audio.go 4.2 KB

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  1. package captcha
  2. import (
  3. "bytes"
  4. crand "crypto/rand"
  5. "encoding/binary"
  6. "math"
  7. "os"
  8. "rand"
  9. "io"
  10. )
  11. const sampleRate = 8000 // Hz
  12. var (
  13. longestDigitSndLen int
  14. endingBeepSound []byte
  15. )
  16. func init() {
  17. for _, v := range digitSounds {
  18. if longestDigitSndLen < len(v) {
  19. longestDigitSndLen = len(v)
  20. }
  21. }
  22. endingBeepSound = changeSpeed(beepSound, 1.4)
  23. }
  24. type Audio struct {
  25. body *bytes.Buffer
  26. }
  27. // NewImage returns a new audio captcha with the given digits, where each digit
  28. // must be in range 0-9.
  29. func NewAudio(digits []byte) *Audio {
  30. numsnd := make([][]byte, len(digits))
  31. nsdur := 0
  32. for i, n := range digits {
  33. snd := randomizedDigitSound(n)
  34. nsdur += len(snd)
  35. numsnd[i] = snd
  36. }
  37. // Random intervals between digits (including beginning).
  38. intervals := make([]int, len(digits)+1)
  39. intdur := 0
  40. for i := range intervals {
  41. dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds
  42. intdur += dur
  43. intervals[i] = dur
  44. }
  45. // Generate background sound.
  46. bg := makeBackgroundSound(longestDigitSndLen*len(digits) + intdur)
  47. // Create buffer and write audio to it.
  48. a := new(Audio)
  49. sil := makeSilence(sampleRate / 5)
  50. bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
  51. a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
  52. // Write prelude, three beeps.
  53. a.body.Write(beepSound)
  54. a.body.Write(sil)
  55. a.body.Write(beepSound)
  56. a.body.Write(sil)
  57. a.body.Write(beepSound)
  58. // Write digits.
  59. pos := intervals[0]
  60. for i, v := range numsnd {
  61. mixSound(bg[pos:], v)
  62. pos += len(v) + intervals[i+1]
  63. }
  64. a.body.Write(bg)
  65. // Write ending (one beep).
  66. a.body.Write(endingBeepSound)
  67. return a
  68. }
  69. // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
  70. // returns the number of bytes written and an error if any.
  71. func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
  72. nn, err := w.Write(waveHeader)
  73. n = int64(nn)
  74. if err != nil {
  75. return
  76. }
  77. err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len()))
  78. if err != nil {
  79. return
  80. }
  81. nn += 4
  82. n, err = a.body.WriteTo(w)
  83. n += int64(nn)
  84. return
  85. }
  86. // mixSound mixes src into dst. Dst must have length equal to or greater than
  87. // src length.
  88. func mixSound(dst, src []byte) {
  89. for i, v := range src {
  90. av := int(v)
  91. bv := int(dst[i])
  92. if av < 128 && bv < 128 {
  93. dst[i] = byte(av * bv / 128)
  94. } else {
  95. dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
  96. }
  97. }
  98. }
  99. func setSoundLevel(a []byte, level float64) {
  100. for i, v := range a {
  101. av := float64(v)
  102. switch {
  103. case av > 128:
  104. if av = (av-128)*level + 128; av < 128 {
  105. av = 128
  106. }
  107. case av < 128:
  108. if av = 128 - (128-av)*level; av > 128 {
  109. av = 128
  110. }
  111. default:
  112. continue
  113. }
  114. a[i] = byte(av)
  115. }
  116. }
  117. // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
  118. // changed to the given value that must be in range [0, x].
  119. func changeSpeed(a []byte, speed float64) []byte {
  120. b := make([]byte, int(math.Floor(float64(len(a))*speed)))
  121. var p float64
  122. for _, v := range a {
  123. for i := int(p); i < int(p+speed); i++ {
  124. b[i] = v
  125. }
  126. p += speed
  127. }
  128. return b
  129. }
  130. // rndf returns a random float64 number in range [from, to].
  131. func rndf(from, to float64) float64 {
  132. return (to-from)*rand.Float64() + from
  133. }
  134. func randomSpeed(a []byte) []byte {
  135. pitch := rndf(0.9, 1.2)
  136. return changeSpeed(a, pitch)
  137. }
  138. func makeSilence(length int) []byte {
  139. b := make([]byte, length)
  140. for i := 0; i < length; i++ {
  141. b[i] = 128
  142. }
  143. return b
  144. }
  145. func makeWhiteNoise(length int, level uint8) []byte {
  146. noise := make([]byte, length)
  147. _, err := io.ReadFull(crand.Reader, noise)
  148. if err != nil {
  149. panic("error reading from random source: " + err.String())
  150. }
  151. for i := 0; i < len(noise); i++ {
  152. noise[i] %= level
  153. noise[i] += 128 - level/2
  154. }
  155. return noise
  156. }
  157. func reversedSound(a []byte) []byte {
  158. n := len(a)
  159. b := make([]byte, n)
  160. for i, v := range a {
  161. b[n-1-i] = v
  162. }
  163. return b
  164. }
  165. func makeBackgroundSound(length int) []byte {
  166. b := makeWhiteNoise(length, 8)
  167. for i := 0; i < length/(sampleRate/10); i++ {
  168. snd := digitSounds[rand.Intn(10)]
  169. snd = changeSpeed(reversedSound(snd), rndf(0.8, 1.4))
  170. place := rand.Intn(len(b) - len(snd))
  171. setSoundLevel(snd, rndf(0.5, 1.2))
  172. mixSound(b[place:], snd)
  173. }
  174. setSoundLevel(b, rndf(0.2, 0.3))
  175. return b
  176. }
  177. func randomizedDigitSound(n byte) []byte {
  178. s := randomSpeed(digitSounds[n])
  179. setSoundLevel(s, rndf(0.7, 1.3))
  180. return s
  181. }