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- package raft
- import (
- "encoding/json"
- "errors"
- "fmt"
- "hash/crc32"
- "io"
- "io/ioutil"
- "os"
- "path"
- "sort"
- "sync"
- "time"
- )
- //------------------------------------------------------------------------------
- //
- // Constants
- //
- //------------------------------------------------------------------------------
- const (
- Stopped = "stopped"
- Follower = "follower"
- Candidate = "candidate"
- Leader = "leader"
- Snapshotting = "snapshotting"
- )
- const (
- MaxLogEntriesPerRequest = 2000
- NumberOfLogEntriesAfterSnapshot = 200
- )
- const (
- DefaultHeartbeatTimeout = 50 * time.Millisecond
- DefaultElectionTimeout = 150 * time.Millisecond
- )
- var stopValue interface{}
- //------------------------------------------------------------------------------
- //
- // Errors
- //
- //------------------------------------------------------------------------------
- var NotLeaderError = errors.New("raft.Server: Not current leader")
- var DuplicatePeerError = errors.New("raft.Server: Duplicate peer")
- var CommandTimeoutError = errors.New("raft: Command timeout")
- //------------------------------------------------------------------------------
- //
- // Typedefs
- //
- //------------------------------------------------------------------------------
- // A server is involved in the consensus protocol and can act as a follower,
- // candidate or a leader.
- type Server struct {
- name string
- path string
- state string
- transporter Transporter
- context interface{}
- currentTerm uint64
- votedFor string
- log *Log
- leader string
- peers map[string]*Peer
- mutex sync.RWMutex
- syncedPeer map[string]bool
- c chan *event
- electionTimeout time.Duration
- heartbeatTimeout time.Duration
- currentSnapshot *Snapshot
- lastSnapshot *Snapshot
- stateMachine StateMachine
- maxLogEntriesPerRequest uint64
- confFile *os.File
- }
- // An event to be processed by the server's event loop.
- type event struct {
- target interface{}
- returnValue interface{}
- c chan error
- }
- //------------------------------------------------------------------------------
- //
- // Constructor
- //
- //------------------------------------------------------------------------------
- // Creates a new server with a log at the given path.
- func NewServer(name string, path string, transporter Transporter, stateMachine StateMachine, context interface{}) (*Server, error) {
- if name == "" {
- return nil, errors.New("raft.Server: Name cannot be blank")
- }
- if transporter == nil {
- panic("raft: Transporter required")
- }
- s := &Server{
- name: name,
- path: path,
- transporter: transporter,
- stateMachine: stateMachine,
- context: context,
- state: Stopped,
- peers: make(map[string]*Peer),
- log: newLog(),
- c: make(chan *event, 256),
- electionTimeout: DefaultElectionTimeout,
- heartbeatTimeout: DefaultHeartbeatTimeout,
- maxLogEntriesPerRequest: MaxLogEntriesPerRequest,
- }
- // Setup apply function.
- s.log.ApplyFunc = func(c Command) (interface{}, error) {
- result, err := c.Apply(s)
- return result, err
- }
- return s, nil
- }
- //------------------------------------------------------------------------------
- //
- // Accessors
- //
- //------------------------------------------------------------------------------
- //--------------------------------------
- // General
- //--------------------------------------
- // Retrieves the name of the server.
- func (s *Server) Name() string {
- return s.name
- }
- // Retrieves the storage path for the server.
- func (s *Server) Path() string {
- return s.path
- }
- // The name of the current leader.
- func (s *Server) Leader() string {
- return s.leader
- }
- // Retrieves a copy of the peer data.
- func (s *Server) Peers() map[string]*Peer {
- s.mutex.Lock()
- defer s.mutex.Unlock()
- peers := make(map[string]*Peer)
- for name, peer := range s.peers {
- peers[name] = peer.clone()
- }
- return peers
- }
- // Retrieves the object that transports requests.
- func (s *Server) Transporter() Transporter {
- s.mutex.RLock()
- defer s.mutex.RUnlock()
- return s.transporter
- }
- func (s *Server) SetTransporter(t Transporter) {
- s.mutex.Lock()
- defer s.mutex.Unlock()
- s.transporter = t
- }
- // Retrieves the context passed into the constructor.
- func (s *Server) Context() interface{} {
- return s.context
- }
- // Retrieves the log path for the server.
