audio.go 5.2 KB

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  1. package captcha
  2. import (
  3. "bytes"
  4. "encoding/binary"
  5. "math"
  6. "os"
  7. "rand"
  8. "io"
  9. )
  10. const sampleRate = 8000 // Hz
  11. var (
  12. longestDigitSndLen int
  13. endingBeepSound []byte
  14. reverseDigitSounds [][]byte
  15. )
  16. func init() {
  17. for _, v := range digitSounds {
  18. if longestDigitSndLen < len(v) {
  19. longestDigitSndLen = len(v)
  20. }
  21. }
  22. endingBeepSound = changeSpeed(beepSound, 1.4)
  23. // Preallocate reversed digit sounds for background noise.
  24. reverseDigitSounds = make([][]byte, len(digitSounds))
  25. for i, v := range digitSounds {
  26. reverseDigitSounds[i] = reversedSound(v)
  27. }
  28. }
  29. // BUG(dchest): [Not our bug] Google Chrome 10 plays unsigned 8-bit PCM WAVE
  30. // audio on Mac with horrible distortions. Issue:
  31. // http://code.google.com/p/chromium/issues/detail?id=70730.
  32. // This has been fixed, and version 12 will play them properly.
  33. type Audio struct {
  34. body *bytes.Buffer
  35. }
  36. // NewImage returns a new audio captcha with the given digits, where each digit
  37. // must be in range 0-9.
  38. func NewAudio(digits []byte) *Audio {
  39. numsnd := make([][]byte, len(digits))
  40. nsdur := 0
  41. for i, n := range digits {
  42. snd := randomizedDigitSound(n)
  43. nsdur += len(snd)
  44. numsnd[i] = snd
  45. }
  46. // Random intervals between digits (including beginning).
  47. intervals := make([]int, len(digits)+1)
  48. intdur := 0
  49. for i := range intervals {
  50. dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds
  51. intdur += dur
  52. intervals[i] = dur
  53. }
  54. // Generate background sound.
  55. bg := makeBackgroundSound(longestDigitSndLen*len(digits) + intdur)
  56. // Create buffer and write audio to it.
  57. a := new(Audio)
  58. sil := makeSilence(sampleRate / 5)
  59. bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
  60. a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
  61. // Write prelude, three beeps.
  62. a.body.Write(beepSound)
  63. a.body.Write(sil)
  64. a.body.Write(beepSound)
  65. a.body.Write(sil)
  66. a.body.Write(beepSound)
  67. // Write digits.
  68. pos := intervals[0]
  69. for i, v := range numsnd {
  70. mixSound(bg[pos:], v)
  71. pos += len(v) + intervals[i+1]
  72. }
  73. a.body.Write(bg)
  74. // Write ending (one beep).
  75. a.body.Write(endingBeepSound)
  76. return a
  77. }
  78. // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
  79. // returns the number of bytes written and an error if any.
  80. func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
  81. // Calculate padded length of PCM chunk data.
  82. bodyLen := uint32(a.body.Len())
  83. paddedBodyLen := bodyLen
  84. if bodyLen % 2 != 0 {
  85. paddedBodyLen++
  86. }
  87. totalLen := uint32(len(waveHeader)) - 4 + paddedBodyLen
  88. // Header.
  89. header := make([]byte, len(waveHeader) + 4) // includes 4 bytes for chunk size
  90. copy(header, waveHeader)
  91. // Put the length of whole RIFF chunk.
  92. binary.LittleEndian.PutUint32(header[4:], totalLen)
  93. // Put the length of WAVE chunk.
  94. binary.LittleEndian.PutUint32(header[len(waveHeader):], bodyLen)
  95. // Write header.
  96. nn, err := w.Write(header)
  97. n = int64(nn)
  98. if err != nil {
  99. return
  100. }
  101. // Write data.
  102. n, err = a.body.WriteTo(w)
  103. n += int64(nn)
  104. if err != nil {
  105. return
  106. }
  107. // Pad byte if chunk length is odd.
  108. // (As header has even length, we can check if n is odd, not chunk).
  109. if bodyLen != paddedBodyLen {
  110. w.Write([]byte{0})
  111. n++
  112. }
  113. return
  114. }
  115. // EncodedLen returns the length of WAV-encoded audio captcha.
  116. func (a *Audio) EncodedLen() int {
  117. return len(waveHeader) + 4 + a.body.Len()
  118. }
  119. // mixSound mixes src into dst. Dst must have length equal to or greater than
  120. // src length.
  121. func mixSound(dst, src []byte) {
  122. for i, v := range src {
  123. av := int(v)
  124. bv := int(dst[i])
  125. if av < 128 && bv < 128 {
  126. dst[i] = byte(av * bv / 128)
  127. } else {
  128. dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
  129. }
  130. }
  131. }
  132. func setSoundLevel(a []byte, level float64) {
  133. for i, v := range a {
  134. av := float64(v)
  135. switch {
  136. case av > 128:
  137. if av = (av-128)*level + 128; av < 128 {
  138. av = 128
  139. }
  140. case av < 128:
  141. if av = 128 - (128-av)*level; av > 128 {
  142. av = 128
  143. }
  144. default:
  145. continue
  146. }
  147. a[i] = byte(av)
  148. }
  149. }
  150. // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
  151. // changed to the given value that must be in range [0, x].
  152. func changeSpeed(a []byte, speed float64) []byte {
  153. b := make([]byte, int(math.Floor(float64(len(a))*speed)))
  154. var p float64
  155. for _, v := range a {
  156. for i := int(p); i < int(p+speed); i++ {
  157. b[i] = v
  158. }
  159. p += speed
  160. }
  161. return b
  162. }
  163. func randomSpeed(a []byte) []byte {
  164. pitch := rndf(0.9, 1.2)
  165. return changeSpeed(a, pitch)
  166. }
  167. func makeSilence(length int) []byte {
  168. b := make([]byte, length)
  169. for i := range b {
  170. b[i] = 128
  171. }
  172. return b
  173. }
  174. func makeWhiteNoise(length int, level uint8) []byte {
  175. noise := randomBytes(length)
  176. adj := 128 - level/2
  177. for i, v := range noise {
  178. v %= level
  179. v += adj
  180. noise[i] = v
  181. }
  182. return noise
  183. }
  184. func reversedSound(a []byte) []byte {
  185. n := len(a)
  186. b := make([]byte, n)
  187. for i, v := range a {
  188. b[n-1-i] = v
  189. }
  190. return b
  191. }
  192. func makeBackgroundSound(length int) []byte {
  193. b := makeWhiteNoise(length, 4)
  194. for i := 0; i < length/(sampleRate/10); i++ {
  195. snd := reverseDigitSounds[rand.Intn(10)]
  196. snd = changeSpeed(snd, rndf(0.8, 1.4))
  197. place := rand.Intn(len(b) - len(snd))
  198. setSoundLevel(snd, rndf(0.2, 0.3))
  199. mixSound(b[place:], snd)
  200. }
  201. return b
  202. }
  203. func randomizedDigitSound(n byte) []byte {
  204. s := randomSpeed(digitSounds[n])
  205. setSoundLevel(s, rndf(0.7, 1.3))
  206. return s
  207. }