audio.go 4.4 KB

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  1. package captcha
  2. import (
  3. "bytes"
  4. crand "crypto/rand"
  5. "encoding/binary"
  6. "math"
  7. "os"
  8. "rand"
  9. "io"
  10. )
  11. const sampleRate = 8000 // Hz
  12. var (
  13. longestDigitSndLen int
  14. endingBeepSound []byte
  15. )
  16. func init() {
  17. for _, v := range digitSounds {
  18. if longestDigitSndLen < len(v) {
  19. longestDigitSndLen = len(v)
  20. }
  21. }
  22. endingBeepSound = changeSpeed(beepSound, 1.4)
  23. }
  24. type Audio struct {
  25. body *bytes.Buffer
  26. }
  27. // NewImage returns a new audio captcha with the given digits, where each digit
  28. // must be in range 0-9.
  29. func NewAudio(digits []byte) *Audio {
  30. numsnd := make([][]byte, len(digits))
  31. nsdur := 0
  32. for i, n := range digits {
  33. snd := randomizedDigitSound(n)
  34. nsdur += len(snd)
  35. numsnd[i] = snd
  36. }
  37. // Random intervals between digits (including beginning).
  38. intervals := make([]int, len(digits)+1)
  39. intdur := 0
  40. for i := range intervals {
  41. dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds
  42. intdur += dur
  43. intervals[i] = dur
  44. }
  45. // Generate background sound.
  46. bg := makeBackgroundSound(longestDigitSndLen*len(digits) + intdur)
  47. // Create buffer and write audio to it.
  48. a := new(Audio)
  49. sil := makeSilence(sampleRate / 5)
  50. bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
  51. a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
  52. // Write prelude, three beeps.
  53. a.body.Write(beepSound)
  54. a.body.Write(sil)
  55. a.body.Write(beepSound)
  56. a.body.Write(sil)
  57. a.body.Write(beepSound)
  58. // Write digits.
  59. pos := intervals[0]
  60. for i, v := range numsnd {
  61. mixSound(bg[pos:], v)
  62. pos += len(v) + intervals[i+1]
  63. }
  64. a.body.Write(bg)
  65. // Write ending (one beep).
  66. a.body.Write(endingBeepSound)
  67. return a
  68. }
  69. // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
  70. // returns the number of bytes written and an error if any.
  71. func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
  72. nn, err := w.Write(waveHeader)
  73. n = int64(nn)
  74. if err != nil {
  75. return
  76. }
  77. err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len()))
  78. if err != nil {
  79. return
  80. }
  81. nn += 4
  82. n, err = a.body.WriteTo(w)
  83. n += int64(nn)
  84. return
  85. }
  86. // EncodedLen returns the length of WAV-encoded audio captcha.
  87. func (a *Audio) EncodedLen() int {
  88. return len(waveHeader) + 4 + a.body.Len()
  89. }
  90. // mixSound mixes src into dst. Dst must have length equal to or greater than
  91. // src length.
  92. func mixSound(dst, src []byte) {
  93. for i, v := range src {
  94. av := int(v)
  95. bv := int(dst[i])
  96. if av < 128 && bv < 128 {
  97. dst[i] = byte(av * bv / 128)
  98. } else {
  99. dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
  100. }
  101. }
  102. }
  103. func setSoundLevel(a []byte, level float64) {
  104. for i, v := range a {
  105. av := float64(v)
  106. switch {
  107. case av > 128:
  108. if av = (av-128)*level + 128; av < 128 {
  109. av = 128
  110. }
  111. case av < 128:
  112. if av = 128 - (128-av)*level; av > 128 {
  113. av = 128
  114. }
  115. default:
  116. continue
  117. }
  118. a[i] = byte(av)
  119. }
  120. }
  121. // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
  122. // changed to the given value that must be in range [0, x].
  123. func changeSpeed(a []byte, speed float64) []byte {
  124. b := make([]byte, int(math.Floor(float64(len(a))*speed)))
  125. var p float64
  126. for _, v := range a {
  127. for i := int(p); i < int(p+speed); i++ {
  128. b[i] = v
  129. }
  130. p += speed
  131. }
  132. return b
  133. }
  134. // rndf returns a random float64 number in range [from, to].
  135. func rndf(from, to float64) float64 {
  136. return (to-from)*rand.Float64() + from
  137. }
  138. func randomSpeed(a []byte) []byte {
  139. pitch := rndf(0.9, 1.2)
  140. return changeSpeed(a, pitch)
  141. }
  142. func makeSilence(length int) []byte {
  143. b := make([]byte, length)
  144. for i := 0; i < length; i++ {
  145. b[i] = 128
  146. }
  147. return b
  148. }
  149. func makeWhiteNoise(length int, level uint8) []byte {
  150. noise := make([]byte, length)
  151. _, err := io.ReadFull(crand.Reader, noise)
  152. if err != nil {
  153. panic("error reading from random source: " + err.String())
  154. }
  155. for i := 0; i < len(noise); i++ {
  156. noise[i] %= level
  157. noise[i] += 128 - level/2
  158. }
  159. return noise
  160. }
  161. func reversedSound(a []byte) []byte {
  162. n := len(a)
  163. b := make([]byte, n)
  164. for i, v := range a {
  165. b[n-1-i] = v
  166. }
  167. return b
  168. }
  169. func makeBackgroundSound(length int) []byte {
  170. b := makeWhiteNoise(length, 8)
  171. for i := 0; i < length/(sampleRate/10); i++ {
  172. snd := digitSounds[rand.Intn(10)]
  173. snd = changeSpeed(reversedSound(snd), rndf(0.8, 1.4))
  174. place := rand.Intn(len(b) - len(snd))
  175. setSoundLevel(snd, rndf(0.5, 1.2))
  176. mixSound(b[place:], snd)
  177. }
  178. setSoundLevel(b, rndf(0.2, 0.3))
  179. return b
  180. }
  181. func randomizedDigitSound(n byte) []byte {
  182. s := randomSpeed(digitSounds[n])
  183. setSoundLevel(s, rndf(0.7, 1.3))
  184. return s
  185. }