- func (s *Server) LogPath() string {
- return path.Join(s.path, "log")
- }
- // Retrieves the current state of the server.
- func (s *Server) State() string {
- s.mutex.RLock()
- defer s.mutex.RUnlock()
- return s.state
- }
- // Sets the state of the server.
- func (s *Server) setState(state string) {
- s.mutex.Lock()
- defer s.mutex.Unlock()
- s.state = state
- if state == Leader {
- s.leader = s.Name()
- }
- }
- // Retrieves the current term of the server.
- func (s *Server) Term() uint64 {
- return s.currentTerm
- }
- // Retrieves the current commit index of the server.
- func (s *Server) CommitIndex() uint64 {
- return s.log.commitIndex
- }
- // Retrieves the name of the candidate this server voted for in this term.
- func (s *Server) VotedFor() string {
- return s.votedFor
- }
- // Retrieves whether the server's log has no entries.
- func (s *Server) IsLogEmpty() bool {
- return s.log.isEmpty()
- }
- // A list of all the log entries. This should only be used for debugging purposes.
- func (s *Server) LogEntries() []*LogEntry {
- return s.log.entries
- }
- // A reference to the command name of the last entry.
- func (s *Server) LastCommandName() string {
- return s.log.lastCommandName()
- }
- // Get the state of the server for debugging
- func (s *Server) GetState() string {
- s.mutex.RLock()
- defer s.mutex.RUnlock()
- return fmt.Sprintf("Name: %s, State: %s, Term: %v, Index: %v ", s.name, s.state, s.currentTerm, s.log.commitIndex)
- }
- // Check if the server is promotable
- func (s *Server) promotable() bool {
- return s.log.currentIndex() > 0
- }
- //--------------------------------------
- // Membership
- //--------------------------------------
- // Retrieves the number of member servers in the consensus.
- func (s *Server) MemberCount() int {
- s.mutex.Lock()
- defer s.mutex.Unlock()
- return len(s.peers) + 1
- }
- // Retrieves the number of servers required to make a quorum.
- func (s *Server) QuorumSize() int {
- return (s.MemberCount() / 2) + 1
- }
- //--------------------------------------
- // Election timeout
- //--------------------------------------
- // Retrieves the election timeout.
- func (s *Server) ElectionTimeout() time.Duration {
- return s.electionTimeout
- }
- // Sets the election timeout.
- func (s *Server) SetElectionTimeout(duration time.Duration) {
- s.electionTimeout = duration
- }
- //--------------------------------------
- // Heartbeat timeout
- //--------------------------------------
- // Retrieves the heartbeat timeout.
- func (s *Server) HeartbeatTimeout() time.Duration {
- return s.heartbeatTimeout
- }
- // Sets the heartbeat timeout.
- func (s *Server) SetHeartbeatTimeout(duration time.Duration) {
- s.mutex.Lock()
- defer s.mutex.Unlock()
- s.heartbeatTimeout = duration
- for _, peer := range s.peers {
- peer.setHeartbeatTimeout(duration)
- }
- }
- //------------------------------------------------------------------------------
- //
- // Methods
- //
- //------------------------------------------------------------------------------
- //--------------------------------------
- // Initialization
- //--------------------------------------
- // Reg the NOPCommand
- func init() {
- RegisterCommand(&NOPCommand{})
- RegisterCommand(&DefaultJoinCommand{})
- RegisterCommand(&DefaultLeaveCommand{})
- }
- // Start as follow
- // If log entries exist then allow promotion to candidate if no AEs received.
- // If no log entries exist then wait for AEs from another node.
- // If no log entries exist and a self-join command is issued then
- // immediately become leader and commit entry.
- func (s *Server) Start() error {
- // Exit if the server is already running.
- if s.state != Stopped {
- return errors.New("raft.Server: Server already running")
- }
- // Create snapshot directory if not exist
- os.Mkdir(path.Join(s.path, "snapshot"), 0700)
- // Initialize the log and load it up.
- if err := s.log.open(s.LogPath()); err != nil {
- s.debugln("raft: Log error: ", err)
- return fmt.Errorf("raft: Initialization error: %s", err)
- }
- if err := s.readConf(); err != nil {
- s.debugln("raft: Conf file error: ", err)
- return fmt.Errorf("raft: Initialization error: %s", err)
- }
- // Update the term to the last term in the log.
