audio.go 4.8 KB

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  1. package captcha
  2. import (
  3. "bytes"
  4. crand "crypto/rand"
  5. "encoding/binary"
  6. "math"
  7. "os"
  8. "rand"
  9. "io"
  10. )
  11. const sampleRate = 8000 // Hz
  12. var (
  13. longestDigitSndLen int
  14. endingBeepSound []byte
  15. reverseDigitSounds [][]byte
  16. )
  17. func init() {
  18. for _, v := range digitSounds {
  19. if longestDigitSndLen < len(v) {
  20. longestDigitSndLen = len(v)
  21. }
  22. }
  23. endingBeepSound = changeSpeed(beepSound, 1.4)
  24. // Preallocate reversed digit sounds for background noise.
  25. reverseDigitSounds = make([][]byte, len(digitSounds))
  26. for i, v := range digitSounds {
  27. reverseDigitSounds[i] = reversedSound(v)
  28. }
  29. }
  30. // BUG(dchest): [Not our bug] Google Chrome 10 plays unsigned 8-bit PCM WAVE
  31. // audio on Mac with horrible distortions. Issue:
  32. // http://code.google.com/p/chromium/issues/detail?id=70730.
  33. // This has been fixed, and version 12 will play them properly.
  34. type Audio struct {
  35. body *bytes.Buffer
  36. }
  37. // NewImage returns a new audio captcha with the given digits, where each digit
  38. // must be in range 0-9.
  39. func NewAudio(digits []byte) *Audio {
  40. numsnd := make([][]byte, len(digits))
  41. nsdur := 0
  42. for i, n := range digits {
  43. snd := randomizedDigitSound(n)
  44. nsdur += len(snd)
  45. numsnd[i] = snd
  46. }
  47. // Random intervals between digits (including beginning).
  48. intervals := make([]int, len(digits)+1)
  49. intdur := 0
  50. for i := range intervals {
  51. dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds
  52. intdur += dur
  53. intervals[i] = dur
  54. }
  55. // Generate background sound.
  56. bg := makeBackgroundSound(longestDigitSndLen*len(digits) + intdur)
  57. // Create buffer and write audio to it.
  58. a := new(Audio)
  59. sil := makeSilence(sampleRate / 5)
  60. bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
  61. a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
  62. // Write prelude, three beeps.
  63. a.body.Write(beepSound)
  64. a.body.Write(sil)
  65. a.body.Write(beepSound)
  66. a.body.Write(sil)
  67. a.body.Write(beepSound)
  68. // Write digits.
  69. pos := intervals[0]
  70. for i, v := range numsnd {
  71. mixSound(bg[pos:], v)
  72. pos += len(v) + intervals[i+1]
  73. }
  74. a.body.Write(bg)
  75. // Write ending (one beep).
  76. a.body.Write(endingBeepSound)
  77. return a
  78. }
  79. // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
  80. // returns the number of bytes written and an error if any.
  81. func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
  82. nn, err := w.Write(waveHeader)
  83. n = int64(nn)
  84. if err != nil {
  85. return
  86. }
  87. err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len()))
  88. if err != nil {
  89. return
  90. }
  91. nn += 4
  92. n, err = a.body.WriteTo(w)
  93. n += int64(nn)
  94. return
  95. }
  96. // EncodedLen returns the length of WAV-encoded audio captcha.
  97. func (a *Audio) EncodedLen() int {
  98. return len(waveHeader) + 4 + a.body.Len()
  99. }
  100. // mixSound mixes src into dst. Dst must have length equal to or greater than
  101. // src length.
  102. func mixSound(dst, src []byte) {
  103. for i, v := range src {
  104. av := int(v)
  105. bv := int(dst[i])
  106. if av < 128 && bv < 128 {
  107. dst[i] = byte(av * bv / 128)
  108. } else {
  109. dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
  110. }
  111. }
  112. }
  113. func setSoundLevel(a []byte, level float64) {
  114. for i, v := range a {
  115. av := float64(v)
  116. switch {
  117. case av > 128:
  118. if av = (av-128)*level + 128; av < 128 {
  119. av = 128
  120. }
  121. case av < 128:
  122. if av = 128 - (128-av)*level; av > 128 {
  123. av = 128
  124. }
  125. default:
  126. continue
  127. }
  128. a[i] = byte(av)
  129. }
  130. }
  131. // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
  132. // changed to the given value that must be in range [0, x].
  133. func changeSpeed(a []byte, speed float64) []byte {
  134. b := make([]byte, int(math.Floor(float64(len(a))*speed)))
  135. var p float64
  136. for _, v := range a {
  137. for i := int(p); i < int(p+speed); i++ {
  138. b[i] = v
  139. }
  140. p += speed
  141. }
  142. return b
  143. }
  144. // rndf returns a random float64 number in range [from, to].
  145. func rndf(from, to float64) float64 {
  146. return (to-from)*rand.Float64() + from
  147. }
  148. func randomSpeed(a []byte) []byte {
  149. pitch := rndf(0.9, 1.2)
  150. return changeSpeed(a, pitch)
  151. }
  152. func makeSilence(length int) []byte {
  153. b := make([]byte, length)
  154. for i := range b {
  155. b[i] = 128
  156. }
  157. return b
  158. }
  159. func makeWhiteNoise(length int, level uint8) []byte {
  160. noise := make([]byte, length)
  161. if _, err := io.ReadFull(crand.Reader, noise); err != nil {
  162. panic("error reading from random source: " + err.String())
  163. }
  164. adj := 128 - level/2
  165. for i, v := range noise {
  166. v %= level
  167. v += adj
  168. noise[i] = v
  169. }
  170. return noise
  171. }
  172. func reversedSound(a []byte) []byte {
  173. n := len(a)
  174. b := make([]byte, n)
  175. for i, v := range a {
  176. b[n-1-i] = v
  177. }
  178. return b
  179. }
  180. func makeBackgroundSound(length int) []byte {
  181. b := makeWhiteNoise(length, 4)
  182. for i := 0; i < length/(sampleRate/10); i++ {
  183. snd := reverseDigitSounds[rand.Intn(10)]
  184. snd = changeSpeed(snd, rndf(0.8, 1.4))
  185. place := rand.Intn(len(b) - len(snd))
  186. setSoundLevel(snd, rndf(0.2, 0.3))
  187. mixSound(b[place:], snd)
  188. }
  189. return b
  190. }
  191. func randomizedDigitSound(n byte) []byte {
  192. s := randomSpeed(digitSounds[n])
  193. setSoundLevel(s, rndf(0.7, 1.3))
  194. return s
  195. }