lz4.go 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. // Package lz4 implements reading and writing lz4 compressed data (a frame),
  2. // as specified in http://fastcompression.blogspot.fr/2013/04/lz4-streaming-format-final.html.
  3. //
  4. // Although the block level compression and decompression functions are exposed and are fully compatible
  5. // with the lz4 block format definition, they are low level and should not be used directly.
  6. // For a complete description of an lz4 compressed block, see:
  7. // http://fastcompression.blogspot.fr/2011/05/lz4-explained.html
  8. //
  9. // See https://github.com/Cyan4973/lz4 for the reference C implementation.
  10. //
  11. package lz4
  12. const (
  13. // Extension is the LZ4 frame file name extension
  14. Extension = ".lz4"
  15. // Version is the LZ4 frame format version
  16. Version = 1
  17. frameMagic uint32 = 0x184D2204
  18. frameSkipMagic uint32 = 0x184D2A50
  19. // The following constants are used to setup the compression algorithm.
  20. minMatch = 4 // the minimum size of the match sequence size (4 bytes)
  21. winSizeLog = 16 // LZ4 64Kb window size limit
  22. winSize = 1 << winSizeLog
  23. winMask = winSize - 1 // 64Kb window of previous data for dependent blocks
  24. compressedBlockFlag = 1 << 31
  25. compressedBlockMask = compressedBlockFlag - 1
  26. // hashLog determines the size of the hash table used to quickly find a previous match position.
  27. // Its value influences the compression speed and memory usage, the lower the faster,
  28. // but at the expense of the compression ratio.
  29. // 16 seems to be the best compromise.
  30. hashLog = 16
  31. hashShift = uint((minMatch * 8) - hashLog)
  32. mfLimit = 8 + minMatch // The last match cannot start within the last 12 bytes.
  33. )
  34. // map the block max size id with its value in bytes: 64Kb, 256Kb, 1Mb and 4Mb.
  35. const (
  36. blockSize64K = 64 << 10
  37. blockSize256K = 256 << 10
  38. blockSize1M = 1 << 20
  39. blockSize4M = 4 << 20
  40. )
  41. var (
  42. bsMapID = map[byte]int{4: blockSize64K, 5: blockSize256K, 6: blockSize1M, 7: blockSize4M}
  43. bsMapValue = map[int]byte{blockSize64K: 4, blockSize256K: 5, blockSize1M: 6, blockSize4M: 7}
  44. )
  45. // Header describes the various flags that can be set on a Writer or obtained from a Reader.
  46. // The default values match those of the LZ4 frame format definition
  47. // (http://fastcompression.blogspot.com/2013/04/lz4-streaming-format-final.html).
  48. //
  49. // NB. in a Reader, in case of concatenated frames, the Header values may change between Read() calls.
  50. // It is the caller responsibility to check them if necessary.
  51. type Header struct {
  52. BlockChecksum bool // Compressed blocks checksum flag.
  53. NoChecksum bool // Frame checksum flag.
  54. BlockMaxSize int // Size of the uncompressed data block (one of [64KB, 256KB, 1MB, 4MB]). Default=4MB.
  55. Size uint64 // Frame total size. It is _not_ computed by the Writer.
  56. CompressionLevel int // Compression level (higher is better, use 0 for fastest compression).
  57. done bool // Header processed flag (Read or Write and checked).
  58. }