8 | uint16(c.src.Pix[i+7])),
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- }
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+ result[0] = float32(uint16(c.src.Pix[i+0])<<8 | uint16(c.src.Pix[i+1]))
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+ result[1] = float32(uint16(c.src.Pix[i+2])<<8 | uint16(c.src.Pix[i+3]))
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+ result[2] = float32(uint16(c.src.Pix[i+4])<<8 | uint16(c.src.Pix[i+5]))
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+ result[3] = float32(uint16(c.src.Pix[i+6])<<8 | uint16(c.src.Pix[i+7]))
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+ return
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}
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type grayConverter struct {
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src *image.Gray
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}
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-func (c *grayConverter) at(x, y int) colorArray {
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+func (c *grayConverter) at(x, y int, result *colorArray) {
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i := c.src.PixOffset(replicateBorder(x, y, c.src.Rect))
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g := float32(uint16(c.src.Pix[i])<<8 | uint16(c.src.Pix[i]))
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- return colorArray{
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- g,
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- g,
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- g,
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- float32(0xffff),
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- }
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+ result[0] = g
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+ result[1] = g
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+ result[2] = g
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+ result[3] = float32(0xffff)
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+ return
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}
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type gray16Converter struct {
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src *image.Gray16
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}
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-func (c *gray16Converter) at(x, y int) colorArray {
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+func (c *gray16Converter) at(x, y int, result *colorArray) {
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i := c.src.PixOffset(replicateBorder(x, y, c.src.Rect))
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g := float32(uint16(c.src.Pix[i+0])<<8 | uint16(c.src.Pix[i+1]))
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- return colorArray{
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- g,
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- g,
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- g,
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- float32(0xffff),
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- }
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+ result[0] = g
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+ result[1] = g
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+ result[2] = g
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+ result[3] = float32(0xffff)
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+ return
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}
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type ycbcrConverter struct {
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src *image.YCbCr
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}
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-func (c *ycbcrConverter) at(x, y int) colorArray {
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+func (c *ycbcrConverter) at(x, y int, result *colorArray) {
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xx, yy := replicateBorder(x, y, c.src.Rect)
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yi := c.src.YOffset(xx, yy)
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ci := c.src.COffset(xx, yy)
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r, g, b := color.YCbCrToRGB(c.src.Y[yi], c.src.Cb[ci], c.src.Cr[ci])
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- return colorArray{
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- float32(uint16(r) * 0x101),
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- float32(uint16(g) * 0x101),
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- float32(uint16(b) * 0x101),
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- float32(0xffff),
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- }
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+ result[0] = float32(uint16(r) * 0x101)
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+ result[1] = float32(uint16(g) * 0x101)
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+ result[2] = float32(uint16(b) * 0x101)
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+ result[3] = float32(0xffff)
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+ return
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}
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