- _, s.currentTerm = s.log.lastInfo()
- s.setState(Follower)
- // If no log entries exist then
- // 1. wait for AEs from another node
- // 2. wait for self-join command
- // to set itself promotable
- if !s.promotable() {
- s.debugln("start as a new raft server")
- // If log entries exist then allow promotion to candidate
- // if no AEs received.
- } else {
- s.debugln("start from previous saved state")
- }
- go s.loop()
- return nil
- }
- // Read the configuration for the server.
- func (s *Server) readConf() error {
- var err error
- confPath := path.Join(s.path, "conf")
- s.debugln("readConf.open ", confPath)
- // open conf file
- s.confFile, err = os.OpenFile(confPath, os.O_RDWR, 0600)
- if err != nil {
- if os.IsNotExist(err) {
- s.confFile, err = os.OpenFile(confPath, os.O_WRONLY|os.O_CREATE, 0600)
- debugln("readConf.create ", confPath)
- if err != nil {
- return err
- }
- }
- return err
- }
- for {
- var peerName string
- _, err = fmt.Fscanf(s.confFile, "%s\n", &peerName)
- if err != nil {
- if err == io.EOF {
- s.debugln("server.peer.conf: finish")
- return nil
- }
- return err
- }
- s.debugln("server.peer.conf.read: ", peerName)
- peer := newPeer(s, peerName, s.heartbeatTimeout)
- s.peers[peer.name] = peer
- }
- return nil
- }
- // Shuts down the server.
- func (s *Server) Stop() {
- s.send(&stopValue)
- s.mutex.Lock()
- s.log.close()
- s.mutex.Unlock()
- }
- // Checks if the server is currently running.
- func (s *Server) Running() bool {
- s.mutex.RLock()
- defer s.mutex.RUnlock()
- return s.state != Stopped
- }
- //--------------------------------------
- // Term
- //--------------------------------------
- // Sets the current term for the server. This is only used when an external
- // current term is found.
- func (s *Server) setCurrentTerm(term uint64, leaderName string, append bool) {
- s.mutex.Lock()
- defer s.mutex.Unlock()
- // update the term and clear vote for
- if term > s.currentTerm {
- s.state = Follower
- s.currentTerm = term
- s.leader = leaderName
- s.votedFor = ""
- return
- }
- // discover new leader when candidate
- // save leader name when follower
- if term == s.currentTerm && s.state != Leader && append {
- s.state = Follower
- s.leader = leaderName
- }
- }
- //--------------------------------------
- // Event Loop
- //--------------------------------------
- // ________
- // --|Snapshot| timeout
- // | -------- ______
- // recover | ^ | |
- // snapshot / | |snapshot | |
- // higher | | v | recv majority votes
- // term | -------- timeout ----------- -----------
- // |-> |Follower| ----------> | Candidate |--------------------> | Leader |
- // -------- ----------- -----------
- // ^ higher term/ | higher term |
- // | new leader | |
- // |_______________________|____________________________________ |
- // The main event loop for the server
- func (s *Server) loop() {
- defer s.debugln("server.loop.end")
- for {
- state := s.State()
- s.debugln("server.loop.run ", state)
- switch state {
- case Follower:
- s.followerLoop()
- case Candidate:
- s.candidateLoop()
- case Leader:
- s.leaderLoop()
- case Snapshotting:
- s.snapshotLoop()
- case Stopped:
- return
- }
- }
- }
- // Sends an event to the event loop to be processed. The function will wait
- // until the event is actually processed before returning.
- func (s *Server) send(value interface{}) (interface{}, error) {
- event := s.sendAsync(value)
- err := <-event.c
- return event.returnValue, err
- }
- func (s *Server) sendAsync(value interface{}) *event {
- event := &event{target: value, c: make(chan error, 1)}
- s.c <- event
- return event
- }
- // The event loop that is run when the server is in a Follower state.
- // Responds to RPCs from candidates and leaders.
- // Converts to candidate if election timeout elapses without either:
- // 1.Receiving valid AppendEntries RPC, or
- // 2.Granting vote to candidate
- func (s *Server) followerLoop() {
- s.setState(Follower)
- timeoutChan := afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
- for {
- var err error
- update := false
- select {
- case e := <-s.c:
- if e.target == &stopValue {
- s.setState(Stopped)
- } else if command, ok := e.target.(JoinCommand); ok {
- //If no log entries exist and a self-join command is issued
- //then immediately become leader and commit entry.
