progress.go 7.9 KB

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  1. // Copyright 2015 The etcd Authors
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. package raft
  15. import "fmt"
  16. const (
  17. ProgressStateProbe ProgressStateType = iota
  18. ProgressStateReplicate
  19. ProgressStateSnapshot
  20. )
  21. type ProgressStateType uint64
  22. var prstmap = [...]string{
  23. "ProgressStateProbe",
  24. "ProgressStateReplicate",
  25. "ProgressStateSnapshot",
  26. }
  27. func (st ProgressStateType) String() string { return prstmap[uint64(st)] }
  28. // Progress represents a follower’s progress in the view of the leader. Leader maintains
  29. // progresses of all followers, and sends entries to the follower based on its progress.
  30. type Progress struct {
  31. Match, Next uint64
  32. // State defines how the leader should interact with the follower.
  33. //
  34. // When in ProgressStateProbe, leader sends at most one replication message
  35. // per heartbeat interval. It also probes actual progress of the follower.
  36. //
  37. // When in ProgressStateReplicate, leader optimistically increases next
  38. // to the latest entry sent after sending replication message. This is
  39. // an optimized state for fast replicating log entries to the follower.
  40. //
  41. // When in ProgressStateSnapshot, leader should have sent out snapshot
  42. // before and stops sending any replication message.
  43. State ProgressStateType
  44. // Paused is used in ProgressStateProbe.
  45. // When Paused is true, raft should pause sending replication message to this peer.
  46. Paused bool
  47. // PendingSnapshot is used in ProgressStateSnapshot.
  48. // If there is a pending snapshot, the pendingSnapshot will be set to the
  49. // index of the snapshot. If pendingSnapshot is set, the replication process of
  50. // this Progress will be paused. raft will not resend snapshot until the pending one
  51. // is reported to be failed.
  52. PendingSnapshot uint64
  53. // RecentActive is true if the progress is recently active. Receiving any messages
  54. // from the corresponding follower indicates the progress is active.
  55. // RecentActive can be reset to false after an election timeout.
  56. RecentActive bool
  57. // inflights is a sliding window for the inflight messages.
  58. // Each inflight message contains one or more log entries.
  59. // The max number of entries per message is defined in raft config as MaxSizePerMsg.
  60. // Thus inflight effectively limits both the number of inflight messages
  61. // and the bandwidth each Progress can use.
  62. // When inflights is full, no more message should be sent.
  63. // When a leader sends out a message, the index of the last
  64. // entry should be added to inflights. The index MUST be added
  65. // into inflights in order.
  66. // When a leader receives a reply, the previous inflights should
  67. // be freed by calling inflights.freeTo with the index of the last
  68. // received entry.
  69. ins *inflights
  70. }
  71. func (pr *Progress) resetState(state ProgressStateType) {
  72. pr.Paused = false
  73. pr.PendingSnapshot = 0
  74. pr.State = state
  75. pr.ins.reset()
  76. }
  77. func (pr *Progress) becomeProbe() {
  78. // If the original state is ProgressStateSnapshot, progress knows that
  79. // the pending snapshot has been sent to this peer successfully, then
  80. // probes from pendingSnapshot + 1.
  81. if pr.State == ProgressStateSnapshot {
  82. pendingSnapshot := pr.PendingSnapshot
  83. pr.resetState(ProgressStateProbe)
  84. pr.Next = max(pr.Match+1, pendingSnapshot+1)
  85. } else {
  86. pr.resetState(ProgressStateProbe)
  87. pr.Next = pr.Match + 1
  88. }
  89. }
  90. func (pr *Progress) becomeReplicate() {
  91. pr.resetState(ProgressStateReplicate)
  92. pr.Next = pr.Match + 1
  93. }
  94. func (pr *Progress) becomeSnapshot(snapshoti uint64) {
  95. pr.resetState(ProgressStateSnapshot)
  96. pr.PendingSnapshot = snapshoti
  97. }
  98. // maybeUpdate returns false if the given n index comes from an outdated message.
  99. // Otherwise it updates the progress and returns true.
  100. func (pr *Progress) maybeUpdate(n uint64) bool {
  101. var updated bool
  102. if pr.Match < n {
  103. pr.Match = n
  104. updated = true
  105. pr.resume()
  106. }
  107. if pr.Next < n+1 {
  108. pr.Next = n + 1
  109. }
  110. return updated
  111. }
  112. func (pr *Progress) optimisticUpdate(n uint64) { pr.Next = n + 1 }
  113. // maybeDecrTo returns false if the given to index comes from an out of order message.
  114. // Otherwise it decreases the progress next index to min(rejected, last) and returns true.
