progress.go 7.5 KB

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  1. // Copyright 2015 The etcd Authors
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. package raft
  15. import "fmt"
  16. const (
  17. ProgressStateProbe ProgressStateType = iota
  18. ProgressStateReplicate
  19. ProgressStateSnapshot
  20. )
  21. type ProgressStateType uint64
  22. var prstmap = [...]string{
  23. "ProgressStateProbe",
  24. "ProgressStateReplicate",
  25. "ProgressStateSnapshot",
  26. }
  27. func (st ProgressStateType) String() string { return prstmap[uint64(st)] }
  28. // Progress represents a follower’s progress in the view of the leader. Leader maintains
  29. // progresses of all followers, and sends entries to the follower based on its progress.
  30. type Progress struct {
  31. Match, Next uint64
  32. // State defines how the leader should interact with the follower.
  33. //
  34. // When in ProgressStateProbe, leader sends at most one replication message
  35. // per heartbeat interval. It also probes actual progress of the follower.
  36. //
  37. // When in ProgressStateReplicate, leader optimistically increases next
  38. // to the latest entry sent after sending replication message. This is
  39. // an optimized state for fast replicating log entries to the follower.
  40. //
  41. // When in ProgressStateSnapshot, leader should have sent out snapshot
  42. // before and stops sending any replication message.
  43. State ProgressStateType
  44. // Paused is used in ProgressStateProbe.
  45. // When Paused is true, raft should pause sending replication message to this peer.
  46. Paused bool
  47. // PendingSnapshot is used in ProgressStateSnapshot.
  48. // If there is a pending snapshot, the pendingSnapshot will be set to the
  49. // index of the snapshot. If pendingSnapshot is set, the replication process of
  50. // this Progress will be paused. raft will not resend snapshot until the pending one
  51. // is reported to be failed.
  52. PendingSnapshot uint64
  53. // RecentActive is true if the progress is recently active. Receiving any messages
  54. // from the corresponding follower indicates the progress is active.
  55. // RecentActive can be reset to false after an election timeout.
  56. RecentActive bool
  57. // inflights is a sliding window for the inflight messages.
  58. // When inflights is full, no more message should be sent.
  59. // When a leader sends out a message, the index of the last
  60. // entry should be added to inflights. The index MUST be added
  61. // into inflights in order.
  62. // When a leader receives a reply, the previous inflights should
  63. // be freed by calling inflights.freeTo.
  64. ins *inflights
  65. }
  66. func (pr *Progress) resetState(state ProgressStateType) {
  67. pr.Paused = false
  68. pr.PendingSnapshot = 0
  69. pr.State = state
  70. pr.ins.reset()
  71. }
  72. func (pr *Progress) becomeProbe() {
  73. // If the original state is ProgressStateSnapshot, progress knows that
  74. // the pending snapshot has been sent to this peer successfully, then
  75. // probes from pendingSnapshot + 1.
  76. if pr.State == ProgressStateSnapshot {
  77. pendingSnapshot := pr.PendingSnapshot
  78. pr.resetState(ProgressStateProbe)
  79. pr.Next = max(pr.Match+1, pendingSnapshot+1)
  80. } else {
  81. pr.resetState(ProgressStateProbe)
  82. pr.Next = pr.Match + 1
  83. }
  84. }
  85. func (pr *Progress) becomeReplicate() {
  86. pr.resetState(ProgressStateReplicate)
  87. pr.Next = pr.Match + 1
  88. }
  89. func (pr *Progress) becomeSnapshot(snapshoti uint64) {
  90. pr.resetState(ProgressStateSnapshot)
  91. pr.PendingSnapshot = snapshoti
  92. }
  93. // maybeUpdate returns false if the given n index comes from an outdated message.
  94. // Otherwise it updates the progress and returns true.
  95. func (pr *Progress) maybeUpdate(n uint64) bool {
  96. var updated bool
  97. if pr.Match < n {
  98. pr.Match = n
  99. updated = true
  100. pr.resume()
  101. }
  102. if pr.Next < n+1 {
  103. pr.Next = n + 1
  104. }
  105. return updated
  106. }
  107. func (pr *Progress) optimisticUpdate(n uint64) { pr.Next = n + 1 }
  108. // maybeDecrTo returns false if the given to index comes from an out of order message.
  109. // Otherwise it decreases the progress next index to min(rejected, last) and returns true.