- if s.log.currentIndex() == 0 && command.NodeName() == s.Name() {
- s.debugln("selfjoin and promote to leader")
- s.setState(Leader)
- s.processCommand(command, e)
- } else {
- err = NotLeaderError
- }
- } else if req, ok := e.target.(*AppendEntriesRequest); ok {
- e.returnValue, update = s.processAppendEntriesRequest(req)
- } else if req, ok := e.target.(*RequestVoteRequest); ok {
- e.returnValue, update = s.processRequestVoteRequest(req)
- } else if req, ok := e.target.(*SnapshotRequest); ok {
- e.returnValue = s.processSnapshotRequest(req)
- } else {
- err = NotLeaderError
- }
- // Callback to event.
- e.c <- err
- case <-timeoutChan:
- // only allow synced follower to promote to candidate
- if s.promotable() {
- s.setState(Candidate)
- } else {
- update = true
- }
- }
- // Converts to candidate if election timeout elapses without either:
- // 1.Receiving valid AppendEntries RPC, or
- // 2.Granting vote to candidate
- if update {
- timeoutChan = afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
- }
- // Exit loop on state change.
- if s.State() != Follower {
- break
- }
- }
- }
- // The event loop that is run when the server is in a Candidate state.
- func (s *Server) candidateLoop() {
- lastLogIndex, lastLogTerm := s.log.lastInfo()
- s.leader = ""
- for {
- // Increment current term, vote for self.
- s.currentTerm++
- s.votedFor = s.name
- // Send RequestVote RPCs to all other servers.
- respChan := make(chan *RequestVoteResponse, len(s.peers))
- for _, peer := range s.peers {
- go peer.sendVoteRequest(newRequestVoteRequest(s.currentTerm, s.name, lastLogIndex, lastLogTerm), respChan)
- }
- // Wait for either:
- // * Votes received from majority of servers: become leader
- // * AppendEntries RPC received from new leader: step down.
- // * Election timeout elapses without election resolution: increment term, start new election
- // * Discover higher term: step down (§5.1)
- votesGranted := 1
- timeoutChan := afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
- timeout := false
- for {
- // If we received enough votes then stop waiting for more votes.
- s.debugln("server.candidate.votes: ", votesGranted, " quorum:", s.QuorumSize())
- if votesGranted >= s.QuorumSize() {
- s.setState(Leader)
- break
- }
- // Collect votes from peers.
- select {
- case resp := <-respChan:
- if resp.VoteGranted {
- s.debugln("server.candidate.vote.granted: ", votesGranted)
- votesGranted++
- } else if resp.Term > s.currentTerm {
- s.debugln("server.candidate.vote.failed")
- s.setCurrentTerm(resp.Term, "", false)
- } else {
- s.debugln("server.candidate.vote: denied")
- }
- case e := <-s.c:
- var err error
- if e.target == &stopValue {
- s.setState(Stopped)
- } else if _, ok := e.target.(Command); ok {
- err = NotLeaderError
- } else if req, ok := e.target.(*AppendEntriesRequest); ok {
- e.returnValue, _ = s.processAppendEntriesRequest(req)
- } else if req, ok := e.target.(*RequestVoteRequest); ok {
- e.returnValue, _ = s.processRequestVoteRequest(req)
- }
- // Callback to event.
- e.c <- err
- case <-timeoutChan:
- timeout = true
- }
- // both process AER and RVR can make the server to follower
- // also break when timeout happens
- if s.State() != Candidate || timeout {
- break
- }
- }
- // break when we are not candidate
- if s.State() != Candidate {
- break
- }
- // continue when timeout happened
- }
- }
- // The event loop that is run when the server is in a Candidate state.
- func (s *Server) leaderLoop() {
- s.setState(Leader)
- s.syncedPeer = make(map[string]bool)
- logIndex, _ := s.log.lastInfo()
- // Update the peers prevLogIndex to leader's lastLogIndex and start heartbeat.
