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- package raft
- import (
- "errors"
- "log"
- pb "github.com/coreos/etcd/raft/raftpb"
- "github.com/coreos/etcd/third_party/code.google.com/p/go.net/context"
- )
- var (
- emptyState = pb.HardState{}
- ErrStopped = errors.New("raft: stopped")
- )
- // SoftState provides state that is useful for logging and debugging.
- // The state is volatile and does not need to be persisted to the WAL.
- type SoftState struct {
- Lead int64
- RaftState StateType
- }
- func (a *SoftState) equal(b *SoftState) bool {
- return a.Lead == b.Lead && a.RaftState == b.RaftState
- }
- // Ready encapsulates the entries and messages that are ready to read,
- // be saved to stable storage, committed or sent to other peers.
- // All fields in Ready are read-only.
- type Ready struct {
- // The current volatile state of a Node.
- // SoftState will be nil if there is no update.
- // It is not required to consume or store SoftState.
- *SoftState
- // The current state of a Node to be saved to stable storage BEFORE
- // Messages are sent.
- // HardState will be equal to empty state if there is no update.
- pb.HardState
- // Entries specifies entries to be saved to stable storage BEFORE
- // Messages are sent.
- Entries []pb.Entry
- // Snapshot specifies the snapshot to be saved to stable storage.
- Snapshot pb.Snapshot
- // CommittedEntries specifies entries to be committed to a
- // store/state-machine. These have previously been committed to stable
- // store.
- CommittedEntries []pb.Entry
- // Messages specifies outbound messages to be sent AFTER Entries are
- // committed to stable storage.
- Messages []pb.Message
- }
- func isHardStateEqual(a, b pb.HardState) bool {
- return a.Term == b.Term && a.Vote == b.Vote && a.Commit == b.Commit
- }
- func IsEmptyHardState(st pb.HardState) bool {
- return isHardStateEqual(st, emptyState)
- }
- func IsEmptySnap(sp pb.Snapshot) bool {
- return sp.Index == 0
- }
- func (rd Ready) containsUpdates() bool {
- return rd.SoftState != nil || !IsEmptyHardState(rd.HardState) || !IsEmptySnap(rd.Snapshot) ||
- len(rd.Entries) > 0 || len(rd.CommittedEntries) > 0 || len(rd.Messages) > 0
- }
- type Node struct {
- propc chan pb.Message
- recvc chan pb.Message
- compactc chan []byte
- readyc chan Ready
- tickc chan struct{}
- done chan struct{}
- }
- // Start returns a new Node given a unique raft id, a list of raft peers, and
- // the election and heartbeat timeouts in units of ticks.
- func Start(id int64, peers []int64, election, heartbeat int) Node {
- n := newNode()
- r := newRaft(id, peers, election, heartbeat)
- go n.run(r)
- return n
- }
- // Restart is identical to Start but takes an initial State and a slice of
- // entries. Generally this is used when restarting from a stable storage
- // log.
- func Restart(id int64, peers []int64, election, heartbeat int, snapshot *pb.Snapshot, st pb.HardState, ents []pb.Entry) Node {
- n := newNode()
- r := newRaft(id, peers, election, heartbeat)
- if snapshot != nil {
- r.restore(*snapshot)
- }
- r.loadState(st)
- r.loadEnts(ents)
- go n.run(r)
- return n
- }
- func newNode() Node {
- return Node{
- propc: make(chan pb.Message),
- recvc: make(chan pb.Message),
- compactc: make(chan []byte),
- readyc: make(chan Ready),
- tickc: make(chan struct{}),
- done: make(chan struct{}),
- }
- }
- func (n *Node) Stop() {
- close(n.done)
- }
- func (n *Node) run(r *raft) {
- var propc chan pb.Message
- var readyc chan Ready
- lead := None
- prevSoftSt := r.softState()
- prevHardSt := r.HardState
- prevSnapi := r.raftLog.snapshot.Index
- for {
- rd := newReady(r, prevSoftSt, prevHardSt, prevSnapi)
- if rd.containsUpdates() {
- readyc = n.readyc
- } else {
- readyc = nil
- }
- if rd.SoftState != nil && lead != rd.SoftState.Lead {
- log.Printf("raft: leader changed from %#x to %#x", lead, rd.SoftState.Lead)
- lead = rd.SoftState.Lead
- if r.hasLeader() {
- propc = n.propc
- } else {
- propc = nil
- }
- }
- select {
- case m := <-propc:
- m.From = r.id
- r.Step(m)
- case m := <-n.recvc:
- r.Step(m) // raft never returns an error
- case d := <-n.compactc:
- r.compact(d)
- case <-n.tickc:
- r.tick()
- case readyc <- rd:
- if rd.SoftState != nil {
- prevSoftSt = rd.SoftState
- }
- if !IsEmptyHardState(rd.HardState) {
- prevHardSt = rd.HardState
- }
- if !IsEmptySnap(rd.Snapshot) {
- prevSnapi = rd.Snapshot.Index
- }
- r.raftLog.resetNextEnts()
- r.raftLog.resetUnstable()
- r.msgs = nil
- case <-n.done:
- return
- }
- }
- }
- // Tick increments the internal logical clock for this Node. Election timeouts
- // and heartbeat timeouts are in units of ticks.
- func (n *Node) Tick() {
- select {
- case n.tickc <- struct{}{}:
- case <-n.done:
- }
- }
- func (n *Node) Campaign(ctx context.Context) error {
- return n.Step(ctx, pb.Message{Type: msgHup})
- }
- // Propose proposes data be appended to the log.
- func (n *Node) Propose(ctx context.Context, data []byte) error {
- return n.Step(ctx, pb.Message{Type: msgProp, Entries: []pb.Entry{{Data: data}}})
- }
- // Step advances the state machine using msgs. The ctx.Err() will be returned,
- // if any.
- func (n *Node) Step(ctx context.Context, m pb.Message) error {
- ch := n.recvc
- if m.Type == msgProp {
- ch = n.propc
- }
- select {
- case ch <- m:
- return nil
- case <-ctx.Done():
- return ctx.Err()
- case <-n.done:
- return ErrStopped
- }
- }
- // ReadState returns the current point-in-time state.
- func (n *Node) Ready() <-chan Ready {
- return n.readyc
- }
- func (n *Node) Compact(d []byte) {
- select {
- case n.compactc <- d:
- case <-n.done:
- }
- }
- func newReady(r *raft, prevSoftSt *SoftState, prevHardSt pb.HardState, prevSnapi int64) Ready {
- rd := Ready{
- Entries: r.raftLog.unstableEnts(),
- CommittedEntries: r.raftLog.nextEnts(),
- Messages: r.msgs,
- }
- if softSt := r.softState(); !softSt.equal(prevSoftSt) {
- rd.SoftState = softSt
- }
- if !isHardStateEqual(r.HardState, prevHardSt) {
- rd.HardState = r.HardState
- }
- if prevSnapi != r.raftLog.snapshot.Index {
- rd.Snapshot = r.raftLog.snapshot
- }
- return rd
- }
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