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- // Copyright 2011-2014 Dmitry Chestnykh. All rights reserved.
- // Use of this source code is governed by a MIT-style
- // license that can be found in the LICENSE file.
- package captcha
- import (
- "bytes"
- "encoding/binary"
- "io"
- "math"
- )
- const sampleRate = 8000 // Hz
- var endingBeepSound []byte
- func init() {
- endingBeepSound = changeSpeed(beepSound, 1.4)
- }
- type Audio struct {
- body *bytes.Buffer
- digitSounds [][]byte
- rng siprng
- }
- // NewAudio returns a new audio captcha with the given digits, where each digit
- // must be in range 0-9. Digits are pronounced in the given language. If there
- // are no sounds for the given language, English is used.
- //
- // Possible values for lang are "en", "ja", "ru", "zh".
- func NewAudio(id string, digits []byte, lang string) *Audio {
- a := new(Audio)
- // Initialize PRNG.
- a.rng.Seed(deriveSeed(audioSeedPurpose, id, digits))
- if sounds, ok := digitSounds[lang]; ok {
- a.digitSounds = sounds
- } else {
- a.digitSounds = digitSounds["en"]
- }
- numsnd := make([][]byte, len(digits))
- nsdur := 0
- for i, n := range digits {
- snd := a.randomizedDigitSound(n)
- nsdur += len(snd)
- numsnd[i] = snd
- }
- // Random intervals between digits (including beginning).
- intervals := make([]int, len(digits)+1)
- intdur := 0
- for i := range intervals {
- dur := a.rng.Int(sampleRate, sampleRate*3) // 1 to 3 seconds
- intdur += dur
- intervals[i] = dur
- }
- // Generate background sound.
- bg := a.makeBackgroundSound(a.longestDigitSndLen()*len(digits) + intdur)
- // Create buffer and write audio to it.
- sil := makeSilence(sampleRate / 5)
- bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
- a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
- // Write prelude, three beeps.
- a.body.Write(beepSound)
- a.body.Write(sil)
- a.body.Write(beepSound)
- a.body.Write(sil)
- a.body.Write(beepSound)
- // Write digits.
- pos := intervals[0]
- for i, v := range numsnd {
- mixSound(bg[pos:], v)
- pos += len(v) + intervals[i+1]
- }
- a.body.Write(bg)
- // Write ending (one beep).
- a.body.Write(endingBeepSound)
- return a
- }
- // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
- // returns the number of bytes written and an error if any.
- func (a *Audio) WriteTo(w io.Writer) (n int64, err error) {
- // Calculate padded length of PCM chunk data.
- bodyLen := uint32(a.body.Len())
- paddedBodyLen := bodyLen
- if bodyLen%2 != 0 {
- paddedBodyLen++
- }
- totalLen := uint32(len(waveHeader)) - 4 + paddedBodyLen
- // Header.
- header := make([]byte, len(waveHeader)+4) // includes 4 bytes for chunk size
- copy(header, waveHeader)
- // Put the length of whole RIFF chunk.
- binary.LittleEndian.PutUint32(header[4:], totalLen)
- // Put the length of WAVE chunk.
- binary.LittleEndian.PutUint32(header[len(waveHeader):], bodyLen)
- // Write header.
- nn, err := w.Write(header)
- n = int64(nn)
- if err != nil {
- return
- }
- // Write data.
- n, err = a.body.WriteTo(w)
- n += int64(nn)
- if err != nil {
- return
- }
- // Pad byte if chunk length is odd.
- // (As header has even length, we can check if n is odd, not chunk).
- if bodyLen != paddedBodyLen {
- w.Write([]byte{0})
- n++
- }
- return
- }
- // EncodedLen returns the length of WAV-encoded audio captcha.
- func (a *Audio) EncodedLen() int {
- return len(waveHeader) + 4 + a.body.Len()
- }
- func (a *Audio) makeBackgroundSound(length int) []byte {
- b := a.makeWhiteNoise(length, 4)
- for i := 0; i < length/(sampleRate/10); i++ {
- snd := reversedSound(a.digitSounds[a.rng.Intn(10)])
- snd = changeSpeed(snd, a.rng.Float(0.8, 1.4))
- place := a.rng.Intn(len(b) - len(snd))
- setSoundLevel(snd, a.rng.Float(0.2, 0.5))
- mixSound(b[place:], snd)
- }
- return b
- }
- func (a *Audio) randomizedDigitSound(n byte) []byte {
- s := a.randomSpeed(a.digitSounds[n])
- setSoundLevel(s, a.rng.Float(0.75, 1.2))
- return s
- }
- func (a *Audio) longestDigitSndLen() int {
- n := 0
- for _, v := range a.digitSounds {
- if n < len(v) {
- n = len(v)
- }
- }
- return n
- }
- func (a *Audio) randomSpeed(b []byte) []byte {
- pitch := a.rng.Float(0.9, 1.2)
- return changeSpeed(b, pitch)
- }
- func (a *Audio) makeWhiteNoise(length int, level uint8) []byte {
- noise := a.rng.Bytes(length)
- adj := 128 - level/2
- for i, v := range noise {
- v %= level
- v += adj
- noise[i] = v
- }
- return noise
- }
- // mixSound mixes src into dst. Dst must have length equal to or greater than
- // src length.
- func mixSound(dst, src []byte) {
- for i, v := range src {
- av := int(v)
- bv := int(dst[i])
- if av < 128 && bv < 128 {
- dst[i] = byte(av * bv / 128)
- } else {
- dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
- }
- }
- }
- func setSoundLevel(a []byte, level float64) {
- for i, v := range a {
- av := float64(v)
- switch {
- case av > 128:
- if av = (av-128)*level + 128; av < 128 {
- av = 128
- }
- case av < 128:
- if av = 128 - (128-av)*level; av > 128 {
- av = 128
- }
- default:
- continue
- }
- a[i] = byte(av)
- }
- }
- // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
- // changed to the given value that must be in range [0, x].
- func changeSpeed(a []byte, speed float64) []byte {
- b := make([]byte, int(math.Floor(float64(len(a))*speed)))
- var p float64
- for _, v := range a {
- for i := int(p); i < int(p+speed); i++ {
- b[i] = v
- }
- p += speed
- }
- return b
- }
- func makeSilence(length int) []byte {
- b := make([]byte, length)
- for i := range b {
- b[i] = 128
- }
- return b
- }
- func reversedSound(a []byte) []byte {
- n := len(a)
- b := make([]byte, n)
- for i, v := range a {
- b[n-1-i] = v
- }
- return b
- }
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