- s.debugln("leaderLoop.set.PrevIndex to ", logIndex)
- for _, peer := range s.peers {
- peer.setPrevLogIndex(logIndex)
- peer.startHeartbeat()
- }
- go s.Do(NOPCommand{})
- // Begin to collect response from followers
- for {
- var err error
- select {
- case e := <-s.c:
- if e.target == &stopValue {
- s.setState(Stopped)
- } else if command, ok := e.target.(Command); ok {
- s.processCommand(command, e)
- continue
- } else if req, ok := e.target.(*AppendEntriesRequest); ok {
- e.returnValue, _ = s.processAppendEntriesRequest(req)
- } else if resp, ok := e.target.(*AppendEntriesResponse); ok {
- s.processAppendEntriesResponse(resp)
- } else if req, ok := e.target.(*RequestVoteRequest); ok {
- e.returnValue, _ = s.processRequestVoteRequest(req)
- }
- // Callback to event.
- e.c <- err
- }
- // Exit loop on state change.
- if s.State() != Leader {
- break
- }
- }
- // Stop all peers.
- for _, peer := range s.peers {
- peer.stopHeartbeat()
- }
- s.syncedPeer = nil
- }
- func (s *Server) snapshotLoop() {
- s.setState(Snapshotting)
- for {
- var err error
- e := <-s.c
- if e.target == &stopValue {
- s.setState(Stopped)
- } else if _, ok := e.target.(Command); ok {
- err = NotLeaderError
- } else if req, ok := e.target.(*AppendEntriesRequest); ok {
- e.returnValue, _ = s.processAppendEntriesRequest(req)
- } else if req, ok := e.target.(*RequestVoteRequest); ok {
- e.returnValue, _ = s.processRequestVoteRequest(req)
- } else if req, ok := e.target.(*SnapshotRecoveryRequest); ok {
- e.returnValue = s.processSnapshotRecoveryRequest(req)
- }
- // Callback to event.
- e.c <- err
- // Exit loop on state change.
- if s.State() != Snapshotting {
- break
- }
- }
- }
- //--------------------------------------
- // Commands
- //--------------------------------------
- // Attempts to execute a command and replicate it. The function will return
- // when the command has been successfully committed or an error has occurred.
- func (s *Server) Do(command Command) (interface{}, error) {
- return s.send(command)
- }
- // Processes a command.
- func (s *Server) processCommand(command Command, e *event) {
- s.debugln("server.command.process")
- // Create an entry for the command in the log.
- entry, err := s.log.createEntry(s.currentTerm, command)
- if err != nil {
- s.debugln("server.command.log.entry.error:", err)
- e.c <- err
- return
- }
- if err := s.log.appendEntry(entry); err != nil {
- s.debugln("server.command.log.error:", err)
- e.c <- err
- return
- }
- // Issue a callback for the entry once it's committed.
- go func() {
- // Wait for the entry to be committed.
- select {
- case <-entry.commit:
- var err error
- s.debugln("server.command.commit")
- e.returnValue, err = s.log.getEntryResult(entry, true)
- e.c <- err
- case <-time.After(time.Second):
- s.debugln("server.command.timeout")
- e.c <- CommandTimeoutError
- }
- }()
- // Issue an append entries response for the server.
- resp := newAppendEntriesResponse(s.currentTerm, true, s.log.currentIndex(), s.log.CommitIndex())
- resp.append = true
- resp.peer = s.Name()
- // this must be async
- // sendAsync is not really async every time
- // when the sending speed of the user is larger than
- // the processing speed of the server, the buffered channel
- // will be full. Then sendAsync will become sync, which will
- // cause deadlock here.
- // so we use a goroutine to avoid the deadlock
- go s.sendAsync(resp)
- }
- //--------------------------------------
- // Append Entries
- //--------------------------------------
- // Appends zero or more log entry from the leader to this server.
- func (s *Server) AppendEntries(req *AppendEntriesRequest) *AppendEntriesResponse {
- ret, _ := s.send(req)
- resp, _ := ret.(*AppendEntriesResponse)
- return resp
- }
- // Processes the "append entries" request.
- func (s *Server) processAppendEntriesRequest(req *AppendEntriesRequest) (*AppendEntriesResponse, bool) {
- s.traceln("server.ae.process")
- if req.Term < s.currentTerm {
- s.debugln("server.ae.error: stale term")
- return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), false
- }
- // Update term and leader.
- s.setCurrentTerm(req.Term, req.LeaderName, true)
- // Reject if log doesn't contain a matching previous entry.
