audio.go 5.2 KB

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  1. // Copyright 2011 Dmitry Chestnykh. All rights reserved.
  2. // Use of this source code is governed by a MIT-style
  3. // license that can be found in the LICENSE file.
  4. package captcha
  5. import (
  6. "bytes"
  7. "encoding/binary"
  8. "io"
  9. "math"
  10. "math/rand"
  11. )
  12. const sampleRate = 8000 // Hz
  13. var (
  14. endingBeepSound []byte
  15. )
  16. func init() {
  17. endingBeepSound = changeSpeed(beepSound, 1.4)
  18. }
  19. type Audio struct {
  20. body *bytes.Buffer
  21. digitSounds [][]byte
  22. }
  23. // NewImage returns a new audio captcha with the given digits, where each digit
  24. // must be in range 0-9. Digits are pronounced in the given language. If there
  25. // are no sounds for the given language, English is used.
  26. //
  27. // Possible values for lang are "en", "ru", "zh".
  28. func NewAudio(digits []byte, lang string) *Audio {
  29. a := new(Audio)
  30. if sounds, ok := digitSounds[lang]; ok {
  31. a.digitSounds = sounds
  32. } else {
  33. a.digitSounds = digitSounds["en"]
  34. }
  35. numsnd := make([][]byte, len(digits))
  36. nsdur := 0
  37. for i, n := range digits {
  38. snd := a.randomizedDigitSound(n)
  39. nsdur += len(snd)
  40. numsnd[i] = snd
  41. }
  42. // Random intervals between digits (including beginning).
  43. intervals := make([]int, len(digits)+1)
  44. intdur := 0
  45. for i := range intervals {
  46. dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds
  47. intdur += dur
  48. intervals[i] = dur
  49. }
  50. // Generate background sound.
  51. bg := a.makeBackgroundSound(a.longestDigitSndLen()*len(digits) + intdur)
  52. // Create buffer and write audio to it.
  53. sil := makeSilence(sampleRate / 5)
  54. bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
  55. a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
  56. // Write prelude, three beeps.
  57. a.body.Write(beepSound)
  58. a.body.Write(sil)
  59. a.body.Write(beepSound)
  60. a.body.Write(sil)
  61. a.body.Write(beepSound)
  62. // Write digits.
  63. pos := intervals[0]
  64. for i, v := range numsnd {
  65. mixSound(bg[pos:], v)
  66. pos += len(v) + intervals[i+1]
  67. }
  68. a.body.Write(bg)
  69. // Write ending (one beep).
  70. a.body.Write(endingBeepSound)
  71. return a
  72. }
  73. // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
  74. // returns the number of bytes written and an error if any.
  75. func (a *Audio) WriteTo(w io.Writer) (n int64, err error) {
  76. // Calculate padded length of PCM chunk data.
  77. bodyLen := uint32(a.body.Len())
  78. paddedBodyLen := bodyLen
  79. if bodyLen%2 != 0 {
  80. paddedBodyLen++
  81. }
  82. totalLen := uint32(len(waveHeader)) - 4 + paddedBodyLen
  83. // Header.
  84. header := make([]byte, len(waveHeader)+4) // includes 4 bytes for chunk size
  85. copy(header, waveHeader)
  86. // Put the length of whole RIFF chunk.
  87. binary.LittleEndian.PutUint32(header[4:], totalLen)
  88. // Put the length of WAVE chunk.
  89. binary.LittleEndian.PutUint32(header[len(waveHeader):], bodyLen)
  90. // Write header.
  91. nn, err := w.Write(header)
  92. n = int64(nn)
  93. if err != nil {
  94. return
  95. }
  96. // Write data.
  97. n, err = a.body.WriteTo(w)
  98. n += int64(nn)
  99. if err != nil {
  100. return
  101. }
  102. // Pad byte if chunk length is odd.
  103. // (As header has even length, we can check if n is odd, not chunk).
  104. if bodyLen != paddedBodyLen {
  105. w.Write([]byte{0})
  106. n++
  107. }
  108. return
  109. }
  110. // EncodedLen returns the length of WAV-encoded audio captcha.
  111. func (a *Audio) EncodedLen() int {
  112. return len(waveHeader) + 4 + a.body.Len()
  113. }
  114. func (a *Audio) makeBackgroundSound(length int) []byte {
  115. b := makeWhiteNoise(length, 4)
  116. for i := 0; i < length/(sampleRate/10); i++ {
  117. snd := reversedSound(a.digitSounds[rand.Intn(10)])
  118. snd = changeSpeed(snd, rndf(0.8, 1.4))
  119. place := rand.Intn(len(b) - len(snd))
  120. setSoundLevel(snd, rndf(0.2, 0.5))
  121. mixSound(b[place:], snd)
  122. }
  123. return b
  124. }
  125. func (a *Audio) randomizedDigitSound(n byte) []byte {
  126. s := randomSpeed(a.digitSounds[n])
  127. setSoundLevel(s, rndf(0.75, 1.2))
  128. return s
  129. }
  130. func (a *Audio) longestDigitSndLen() int {
  131. n := 0
  132. for _, v := range a.digitSounds {
  133. if n < len(v) {
  134. n = len(v)
  135. }
  136. }
  137. return n
  138. }
  139. // mixSound mixes src into dst. Dst must have length equal to or greater than
  140. // src length.
  141. func mixSound(dst, src []byte) {
  142. for i, v := range src {
  143. av := int(v)
  144. bv := int(dst[i])
  145. if av < 128 && bv < 128 {
  146. dst[i] = byte(av * bv / 128)
  147. } else {
  148. dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
  149. }
  150. }
  151. }
  152. func setSoundLevel(a []byte, level float64) {
  153. for i, v := range a {
  154. av := float64(v)
  155. switch {
  156. case av > 128:
  157. if av = (av-128)*level + 128; av < 128 {
  158. av = 128
  159. }
  160. case av < 128:
  161. if av = 128 - (128-av)*level; av > 128 {
  162. av = 128
  163. }
  164. default:
  165. continue
  166. }
  167. a[i] = byte(av)
  168. }
  169. }
  170. // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
  171. // changed to the given value that must be in range [0, x].
  172. func changeSpeed(a []byte, speed float64) []byte {
  173. b := make([]byte, int(math.Floor(float64(len(a))*speed)))
  174. var p float64
  175. for _, v := range a {
  176. for i := int(p); i < int(p+speed); i++ {
  177. b[i] = v
  178. }
  179. p += speed
  180. }
  181. return b
  182. }
  183. func randomSpeed(a []byte) []byte {
  184. pitch := rndf(0.9, 1.2)
  185. return changeSpeed(a, pitch)
  186. }
  187. func makeSilence(length int) []byte {
  188. b := make([]byte, length)
  189. for i := range b {
  190. b[i] = 128
  191. }
  192. return b
  193. }
  194. func makeWhiteNoise(length int, level uint8) []byte {
  195. noise := randomBytes(length)
  196. adj := 128 - level/2
  197. for i, v := range noise {
  198. v %= level
  199. v += adj
  200. noise[i] = v
  201. }
  202. return noise
  203. }
  204. func reversedSound(a []byte) []byte {
  205. n := len(a)
  206. b := make([]byte, n)
  207. for i, v := range a {
  208. b[n-1-i] = v
  209. }
  210. return b
  211. }