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- // +build windows
- package fileutil
- import (
- "errors"
- "os"
- )
- var (
- ErrLocked = errors.New("file already locked")
- )
- type Lock interface {
- Name() string
- TryLock() error
- Lock() error
- Unlock() error
- Destroy() error
- }
- type lock struct {
- fd int
- file *os.File
- }
- func (l *lock) Name() string {
- return l.file.Name()
- }
- // TryLock acquires exclusivity on the lock without blocking
- func (l *lock) TryLock() error {
- return nil
- }
- // Lock acquires exclusivity on the lock without blocking
- func (l *lock) Lock() error {
- return nil
- }
- // Unlock unlocks the lock
- func (l *lock) Unlock() error {
- return nil
- }
- func (l *lock) Destroy() error {
- return l.file.Close()
- }
- func NewLock(file string) (Lock, error) {
- f, err := os.Open(file)
- if err != nil {
- return nil, err
- }
- l := &lock{int(f.Fd()), f}
- return l, nil
- }
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