  115. func (pr *Progress) maybeDecrTo(rejected, last uint64) bool {
  116. if pr.State == ProgressStateReplicate {
  117. // the rejection must be stale if the progress has matched and "rejected"
  118. // is smaller than "match".
  119. if rejected <= pr.Match {
  120. return false
  121. }
  122. // directly decrease next to match + 1
  123. pr.Next = pr.Match + 1
  124. return true
  125. }
  126. // the rejection must be stale if "rejected" does not match next - 1
  127. if pr.Next-1 != rejected {
  128. return false
  129. }
  130. if pr.Next = min(rejected, last+1); pr.Next < 1 {
  131. pr.Next = 1
  132. }
  133. pr.resume()
  134. return true
  135. }
  136. func (pr *Progress) pause() { pr.Paused = true }
  137. func (pr *Progress) resume() { pr.Paused = false }
  138. // isPaused returns whether progress stops sending message.
  139. func (pr *Progress) isPaused() bool {
  140. switch pr.State {
  141. case ProgressStateProbe:
  142. return pr.Paused
  143. case ProgressStateReplicate:
  144. return pr.ins.full()
  145. case ProgressStateSnapshot:
  146. return true
  147. default:
  148. panic("unexpected state")
  149. }
  150. }
  151. func (pr *Progress) snapshotFailure() { pr.PendingSnapshot = 0 }
  152. // needSnapshotAbort returns true if snapshot progress's Match
  153. // is equal or higher than the pendingSnapshot.
  154. func (pr *Progress) needSnapshotAbort() bool {
  155. return pr.State == ProgressStateSnapshot && pr.Match >= pr.PendingSnapshot
  156. }
  157. func (pr *Progress) String() string {
  158. return fmt.Sprintf("next = %d, match = %d, state = %s, waiting = %v, pendingSnapshot = %d", pr.Next, pr.Match, pr.State, pr.isPaused(), pr.PendingSnapshot)
  159. }
  160. type inflights struct {
  161. // the starting index in the buffer
  162. start int
  163. // number of inflights in the buffer
  164. count int
  165. // the size of the buffer
  166. size int
  167. // buffer contains the index of the last entry
  168. // inside one message.
  169. buffer []uint64
  170. }
  171. func newInflights(size int) *inflights {
  172. return &inflights{
  173. size: size,
  174. }
  175. }
  176. // add adds an inflight into inflights
  177. func (in *inflights) add(inflight uint64) {
  178. if in.full() {
  179. panic("cannot add into a full inflights")
  180. }
  181. next := in.start + in.count
  182. size := in.size
  183. if next >= size {
  184. next -= size
  185. }
  186. if next >= len(in.buffer) {
  187. in.growBuf()
  188. }
  189. in.buffer[next] = inflight
  190. in.count++
  191. }
  192. // grow the inflight buffer by doubling up to inflights.size. We grow on demand
  193. // instead of preallocating to inflights.size to handle systems which have
  194. // thousands of Raft groups per process.
  195. func (in *inflights) growBuf() {
  196. newSize := len(in.buffer) * 2
  197. if newSize == 0 {
  198. newSize = 1
  199. } else if newSize > in.size {
  200. newSize = in.size
  201. }
  202. newBuffer := make([]uint64, newSize)
  203. copy(newBuffer, in.buffer)
  204. in.buffer = newBuffer
  205. }
  206. // freeTo frees the inflights smaller or equal to the given `to` flight.
  207. func (in *inflights) freeTo(to uint64) {
  208. if in.count == 0 || to < in.buffer[in.start] {
  209. // out of the left side of the window
  210. return
  211. }
  212. i, idx := 0, in.start
  213. for i = 0; i < in.count; i++ {
  214. if to < in.buffer[idx] { // found the first large inflight
  215. break
  216. }
  217. // increase index and maybe rotate
  218. size := in.size
  219. if idx++; idx >= size {
  220. idx -= size
  221. }
  222. }
  223. // free i inflights and set new start index
  224. in.count -= i
  225. in.start = idx
  226. if in.count == 0 {
  227. // inflights is empty, reset the start index so that we don't grow the
  228. // buffer unnecessarily.
  229. in.start = 0
  230. }
  231. }
  232. func (in *inflights) freeFirstOne() { in.freeTo(in.buffer[in.start]) }
  233. // full returns true if the inflights is full.
  234. func (in *inflights) full() bool {
  235. return in.count == in.size
  236. }
  237. // resets frees all inflights.
  238. func (in *inflights) reset() {
  239. in.count = 0
  240. in.start = 0
  241. }