  110. func (pr *Progress) maybeDecrTo(rejected, last uint64) bool {
  111. if pr.State == ProgressStateReplicate {
  112. // the rejection must be stale if the progress has matched and "rejected"
  113. // is smaller than "match".
  114. if rejected <= pr.Match {
  115. return false
  116. }
  117. // directly decrease next to match + 1
  118. pr.Next = pr.Match + 1
  119. return true
  120. }
  121. // the rejection must be stale if "rejected" does not match next - 1
  122. if pr.Next-1 != rejected {
  123. return false
  124. }
  125. if pr.Next = min(rejected, last+1); pr.Next < 1 {
  126. pr.Next = 1
  127. }
  128. pr.resume()
  129. return true
  130. }
  131. func (pr *Progress) pause() { pr.Paused = true }
  132. func (pr *Progress) resume() { pr.Paused = false }
  133. // isPaused returns whether progress stops sending message.
  134. func (pr *Progress) isPaused() bool {
  135. switch pr.State {
  136. case ProgressStateProbe:
  137. return pr.Paused
  138. case ProgressStateReplicate:
  139. return pr.ins.full()
  140. case ProgressStateSnapshot:
  141. return true
  142. default:
  143. panic("unexpected state")
  144. }
  145. }
  146. func (pr *Progress) snapshotFailure() { pr.PendingSnapshot = 0 }
  147. // needSnapshotAbort returns true if snapshot progress's Match
  148. // is equal or higher than the pendingSnapshot.
  149. func (pr *Progress) needSnapshotAbort() bool {
  150. return pr.State == ProgressStateSnapshot && pr.Match >= pr.PendingSnapshot
  151. }
  152. func (pr *Progress) String() string {
  153. return fmt.Sprintf("next = %d, match = %d, state = %s, waiting = %v, pendingSnapshot = %d", pr.Next, pr.Match, pr.State, pr.isPaused(), pr.PendingSnapshot)
  154. }
  155. type inflights struct {
  156. // the starting index in the buffer
  157. start int
  158. // number of inflights in the buffer
  159. count int
  160. // the size of the buffer
  161. size int
  162. buffer []uint64
  163. }
  164. func newInflights(size int) *inflights {
  165. return &inflights{
  166. size: size,
  167. }
  168. }
  169. // add adds an inflight into inflights
  170. func (in *inflights) add(inflight uint64) {
  171. if in.full() {
  172. panic("cannot add into a full inflights")
  173. }
  174. next := in.start + in.count
  175. if next >= in.size {
  176. next -= in.size
  177. }
  178. if next >= len(in.buffer) {
  179. in.growBuf()
  180. }
  181. in.buffer[next] = inflight
  182. in.count++
  183. }
  184. // grow the inflight buffer by doubling up to inflights.size. We grow on demand
  185. // instead of preallocating to inflights.size to handle systems which have
  186. // thousands of Raft groups per process.
  187. func (in *inflights) growBuf() {
  188. newSize := len(in.buffer) * 2
  189. if newSize == 0 {
  190. newSize = 1
  191. } else if newSize > in.size {
  192. newSize = in.size
  193. }
  194. newBuffer := make([]uint64, newSize)
  195. copy(newBuffer, in.buffer)
  196. in.buffer = newBuffer
  197. }
  198. // freeTo frees the inflights smaller or equal to the given `to` flight.
  199. func (in *inflights) freeTo(to uint64) {
  200. if in.count == 0 || to < in.buffer[in.start] {
  201. // out of the left side of the window
  202. return
  203. }
  204. i, idx := 0, in.start
  205. for i = 0; i < in.count; i++ {
  206. if to < in.buffer[idx] { // found the first large inflight
  207. break
  208. }
  209. // increase index and maybe rotate
  210. if idx++; idx >= in.size {
  211. idx -= in.size
  212. }
  213. }
  214. // free i inflights and set new start index
  215. in.count -= i
  216. in.start = idx
  217. if in.count == 0 {
  218. // inflights is empty, reset the start index so that we don't grow the
  219. // buffer unnecessarily.
  220. in.start = 0
  221. }
  222. }
  223. func (in *inflights) freeFirstOne() { in.freeTo(in.buffer[in.start]) }
  224. // full returns true if the inflights is full.
  225. func (in *inflights) full() bool {
  226. return in.count == in.size
  227. }
  228. // resets frees all inflights.
  229. func (in *inflights) reset() {
  230. in.count = 0
  231. in.start = 0
  232. }