- if err := s.log.truncate(req.PrevLogIndex, req.PrevLogTerm); err != nil {
- s.debugln("server.ae.truncate.error: ", err)
- return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), true
- }
- // Append entries to the log.
- if err := s.log.appendEntries(req.Entries); err != nil {
- s.debugln("server.ae.append.error: ", err)
- return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), true
- }
- // Commit up to the commit index.
- if err := s.log.setCommitIndex(req.CommitIndex); err != nil {
- s.debugln("server.ae.commit.error: ", err)
- return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), true
- }
- // once the server appended and commited all the log entries from the leader
- return newAppendEntriesResponse(s.currentTerm, true, s.log.currentIndex(), s.log.CommitIndex()), true
- }
- // Processes the "append entries" response from the peer. This is only
- // processed when the server is a leader. Responses received during other
- // states are dropped.
- func (s *Server) processAppendEntriesResponse(resp *AppendEntriesResponse) {
- // If we find a higher term then change to a follower and exit.
- if resp.Term > s.currentTerm {
- s.setCurrentTerm(resp.Term, "", false)
- return
- }
- // panic response if it's not successful.
- if !resp.Success {
- return
- }
- // if one peer successfully append a log from the leader term,
- // we add it to the synced list
- if resp.append == true {
- s.syncedPeer[resp.peer] = true
- }
- // Increment the commit count to make sure we have a quorum before committing.
- if len(s.syncedPeer) < s.QuorumSize() {
- return
- }
- // Determine the committed index that a majority has.
- var indices []uint64
- indices = append(indices, s.log.currentIndex())
- for _, peer := range s.peers {
- indices = append(indices, peer.getPrevLogIndex())
- }
- sort.Sort(uint64Slice(indices))
- // We can commit up to the index which the majority of the members have appended.
- commitIndex := indices[s.QuorumSize()-1]
- committedIndex := s.log.commitIndex
- if commitIndex > committedIndex {
- s.log.setCommitIndex(commitIndex)
- s.debugln("commit index ", commitIndex)
- for i := committedIndex; i < commitIndex; i++ {
- if entry := s.log.getEntry(i + 1); entry != nil {
- // if the leader is a new one and the entry came from the
- // old leader, the commit channel will be nil and no go routine
- // is waiting from this channel
- // if we try to send to it, the new leader will get stuck
- if entry.commit != nil {
- select {
- case entry.commit <- true:
- default:
- panic("server unable to send signal to commit channel")
- }
- }
- }
- }
- }
- }
- //--------------------------------------
- // Request Vote
- //--------------------------------------
- // Requests a vote from a server. A vote can be obtained if the vote's term is
- // at the server's current term and the server has not made a vote yet. A vote
- // can also be obtained if the term is greater than the server's current term.
- func (s *Server) RequestVote(req *RequestVoteRequest) *RequestVoteResponse {
- ret, _ := s.send(req)
- resp, _ := ret.(*RequestVoteResponse)
- return resp
- }
- // Processes a "request vote" request.
- func (s *Server) processRequestVoteRequest(req *RequestVoteRequest) (*RequestVoteResponse, bool) {
- // If the request is coming from an old term then reject it.
- if req.Term < s.currentTerm {
- s.debugln("server.rv.error: stale term")
- return newRequestVoteResponse(s.currentTerm, false), false
- }
- s.setCurrentTerm(req.Term, "", false)
- // If we've already voted for a different candidate then don't vote for this candidate.
- if s.votedFor != "" && s.votedFor != req.CandidateName {
- s.debugln("server.rv.error: duplicate vote: ", req.CandidateName,
- " already vote for ", s.votedFor)
- return newRequestVoteResponse(s.currentTerm, false), false
- }
- // If the candidate's log is not at least as up-to-date as our last log then don't vote.
- lastIndex, lastTerm := s.log.lastInfo()
- if lastIndex > req.LastLogIndex || lastTerm > req.LastLogTerm {
- s.debugln("server.rv.error: out of date log: ", req.CandidateName,
- "Index :[", lastIndex, "]", " [", req.LastLogIndex, "]",
- "Term :[", lastTerm, "]", " [", req.LastLogTerm, "]")
- return newRequestVoteResponse(s.currentTerm, false), false
- }
- // If we made it this far then cast a vote and reset our election time out.
