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- // Copyright 2015 The etcd Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "math/rand"
- "time"
- )
- const (
- snapshotCount = 10000
- slowNetworkLatency = 500 // 500 millisecond
- randomVariation = 50
- // Wait more when it recovers from slow network, because network layer
- // needs extra time to propagate traffic control (tc command) change.
- // Otherwise, we get different hash values from the previous revision.
- // For more detail, please see https://github.com/coreos/etcd/issues/5121.
- waitRecover = 5 * time.Second
- )
- type failure interface {
- // Inject injeccts the failure into the testing cluster at the given
- // round. When calling the function, the cluster should be in health.
- Inject(c *cluster, round int) error
- // Recover recovers the injected failure caused by the injection of the
- // given round and wait for the recovery of the testing cluster.
- Recover(c *cluster, round int) error
- // Desc returns a description of the failure
- Desc() string
- }
- type description string
- func (d description) Desc() string { return string(d) }
- type failureKillAll struct {
- description
- }
- func newFailureKillAll() *failureKillAll {
- return &failureKillAll{
- description: "kill all members",
- }
- }
- func (f *failureKillAll) Inject(c *cluster, round int) error {
- for _, a := range c.Agents {
- if err := a.Stop(); err != nil {
- return err
- }
- }
- return nil
- }
- func (f *failureKillAll) Recover(c *cluster, round int) error {
- for _, a := range c.Agents {
- if _, err := a.Restart(); err != nil {
- return err
- }
- }
- return c.WaitHealth()
- }
- type failureKillMajority struct {
- description
- }
- func newFailureKillMajority() *failureKillMajority {
- return &failureKillMajority{
- description: "kill majority of the cluster",
- }
- }
- func (f *failureKillMajority) Inject(c *cluster, round int) error {
- for i := range getToKillMap(c.Size, round) {
- if err := c.Agents[i].Stop(); err != nil {
- return err
- }
- }
- return nil
- }
- func (f *failureKillMajority) Recover(c *cluster, round int) error {
- for i := range getToKillMap(c.Size, round) {
- if _, err := c.Agents[i].Restart(); err != nil {
- return err
- }
- }
- return c.WaitHealth()
- }
- func getToKillMap(size int, seed int) map[int]bool {
- m := make(map[int]bool)
- r := rand.New(rand.NewSource(int64(seed)))
- majority := size/2 + 1
- for {
- m[r.Intn(size)] = true
- if len(m) >= majority {
- return m
- }
- }
- }
- type failureKillOne struct {
- description
- }
- func newFailureKillOne() *failureKillOne {
- return &failureKillOne{
- description: "kill one random member",
- }
- }
- func (f *failureKillOne) Inject(c *cluster, round int) error {
- i := round % c.Size
- return c.Agents[i].Stop()
- }
- func (f *failureKillOne) Recover(c *cluster, round int) error {
- i := round % c.Size
- if _, err := c.Agents[i].Restart(); err != nil {
- return err
- }
- return c.WaitHealth()
- }
- type failureKillLeader struct {
- description
- idx int
- }
- func newFailureKillLeader() *failureKillLeader {
- return &failureKillLeader{
- description: "kill leader member",
- }
- }
- func (f *failureKillLeader) Inject(c *cluster, round int) error {
- idx, err := c.GetLeader()
- if err != nil {
- return err
- }
- f.idx = idx
- return c.Agents[idx].Stop()
- }
- func (f *failureKillLeader) Recover(c *cluster, round int) error {
- if _, err := c.Agents[f.idx].Restart(); err != nil {
- return err
- }
- return c.WaitHealth()
- }
- // failureKillOneForLongTime kills one member for long time, and restart
- // after a snapshot is required.
- type failureKillOneForLongTime struct {
- description
- }
- func newFailureKillOneForLongTime() *failureKillOneForLongTime {
- return &failureKillOneForLongTime{
- description: "kill one member for long time and expect it to recover from incoming snapshot",
- }
- }
- func (f *failureKillOneForLongTime) Inject(c *cluster, round int) error {
- i := round % c.Size
- if err := c.Agents[i].Stop(); err != nil {
- return err
- }
- if c.Size >= 3 {
- start, _ := c.Report()
- var end int
- // Normal healthy cluster could accept 1000req/s at least.
- // Give it 3-times time to create a new snapshot.
- retry := snapshotCount / 1000 * 3
- for j := 0; j < retry; j++ {
- end, _ = c.Report()
- // If the number of proposals committed is bigger than snapshot count,
- // a new snapshot should have been created.
- if end-start > snapshotCount {
- return nil
- }
- time.Sleep(time.Second)
- }
- return fmt.Errorf("cluster too slow: only commit %d requests in %ds", end-start, retry)
- }
- return nil
- }
- func (f *failureKillOneForLongTime) Recover(c *cluster, round int) error {
- i := round % c.Size
- if _, err := c.Agents[i].Restart(); err != nil {
- return err
- }
- return c.WaitHealth()
- }
- // failureKillLeaderForLongTime kills the leader for long time, and restart
- // after a snapshot is required.
