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- // Copyright 2015 CoreOS, Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package raft
- import "fmt"
- const (
- ProgressStateProbe ProgressStateType = iota
- ProgressStateReplicate
- ProgressStateSnapshot
- )
- type ProgressStateType uint64
- var prstmap = [...]string{
- "ProgressStateProbe",
- "ProgressStateReplicate",
- "ProgressStateSnapshot",
- }
- func (st ProgressStateType) String() string { return prstmap[uint64(st)] }
- // Progress represents a follower’s progress in the view of the leader. Leader maintains
- // progresses of all followers, and sends entries to the follower based on its progress.
- type Progress struct {
- Match, Next uint64
- // When in ProgressStateProbe, leader sends at most one replication message
- // per heartbeat interval. It also probes actual progress of the follower.
- //
- // When in ProgressStateReplicate, leader optimistically increases next
- // to the latest entry sent after sending replication message. This is
- // an optimized state for fast replicating log entries to the follower.
- //
- // When in ProgressStateSnapshot, leader should have sent out snapshot
- // before and stops sending any replication message.
- State ProgressStateType
- // Paused is used in ProgressStateProbe.
- // When Paused is true, raft should pause sending replication message to this peer.
- Paused bool
- // PendingSnapshot is used in ProgressStateSnapshot.
- // If there is a pending snapshot, the pendingSnapshot will be set to the
- // index of the snapshot. If pendingSnapshot is set, the replication process of
- // this Progress will be paused. raft will not resend snapshot until the pending one
- // is reported to be failed.
- PendingSnapshot uint64
- }
- func (pr *Progress) resetState(state ProgressStateType) {
- pr.Paused = false
- pr.PendingSnapshot = 0
- pr.State = state
- }
- func (pr *Progress) becomeProbe() {
- // If the original state is ProgressStateSnapshot, progress knows that
- // the pending snapshot has been sent to this peer successfully, then
- // probes from pendingSnapshot + 1.
- if pr.State == ProgressStateSnapshot {
- pendingSnapshot := pr.PendingSnapshot
- pr.resetState(ProgressStateProbe)
- pr.Next = max(pr.Match+1, pendingSnapshot+1)
- } else {
- pr.resetState(ProgressStateProbe)
- pr.Next = pr.Match + 1
- }
- }
- func (pr *Progress) becomeReplicate() {
- pr.resetState(ProgressStateReplicate)
- pr.Next = pr.Match + 1
- }
- func (pr *Progress) becomeSnapshot(snapshoti uint64) {
- pr.resetState(ProgressStateSnapshot)
- pr.PendingSnapshot = snapshoti
- }
- // maybeUpdate returns false if the given n index comes from an outdated message.
- // Otherwise it updates the progress and returns true.
- func (pr *Progress) maybeUpdate(n uint64) bool {
- var updated bool
- if pr.Match < n {
- pr.Match = n
- updated = true
- pr.resume()
- }
- if pr.Next < n+1 {
- pr.Next = n + 1
- }
- return updated
- }
- func (pr *Progress) optimisticUpdate(n uint64) { pr.Next = n + 1 }
- // maybeDecrTo returns false if the given to index comes from an out of order message.
- // Otherwise it decreases the progress next index to min(rejected, last) and returns true.
- func (pr *Progress) maybeDecrTo(rejected, last uint64) bool {
- if pr.State == ProgressStateReplicate {
- // the rejection must be stale if the progress has matched and "rejected"
- // is smaller than "match".
- if rejected <= pr.Match {
- return false
- }
- // directly decrease next to match + 1
- pr.Next = pr.Match + 1
- return true
- }
- // the rejection must be stale if "rejected" does not match next - 1
- if pr.Next-1 != rejected {
- return false
- }
- if pr.Next = min(rejected, last+1); pr.Next < 1 {
- pr.Next = 1
- }
- pr.resume()
- return true
- }
- func (pr *Progress) pause() { pr.Paused = true }
- func (pr *Progress) resume() { pr.Paused = false }
- // isPaused returns whether progress stops sending message.
- func (pr *Progress) isPaused() bool {
- return pr.State == ProgressStateProbe && pr.Paused || pr.State == ProgressStateSnapshot
- }
- func (pr *Progress) snapshotFailure() { pr.PendingSnapshot = 0 }
- // maybeSnapshotAbort unsets pendingSnapshot if Match is equal or higher than
- // the pendingSnapshot
- func (pr *Progress) maybeSnapshotAbort() bool {
- return pr.State == ProgressStateSnapshot && pr.Match >= pr.PendingSnapshot
- }
- func (pr *Progress) String() string {
- return fmt.Sprintf("next = %d, match = %d, state = %s, waiting = %v, pendingSnapshot = %d", pr.Next, pr.Match, pr.State, pr.isPaused(), pr.PendingSnapshot)
- }
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