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@@ -112,7 +112,8 @@ type Node interface {
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Tick()
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Tick()
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// Campaign causes the Node to transition to candidate state and start campaigning to become leader.
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// Campaign causes the Node to transition to candidate state and start campaigning to become leader.
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Campaign(ctx context.Context) error
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Campaign(ctx context.Context) error
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- // Propose proposes that data be appended to the log.
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+ // Propose proposes that data be appended to the log. Note that proposals can be lost without
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+ // notice, therefore it is user's job to ensure proposal retries.
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Propose(ctx context.Context, data []byte) error
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Propose(ctx context.Context, data []byte) error
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// ProposeConfChange proposes config change.
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// ProposeConfChange proposes config change.
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// At most one ConfChange can be in the process of going through consensus.
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// At most one ConfChange can be in the process of going through consensus.
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@@ -157,7 +158,16 @@ type Node interface {
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Status() Status
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Status() Status
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// ReportUnreachable reports the given node is not reachable for the last send.
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// ReportUnreachable reports the given node is not reachable for the last send.
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ReportUnreachable(id uint64)
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ReportUnreachable(id uint64)
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- // ReportSnapshot reports the status of the sent snapshot.
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+ // ReportSnapshot reports the status of the sent snapshot. The id is the raft ID of the follower
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+ // who is meant to receive the snapshot, and the status is SnapshotFinish or SnapshotFailure.
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+ // Calling ReportSnapshot with SnapshotFinish is a no-op. But, any failure in applying a
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+ // snapshot (for e.g., while streaming it from leader to follower), should be reported to the
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+ // leader with SnapshotFailure. When leader sends a snapshot to a follower, it pauses any raft
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+ // log probes until the follower can apply the snapshot and advance its state. If the follower
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+ // can't do that, for e.g., due to a crash, it could end up in a limbo, never getting any
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+ // updates from the leader. Therefore, it is crucial that the application ensures that any
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+ // failure in snapshot sending is caught and reported back to the leader; so it can resume raft
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+ // log probing in the follower.
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ReportSnapshot(id uint64, status SnapshotStatus)
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ReportSnapshot(id uint64, status SnapshotStatus)
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// Stop performs any necessary termination of the Node.
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// Stop performs any necessary termination of the Node.
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Stop()
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Stop()
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