audio.go 4.6 KB

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  1. package captcha
  2. import (
  3. "bytes"
  4. crand "crypto/rand"
  5. "encoding/binary"
  6. "math"
  7. "os"
  8. "rand"
  9. "io"
  10. )
  11. const sampleRate = 8000 // Hz
  12. var (
  13. longestDigitSndLen int
  14. endingBeepSound []byte
  15. )
  16. func init() {
  17. for _, v := range digitSounds {
  18. if longestDigitSndLen < len(v) {
  19. longestDigitSndLen = len(v)
  20. }
  21. }
  22. endingBeepSound = changeSpeed(beepSound, 1.4)
  23. }
  24. // BUG(dchest): [Not our bug] Google Chrome 10 plays unsigned 8-bit PCM WAVE
  25. // audio on Mac with horrible distortions. Issue:
  26. // http://code.google.com/p/chromium/issues/detail?id=70730.
  27. // This has been fixed, and version 12 will play them properly.
  28. type Audio struct {
  29. body *bytes.Buffer
  30. }
  31. // NewImage returns a new audio captcha with the given digits, where each digit
  32. // must be in range 0-9.
  33. func NewAudio(digits []byte) *Audio {
  34. numsnd := make([][]byte, len(digits))
  35. nsdur := 0
  36. for i, n := range digits {
  37. snd := randomizedDigitSound(n)
  38. nsdur += len(snd)
  39. numsnd[i] = snd
  40. }
  41. // Random intervals between digits (including beginning).
  42. intervals := make([]int, len(digits)+1)
  43. intdur := 0
  44. for i := range intervals {
  45. dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds
  46. intdur += dur
  47. intervals[i] = dur
  48. }
  49. // Generate background sound.
  50. bg := makeBackgroundSound(longestDigitSndLen*len(digits) + intdur)
  51. // Create buffer and write audio to it.
  52. a := new(Audio)
  53. sil := makeSilence(sampleRate / 5)
  54. bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
  55. a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
  56. // Write prelude, three beeps.
  57. a.body.Write(beepSound)
  58. a.body.Write(sil)
  59. a.body.Write(beepSound)
  60. a.body.Write(sil)
  61. a.body.Write(beepSound)
  62. // Write digits.
  63. pos := intervals[0]
  64. for i, v := range numsnd {
  65. mixSound(bg[pos:], v)
  66. pos += len(v) + intervals[i+1]
  67. }
  68. a.body.Write(bg)
  69. // Write ending (one beep).
  70. a.body.Write(endingBeepSound)
  71. return a
  72. }
  73. // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
  74. // returns the number of bytes written and an error if any.
  75. func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
  76. nn, err := w.Write(waveHeader)
  77. n = int64(nn)
  78. if err != nil {
  79. return
  80. }
  81. err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len()))
  82. if err != nil {
  83. return
  84. }
  85. nn += 4
  86. n, err = a.body.WriteTo(w)
  87. n += int64(nn)
  88. return
  89. }
  90. // EncodedLen returns the length of WAV-encoded audio captcha.
  91. func (a *Audio) EncodedLen() int {
  92. return len(waveHeader) + 4 + a.body.Len()
  93. }
  94. // mixSound mixes src into dst. Dst must have length equal to or greater than
  95. // src length.
  96. func mixSound(dst, src []byte) {
  97. for i, v := range src {
  98. av := int(v)
  99. bv := int(dst[i])
  100. if av < 128 && bv < 128 {
  101. dst[i] = byte(av * bv / 128)
  102. } else {
  103. dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
  104. }
  105. }
  106. }
  107. func setSoundLevel(a []byte, level float64) {
  108. for i, v := range a {
  109. av := float64(v)
  110. switch {
  111. case av > 128:
  112. if av = (av-128)*level + 128; av < 128 {
  113. av = 128
  114. }
  115. case av < 128:
  116. if av = 128 - (128-av)*level; av > 128 {
  117. av = 128
  118. }
  119. default:
  120. continue
  121. }
  122. a[i] = byte(av)
  123. }
  124. }
  125. // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
  126. // changed to the given value that must be in range [0, x].
  127. func changeSpeed(a []byte, speed float64) []byte {
  128. b := make([]byte, int(math.Floor(float64(len(a))*speed)))
  129. var p float64
  130. for _, v := range a {
  131. for i := int(p); i < int(p+speed); i++ {
  132. b[i] = v
  133. }
  134. p += speed
  135. }
  136. return b
  137. }
  138. // rndf returns a random float64 number in range [from, to].
  139. func rndf(from, to float64) float64 {
  140. return (to-from)*rand.Float64() + from
  141. }
  142. func randomSpeed(a []byte) []byte {
  143. pitch := rndf(0.9, 1.2)
  144. return changeSpeed(a, pitch)
  145. }
  146. func makeSilence(length int) []byte {
  147. b := make([]byte, length)
  148. for i := 0; i < length; i++ {
  149. b[i] = 128
  150. }
  151. return b
  152. }
  153. func makeWhiteNoise(length int, level uint8) []byte {
  154. noise := make([]byte, length)
  155. _, err := io.ReadFull(crand.Reader, noise)
  156. if err != nil {
  157. panic("error reading from random source: " + err.String())
  158. }
  159. for i := 0; i < len(noise); i++ {
  160. noise[i] %= level
  161. noise[i] += 128 - level/2
  162. }
  163. return noise
  164. }
  165. func reversedSound(a []byte) []byte {
  166. n := len(a)
  167. b := make([]byte, n)
  168. for i, v := range a {
  169. b[n-1-i] = v
  170. }
  171. return b
  172. }
  173. func makeBackgroundSound(length int) []byte {
  174. b := makeWhiteNoise(length, 8)
  175. for i := 0; i < length/(sampleRate/10); i++ {
  176. snd := digitSounds[rand.Intn(10)]
  177. snd = changeSpeed(reversedSound(snd), rndf(0.8, 1.4))
  178. place := rand.Intn(len(b) - len(snd))
  179. setSoundLevel(snd, rndf(0.5, 1.2))
  180. mixSound(b[place:], snd)
  181. }
  182. setSoundLevel(b, rndf(0.2, 0.3))
  183. return b
  184. }
  185. func randomizedDigitSound(n byte) []byte {
  186. s := randomSpeed(digitSounds[n])
  187. setSoundLevel(s, rndf(0.7, 1.3))
  188. return s
  189. }