- s.debugln("server.rv.vote: ", s.name, " votes for", req.CandidateName, "at term", req.Term)
- s.votedFor = req.CandidateName
- return newRequestVoteResponse(s.currentTerm, true), true
- }
- //--------------------------------------
- // Membership
- //--------------------------------------
- // Adds a peer to the server.
- func (s *Server) AddPeer(name string) error {
- s.debugln("server.peer.add: ", name, len(s.peers))
- // Do not allow peers to be added twice.
- if s.peers[name] != nil {
- return nil
- }
- // Only add the peer if it doesn't have the same name.
- if s.name != name {
- _, err := fmt.Fprintln(s.confFile, name)
- s.debugln("server.peer.conf.write: ", name)
- if err != nil {
- return err
- }
- peer := newPeer(s, name, s.heartbeatTimeout)
- if s.State() == Leader {
- peer.startHeartbeat()
- }
- s.peers[peer.name] = peer
- }
- return nil
- }
- // Removes a peer from the server.
- func (s *Server) RemovePeer(name string) error {
- s.debugln("server.peer.remove: ", name, len(s.peers))
- // Ignore removal of the server itself.
- if s.name == name {
- return nil
- }
- // Return error if peer doesn't exist.
- peer := s.peers[name]
- if peer == nil {
- return fmt.Errorf("raft: Peer not found: %s", name)
- }
- // TODO: Flush entries to the peer first.
- // Stop peer and remove it.
- peer.stopHeartbeat()
- delete(s.peers, name)
- s.confFile.Truncate(0)
- s.confFile.Seek(0, os.SEEK_SET)
- for peer := range s.peers {
- _, err := fmt.Fprintln(s.confFile, peer)
- if err != nil {
- return err
- }
- }
- return nil
- }
- //--------------------------------------
- // Log compaction
- //--------------------------------------
- // The background snapshot function
- func (s *Server) Snapshot() {
- for {
- // TODO: change this... to something reasonable
- time.Sleep(1 * time.Second)
- s.takeSnapshot()
- }
- }
- func (s *Server) takeSnapshot() error {
- //TODO put a snapshot mutex
- s.debugln("take Snapshot")
- if s.currentSnapshot != nil {
- return errors.New("handling snapshot")
- }
- lastIndex, lastTerm := s.log.commitInfo()
- if lastIndex == 0 || lastTerm == 0 {
- return errors.New("No logs")
- }
- path := s.SnapshotPath(lastIndex, lastTerm)
- var state []byte
- var err error
- if s.stateMachine != nil {
- state, err = s.stateMachine.Save()
- if err != nil {
- return err
- }
- } else {
- state = []byte{0}
- }
- var peerNames []string
- for _, peer := range s.peers {
- peerNames = append(peerNames, peer.Name())
- }
- peerNames = append(peerNames, s.Name())
- s.currentSnapshot = &Snapshot{lastIndex, lastTerm, peerNames, state, path}
- s.saveSnapshot()
- // We keep some log entries after the snapshot
- // We do not want to send the whole snapshot
- // to the slightly slow machines
- if lastIndex-s.log.startIndex > NumberOfLogEntriesAfterSnapshot {
- compactIndex := lastIndex - NumberOfLogEntriesAfterSnapshot
- compactTerm := s.log.getEntry(compactIndex).Term
- s.log.compact(compactIndex, compactTerm)
- }
- return nil
- }
- // Retrieves the log path for the server.
- func (s *Server) saveSnapshot() error {
- if s.currentSnapshot == nil {
- return errors.New("no snapshot to save")
- }
- err := s.currentSnapshot.save()
- if err != nil {
- return err
- }
- tmp := s.lastSnapshot
- s.lastSnapshot = s.currentSnapshot
- // delete the previous snapshot if there is any change
- if tmp != nil && !(tmp.LastIndex == s.lastSnapshot.LastIndex && tmp.LastTerm == s.lastSnapshot.LastTerm) {
- tmp.remove()
- }
- s.currentSnapshot = nil
- return nil
- }
- // Retrieves the log path for the server.
