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- // Package lz4 implements reading and writing lz4 compressed data (a frame),
- // as specified in http://fastcompression.blogspot.fr/2013/04/lz4-streaming-format-final.html.
- //
- // Although the block level compression and decompression functions are exposed and are fully compatible
- // with the lz4 block format definition, they are low level and should not be used directly.
- // For a complete description of an lz4 compressed block, see:
- // http://fastcompression.blogspot.fr/2011/05/lz4-explained.html
- //
- // See https://github.com/Cyan4973/lz4 for the reference C implementation.
- //
- package lz4
- import (
- "fmt"
- "strings"
- )
- const (
- // Extension is the LZ4 frame file name extension.
- Extension = ".lz4"
- // Version is the LZ4 frame format version.
- Version = 1
- frameMagic uint32 = 0x184D2204
- frameSkipMagic uint32 = 0x184D2A50
- // The following constants are used to setup the compression algorithm.
- minMatch = 4 // the minimum size of the match sequence size (4 bytes)
- winSizeLog = 16 // LZ4 64Kb window size limit
- winSize = 1 << winSizeLog
- winMask = winSize - 1 // 64Kb window of previous data for dependent blocks
- compressedBlockFlag = 1 << 31
- compressedBlockMask = compressedBlockFlag - 1
- // hashLog determines the size of the hash table used to quickly find a previous match position.
- // Its value influences the compression speed and memory usage, the lower the faster,
- // but at the expense of the compression ratio.
- // 16 seems to be the best compromise.
- hashLog = 16
- hashTableSize = 1 << hashLog
- hashShift = uint((minMatch * 8) - hashLog)
- mfLimit = 8 + minMatch // The last match cannot start within the last 12 bytes.
- )
- // map the block max size id with its value in bytes: 64Kb, 256Kb, 1Mb and 4Mb.
- var (
- bsMapID = map[byte]int{4: 64 << 10, 5: 256 << 10, 6: 1 << 20, 7: 4 << 20}
- bsMapValue = make(map[int]byte, len(bsMapID))
- )
- // Reversed.
- func init() {
- for i, v := range bsMapID {
- bsMapValue[v] = i
- }
- }
- // Header describes the various flags that can be set on a Writer or obtained from a Reader.
- // The default values match those of the LZ4 frame format definition
- // (http://fastcompression.blogspot.com/2013/04/lz4-streaming-format-final.html).
- //
- // NB. in a Reader, in case of concatenated frames, the Header values may change between Read() calls.
- // It is the caller responsibility to check them if necessary.
- type Header struct {
- BlockChecksum bool // Compressed blocks checksum flag.
- NoChecksum bool // Frame checksum flag.
- BlockMaxSize int // Size of the uncompressed data block (one of [64KB, 256KB, 1MB, 4MB]). Default=4MB.
- Size uint64 // Frame total size. It is _not_ computed by the Writer.
- CompressionLevel int // Compression level (higher is better, use 0 for fastest compression).
- done bool // Header processed flag (Read or Write and checked).
- }
- func (h Header) String() string {
- var s strings.Builder
- s.WriteString(fmt.Sprintf("%T{", h))
- if h.BlockChecksum {
- s.WriteString("BlockChecksum: true ")
- }
- if h.NoChecksum {
- s.WriteString("NoChecksum: true ")
- }
- if bs := h.BlockMaxSize; bs != 0 && bs != 4<<20 {
- s.WriteString(fmt.Sprintf("BlockMaxSize: %d ", bs))
- }
- if l := h.CompressionLevel; l != 0 {
- s.WriteString(fmt.Sprintf("CompressionLevel: %d ", l))
- }
- s.WriteByte('}')
- return s.String()
- }
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