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raft: return empty status if node is stopped

If the node is stopped, then Status can hang forever because there is no
event loop to answer. So, just return empty status to avoid deadlocks.

Fix #6855

Signed-off-by: Alexander Morozov <lk4d4math@gmail.com>
Alexander Morozov %!s(int64=9) %!d(string=hai) anos
pai
achega
7afc490c95
Modificáronse 1 ficheiros con 6 adicións e 2 borrados
  1. 6 2
      raft/node.go

+ 6 - 2
raft/node.go

@@ -462,8 +462,12 @@ func (n *node) ApplyConfChange(cc pb.ConfChange) *pb.ConfState {
 
 func (n *node) Status() Status {
 	c := make(chan Status)
-	n.status <- c
-	return <-c
+	select {
+	case n.status <- c:
+		return <-c
+	case <-n.done:
+		return Status{}
+	}
 }
 
 func (n *node) ReportUnreachable(id uint64) {