- type failureKillLeaderForLongTime struct {
- description
- idx int
- }
- func newFailureKillLeaderForLongTime() *failureKillLeaderForLongTime {
- return &failureKillLeaderForLongTime{
- description: "kill the leader for long time and expect it to recover from incoming snapshot",
- }
- }
- func (f *failureKillLeaderForLongTime) Inject(c *cluster, round int) error {
- idx, err := c.GetLeader()
- if err != nil {
- return err
- }
- f.idx = idx
- if err := c.Agents[idx].Stop(); err != nil {
- return err
- }
- if c.Size >= 3 {
- start, _ := c.Report()
- var end int
- retry := snapshotCount / 1000 * 3
- for j := 0; j < retry; j++ {
- end, _ = c.Report()
- if end-start > snapshotCount {
- return nil
- }
- time.Sleep(time.Second)
- }
- return fmt.Errorf("cluster too slow: only commit %d requests in %ds", end-start, retry)
- }
- return nil
- }
- func (f *failureKillLeaderForLongTime) Recover(c *cluster, round int) error {
- if _, err := c.Agents[f.idx].Restart(); err != nil {
- return err
- }
- return c.WaitHealth()
- }
- type failureIsolate struct {
- description
- }
- func newFailureIsolate() *failureIsolate {
- return &failureIsolate{
- description: "isolate one member",
- }
- }
- func (f *failureIsolate) Inject(c *cluster, round int) error {
- i := round % c.Size
- return c.Agents[i].DropPort(peerURLPort)
- }
- func (f *failureIsolate) Recover(c *cluster, round int) error {
- i := round % c.Size
- if err := c.Agents[i].RecoverPort(peerURLPort); err != nil {
- return err
- }
- return c.WaitHealth()
- }
- type failureIsolateAll struct {
- description
- }
- func newFailureIsolateAll() *failureIsolateAll {
- return &failureIsolateAll{
- description: "isolate all members",
- }
- }
- func (f *failureIsolateAll) Inject(c *cluster, round int) error {
- for _, a := range c.Agents {
- if err := a.DropPort(peerURLPort); err != nil {
- return err
- }
- }
- return nil
- }
- func (f *failureIsolateAll) Recover(c *cluster, round int) error {
- for _, a := range c.Agents {
- if err := a.RecoverPort(peerURLPort); err != nil {
- return err
- }
- }
- return c.WaitHealth()
- }
- type failureSlowNetworkOneMember struct {
- description
- }
- func newFailureSlowNetworkOneMember() *failureSlowNetworkOneMember {
- desc := fmt.Sprintf("slow down one member's network by adding %d ms latency", slowNetworkLatency)
- return &failureSlowNetworkOneMember{
- description: description(desc),
- }
- }
- func (f *failureSlowNetworkOneMember) Inject(c *cluster, round int) error {
- i := round % c.Size
- if err := c.Agents[i].SetLatency(slowNetworkLatency, randomVariation); err != nil {
- c.Agents[i].RemoveLatency() // roll back
- return err
- }
- return nil
- }
- func (f *failureSlowNetworkOneMember) Recover(c *cluster, round int) error {
- i := round % c.Size
- if err := c.Agents[i].RemoveLatency(); err != nil {
- return err
- }
- time.Sleep(waitRecover)
- return c.WaitHealth()
- }
- type failureSlowNetworkLeader struct {
- description
- idx int
- }
- func newFailureSlowNetworkLeader() *failureSlowNetworkLeader {
- desc := fmt.Sprintf("slow down leader's network by adding %d ms latency", slowNetworkLatency)
- return &failureSlowNetworkLeader{
- description: description(desc),
- }
- }
- func (f *failureSlowNetworkLeader) Inject(c *cluster, round int) error {
- idx, err := c.GetLeader()
- if err != nil {
- return err
- }
- f.idx = idx
- if err := c.Agents[idx].SetLatency(slowNetworkLatency, randomVariation); err != nil {
- c.Agents[idx].RemoveLatency() // roll back
- return err
- }
- return nil
- }
- func (f *failureSlowNetworkLeader) Recover(c *cluster, round int) error {
- if err := c.Agents[f.idx].RemoveLatency(); err != nil {
- return err
- }
- time.Sleep(waitRecover)
- return c.WaitHealth()
- }
- type failureSlowNetworkAll struct {
- description
- }
- func newFailureSlowNetworkAll() *failureSlowNetworkAll {
- return &failureSlowNetworkAll{
- description: "slow down all members' network",
- }
- }
- func (f *failureSlowNetworkAll) Inject(c *cluster, round int) error {
- for i, a := range c.Agents {
- if err := a.SetLatency(slowNetworkLatency, randomVariation); err != nil {
- for j := 0; j < i; j++ { // roll back
- c.Agents[j].RemoveLatency()
- }
- return err
- }
- }
- return nil
- }
- func (f *failureSlowNetworkAll) Recover(c *cluster, round int) error {
- for _, a := range c.Agents {
- if err := a.RemoveLatency(); err != nil {
- return err
- }
- }
- time.Sleep(waitRecover)
- return c.WaitHealth()
- }
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