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- // A Go package to intelligently and flexibly pool among multiple hosts from your Go application.
- // Host selection can operate in round robin or epsilon greedy mode, and unresponsive hosts are
- // avoided. A good overview of Epsilon Greedy is here http://stevehanov.ca/blog/index.php?id=132
- package hostpool
- import (
- "log"
- "sync"
- "time"
- )
- // Returns current version
- func Version() string {
- return "0.1"
- }
- // --- Response interfaces and structs ----
- // This interface represents the response from HostPool. You can retrieve the
- // hostname by calling Host(), and after making a request to the host you should
- // call Mark with any error encountered, which will inform the HostPool issuing
- // the HostPoolResponse of what happened to the request and allow it to update.
- type HostPoolResponse interface {
- Host() string
- Mark(error)
- hostPool() HostPool
- }
- type standardHostPoolResponse struct {
- host string
- sync.Once
- pool HostPool
- }
- // --- HostPool structs and interfaces ----
- // This is the main HostPool interface. Structs implementing this interface
- // allow you to Get a HostPoolResponse (which includes a hostname to use),
- // get the list of all Hosts, and use ResetAll to reset state.
- type HostPool interface {
- Get() HostPoolResponse
- // keep the marks separate so we can override independently
- markSuccess(HostPoolResponse)
- markFailed(HostPoolResponse)
- ResetAll()
- // ReturnUnhealthy when called with true will prevent an unhealthy node from
- // being returned and will instead return a nil HostPoolResponse. If using
- // this feature then you should check the result of Get for nil
- ReturnUnhealthy(v bool)
- Hosts() []string
- SetHosts([]string)
- // Close the hostpool and release all resources.
- Close()
- }
- type standardHostPool struct {
- sync.RWMutex
- hosts map[string]*hostEntry
- hostList []*hostEntry
- returnUnhealthy bool
- initialRetryDelay time.Duration
- maxRetryInterval time.Duration
- nextHostIndex int
- }
- // ------ constants -------------------
- const epsilonBuckets = 120
- const epsilonDecay = 0.90 // decay the exploration rate
- const minEpsilon = 0.01 // explore one percent of the time
- const initialEpsilon = 0.3
- const defaultDecayDuration = time.Duration(5) * time.Minute
- // Construct a basic HostPool using the hostnames provided
- func New(hosts []string) HostPool {
- p := &standardHostPool{
- returnUnhealthy: true,
- hosts: make(map[string]*hostEntry, len(hosts)),
- hostList: make([]*hostEntry, len(hosts)),
- initialRetryDelay: time.Duration(30) * time.Second,
- maxRetryInterval: time.Duration(900) * time.Second,
- }
- for i, h := range hosts {
- e := &hostEntry{
- host: h,
- retryDelay: p.initialRetryDelay,
- }
- p.hosts[h] = e
- p.hostList[i] = e
- }
- return p
- }
- func (r *standardHostPoolResponse) Host() string {
- return r.host
- }
- func (r *standardHostPoolResponse) hostPool() HostPool {
- return r.pool
- }
- func (r *standardHostPoolResponse) Mark(err error) {
- r.Do(func() {
- doMark(err, r)
- })
- }
- func doMark(err error, r HostPoolResponse) {
- if err == nil {
- r.hostPool().markSuccess(r)
- } else {
- r.hostPool().markFailed(r)
- }
- }
- // return an entry from the HostPool
- func (p *standardHostPool) Get() HostPoolResponse {
- p.Lock()
- defer p.Unlock()
- host := p.getRoundRobin()
- if host == "" {
- return nil
- }
- return &standardHostPoolResponse{host: host, pool: p}
- }
- func (p *standardHostPool) getRoundRobin() string {
- now := time.Now()
- hostCount := len(p.hostList)
- for i := range p.hostList {
- // iterate via sequenece from where we last iterated
- currentIndex := (i + p.nextHostIndex) % hostCount
- h := p.hostList[currentIndex]
- if !h.dead {
- p.nextHostIndex = currentIndex + 1
- return h.host
- }
- if h.nextRetry.Before(now) {
- h.willRetryHost(p.maxRetryInterval)
- p.nextHostIndex = currentIndex + 1
- return h.host
- }
- }
- // all hosts are down and returnUnhealhy is false then return no host
- if !p.returnUnhealthy {
- return ""
- }
- // all hosts are down. re-add them
- p.doResetAll()
- p.nextHostIndex = 0
- return p.hostList[0].host
- }
- func (p *standardHostPool) ResetAll() {
- p.Lock()
- defer p.Unlock()
- p.doResetAll()
- }
- func (p *standardHostPool) SetHosts(hosts []string) {
- p.Lock()
- defer p.Unlock()
- p.setHosts(hosts)
- }
- func (p *standardHostPool) ReturnUnhealthy(v bool) {
- p.Lock()
- defer p.Unlock()
- p.returnUnhealthy = v
- }
- func (p *standardHostPool) setHosts(hosts []string) {
- p.hosts = make(map[string]*hostEntry, len(hosts))
- p.hostList = make([]*hostEntry, len(hosts))
- for i, h := range hosts {
- e := &hostEntry{
- host: h,
- retryDelay: p.initialRetryDelay,
- }
- p.hosts[h] = e
- p.hostList[i] = e
- }
- }
- // this actually performs the logic to reset,
- // and should only be called when the lock has
- // already been acquired
- func (p *standardHostPool) doResetAll() {
- for _, h := range p.hosts {
- h.dead = false
- }
- }
- func (p *standardHostPool) Close() {
- for _, h := range p.hosts {
- h.dead = true
- }
- }
- func (p *standardHostPool) markSuccess(hostR HostPoolResponse) {
- host := hostR.Host()
- p.Lock()
- defer p.Unlock()
- h, ok := p.hosts[host]
- if !ok {
- log.Fatalf("host %s not in HostPool %v", host, p.Hosts())
- }
- h.dead = false
- }
- func (p *standardHostPool) markFailed(hostR HostPoolResponse) {
- host := hostR.Host()
- p.Lock()
- defer p.Unlock()
- h, ok := p.hosts[host]
- if !ok {
- log.Fatalf("host %s not in HostPool %v", host, p.Hosts())
- }
- if !h.dead {
- h.dead = true
- h.retryCount = 0
- h.retryDelay = p.initialRetryDelay
- h.nextRetry = time.Now().Add(h.retryDelay)
- }
- }
- func (p *standardHostPool) Hosts() []string {
- hosts := make([]string, 0, len(p.hosts))
- for host := range p.hosts {
- hosts = append(hosts, host)
- }
- return hosts
- }
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