|
|
@@ -81,6 +81,10 @@ no messages be sent until after the latest HardState has been persisted to disk,
|
|
|
and all Entries written by any previous Ready batch (Messages may be sent while
|
|
|
entries from the same batch are being persisted). If any Message has type MsgSnap,
|
|
|
call Node.ReportSnapshot() after it has been sent (these messages may be large).
|
|
|
+Note: Marshalling messages is not thread-safe; it is important that you
|
|
|
+make sure that no new entries are persisted while marshalling.
|
|
|
+The easiest way to achieve this is to serialise the messages directly inside
|
|
|
+your main raft loop.
|
|
|
|
|
|
3. Apply Snapshot (if any) and CommittedEntries to the state machine.
|
|
|
If any committed Entry has Type EntryConfChange, call Node.ApplyConfChange()
|