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- package pflag
- import (
- "fmt"
- "strconv"
- )
- // -- uint16 value
- type uint32Value uint32
- func newUint32Value(val uint32, p *uint32) *uint32Value {
- *p = val
- return (*uint32Value)(p)
- }
- func (i *uint32Value) String() string { return fmt.Sprintf("%d", *i) }
- func (i *uint32Value) Set(s string) error {
- v, err := strconv.ParseUint(s, 0, 32)
- *i = uint32Value(v)
- return err
- }
- func (i *uint32Value) Type() string {
- return "uint32"
- }
- func uint32Conv(sval string) (interface{}, error) {
- v, err := strconv.ParseUint(sval, 0, 32)
- if err != nil {
- return 0, err
- }
- return uint32(v), nil
- }
- // GetUint32 return the uint32 value of a flag with the given name
- func (f *FlagSet) GetUint32(name string) (uint32, error) {
- val, err := f.getFlagType(name, "uint32", uint32Conv)
- if err != nil {
- return 0, err
- }
- return val.(uint32), nil
- }
- // Uint32Var defines a uint32 flag with specified name, default value, and usage string.
- // The argument p points to a uint32 variable in which to store the value of the flag.
- func (f *FlagSet) Uint32Var(p *uint32, name string, value uint32, usage string) {
- f.VarP(newUint32Value(value, p), name, "", usage)
- }
- // Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
- func (f *FlagSet) Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
- f.VarP(newUint32Value(value, p), name, shorthand, usage)
- }
- // Uint32Var defines a uint32 flag with specified name, default value, and usage string.
- // The argument p points to a uint32 variable in which to store the value of the flag.
- func Uint32Var(p *uint32, name string, value uint32, usage string) {
- CommandLine.VarP(newUint32Value(value, p), name, "", usage)
- }
- // Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
- func Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
- CommandLine.VarP(newUint32Value(value, p), name, shorthand, usage)
- }
- // Uint32 defines a uint32 flag with specified name, default value, and usage string.
- // The return value is the address of a uint32 variable that stores the value of the flag.
- func (f *FlagSet) Uint32(name string, value uint32, usage string) *uint32 {
- p := new(uint32)
- f.Uint32VarP(p, name, "", value, usage)
- return p
- }
- // Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
- func (f *FlagSet) Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
- p := new(uint32)
- f.Uint32VarP(p, name, shorthand, value, usage)
- return p
- }
- // Uint32 defines a uint32 flag with specified name, default value, and usage string.
- // The return value is the address of a uint32 variable that stores the value of the flag.
- func Uint32(name string, value uint32, usage string) *uint32 {
- return CommandLine.Uint32P(name, "", value, usage)
- }
- // Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
- func Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
- return CommandLine.Uint32P(name, shorthand, value, usage)
- }
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