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- // Copyright 2013, Cong Ding. All rights reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- // author: Cong Ding <dinggnu@gmail.com>
- package logging
- // Level is the type of level.
- type Level int32
- // Values of level
- const (
- CRITICAL Level = 50
- FATAL Level = CRITICAL
- ERROR Level = 40
- WARNING Level = 30
- WARN Level = WARNING
- INFO Level = 20
- DEBUG Level = 10
- NOTSET Level = 0
- )
- // The mapping from level to level name
- var levelNames = map[Level]string{
- CRITICAL: "CRITICAL",
- ERROR: "ERROR",
- WARNING: "WARNING",
- INFO: "INFO",
- DEBUG: "DEBUG",
- NOTSET: "NOTSET",
- }
- // The mapping from level name to level
- var levelValues = map[string]Level{
- "CRITICAL": CRITICAL,
- "ERROR": ERROR,
- "WARN": WARNING,
- "WARNING": WARNING,
- "INFO": INFO,
- "DEBUG": DEBUG,
- "NOTSET": NOTSET,
- }
- // String function casts level value to string
- func (level *Level) String() string {
- return levelNames[*level]
- }
- // GetLevelName lets users be able to get level name from level value.
- func GetLevelName(levelValue Level) string {
- return levelNames[levelValue]
- }
- // GetLevelValue lets users be able to get level value from level name.
- func GetLevelValue(levelName string) Level {
- return levelValues[levelName]
- }
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