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- package pflag
- import (
- "fmt"
- "strconv"
- )
- // -- float32 Value
- type float32Value float32
- func newFloat32Value(val float32, p *float32) *float32Value {
- *p = val
- return (*float32Value)(p)
- }
- func (f *float32Value) Set(s string) error {
- v, err := strconv.ParseFloat(s, 32)
- *f = float32Value(v)
- return err
- }
- func (f *float32Value) Type() string {
- return "float32"
- }
- func (f *float32Value) String() string { return fmt.Sprintf("%v", *f) }
- func float32Conv(sval string) (interface{}, error) {
- v, err := strconv.ParseFloat(sval, 32)
- if err != nil {
- return 0, err
- }
- return float32(v), nil
- }
- // GetFloat32 return the float32 value of a flag with the given name
- func (f *FlagSet) GetFloat32(name string) (float32, error) {
- val, err := f.getFlagType(name, "float32", float32Conv)
- if err != nil {
- return 0, err
- }
- return val.(float32), nil
- }
- // Float32Var defines a float32 flag with specified name, default value, and usage string.
- // The argument p points to a float32 variable in which to store the value of the flag.
- func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) {
- f.VarP(newFloat32Value(value, p), name, "", usage)
- }
- // Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
- func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
- f.VarP(newFloat32Value(value, p), name, shorthand, usage)
- }
- // Float32Var defines a float32 flag with specified name, default value, and usage string.
- // The argument p points to a float32 variable in which to store the value of the flag.
- func Float32Var(p *float32, name string, value float32, usage string) {
- CommandLine.VarP(newFloat32Value(value, p), name, "", usage)
- }
- // Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
- func Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
- CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage)
- }
- // Float32 defines a float32 flag with specified name, default value, and usage string.
- // The return value is the address of a float32 variable that stores the value of the flag.
- func (f *FlagSet) Float32(name string, value float32, usage string) *float32 {
- p := new(float32)
- f.Float32VarP(p, name, "", value, usage)
- return p
- }
- // Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
- func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 {
- p := new(float32)
- f.Float32VarP(p, name, shorthand, value, usage)
- return p
- }
- // Float32 defines a float32 flag with specified name, default value, and usage string.
- // The return value is the address of a float32 variable that stores the value of the flag.
- func Float32(name string, value float32, usage string) *float32 {
- return CommandLine.Float32P(name, "", value, usage)
- }
- // Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
- func Float32P(name, shorthand string, value float32, usage string) *float32 {
- return CommandLine.Float32P(name, shorthand, value, usage)
- }
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