- func (s *Server) SnapshotPath(lastIndex uint64, lastTerm uint64) string {
- return path.Join(s.path, "snapshot", fmt.Sprintf("%v_%v.ss", lastTerm, lastIndex))
- }
- func (s *Server) RequestSnapshot(req *SnapshotRequest) *SnapshotResponse {
- ret, _ := s.send(req)
- resp, _ := ret.(*SnapshotResponse)
- return resp
- }
- func (s *Server) processSnapshotRequest(req *SnapshotRequest) *SnapshotResponse {
- // If the follower’s log contains an entry at the snapshot’s last index with a term
- // that matches the snapshot’s last term
- // Then the follower already has all the information found in the snapshot
- // and can reply false
- entry := s.log.getEntry(req.LastIndex)
- if entry != nil && entry.Term == req.LastTerm {
- return newSnapshotResponse(false)
- }
- s.setState(Snapshotting)
- return newSnapshotResponse(true)
- }
- func (s *Server) SnapshotRecoveryRequest(req *SnapshotRecoveryRequest) *SnapshotRecoveryResponse {
- ret, _ := s.send(req)
- resp, _ := ret.(*SnapshotRecoveryResponse)
- return resp
- }
- func (s *Server) processSnapshotRecoveryRequest(req *SnapshotRecoveryRequest) *SnapshotRecoveryResponse {
- s.stateMachine.Recovery(req.State)
- // clear the peer map
- s.peers = make(map[string]*Peer)
- // recovery the cluster configuration
- for _, peerName := range req.Peers {
- s.AddPeer(peerName)
- }
- //update term and index
- s.currentTerm = req.LastTerm
- s.log.updateCommitIndex(req.LastIndex)
- snapshotPath := s.SnapshotPath(req.LastIndex, req.LastTerm)
- s.currentSnapshot = &Snapshot{req.LastIndex, req.LastTerm, req.Peers, req.State, snapshotPath}
- s.saveSnapshot()
- // clear the previous log entries
- s.log.compact(req.LastIndex, req.LastTerm)
- return newSnapshotRecoveryResponse(req.LastTerm, true, req.LastIndex)
- }
- // Load a snapshot at restart
- func (s *Server) LoadSnapshot() error {
- dir, err := os.OpenFile(path.Join(s.path, "snapshot"), os.O_RDONLY, 0)
- if err != nil {
- return err
- }
- filenames, err := dir.Readdirnames(-1)
- if err != nil {
- dir.Close()
- panic(err)
- }
- dir.Close()
- if len(filenames) == 0 {
- return errors.New("no snapshot")
- }
- // not sure how many snapshot we should keep
- sort.Strings(filenames)
- snapshotPath := path.Join(s.path, "snapshot", filenames[len(filenames)-1])
- // should not fail
- file, err := os.OpenFile(snapshotPath, os.O_RDONLY, 0)
- defer file.Close()
- if err != nil {
- panic(err)
- }
- // TODO check checksum first
- var snapshotBytes []byte
- var checksum uint32
- n, err := fmt.Fscanf(file, "%08x\n", &checksum)
- if err != nil {
- return err
- }
- if n != 1 {
- return errors.New("Bad snapshot file")
- }
- snapshotBytes, _ = ioutil.ReadAll(file)
- s.debugln(string(snapshotBytes))
- // Generate checksum.
- byteChecksum := crc32.ChecksumIEEE(snapshotBytes)
- if uint32(checksum) != byteChecksum {
- s.debugln(checksum, " ", byteChecksum)
- return errors.New("bad snapshot file")
- }
- err = json.Unmarshal(snapshotBytes, &s.lastSnapshot)
- if err != nil {
- s.debugln("unmarshal error: ", err)
- return err
- }
- err = s.stateMachine.Recovery(s.lastSnapshot.State)
- if err != nil {
- s.debugln("recovery error: ", err)
- return err
- }
- for _, peerName := range s.lastSnapshot.Peers {
- s.AddPeer(peerName)
- }
- s.log.startTerm = s.lastSnapshot.LastTerm
- s.log.startIndex = s.lastSnapshot.LastIndex
- s.log.updateCommitIndex(s.lastSnapshot.LastIndex)
- return err
- }
- //--------------------------------------
- // Debugging
- //--------------------------------------
- func (s *Server) debugln(v ...interface{}) {
- debugf("[%s Term:%d] %s", s.name, s.currentTerm, fmt.Sprintln(v...))
- }
- func (s *Server) traceln(v ...interface{}) {
- tracef("[%s] %s", s.name, fmt.Sprintln(v...))
- }
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