audio.go 4.5 KB

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  1. package captcha
  2. import (
  3. "bytes"
  4. crand "crypto/rand"
  5. "encoding/binary"
  6. "math"
  7. "os"
  8. "rand"
  9. "io"
  10. )
  11. const sampleRate = 8000
  12. var (
  13. // Length of the longest number sound
  14. longestNumSndLen int
  15. endingBeepSound []byte
  16. )
  17. func init() {
  18. for _, v := range numberSounds {
  19. if longestNumSndLen < len(v) {
  20. longestNumSndLen = len(v)
  21. }
  22. }
  23. endingBeepSound = changeSpeed(beepSound, 1.4)
  24. }
  25. type Audio struct {
  26. body *bytes.Buffer
  27. }
  28. // NewImage returns a new audio captcha with the given slice of numbers, where
  29. // each number must be in range 0-9.
  30. func NewAudio(numbers []byte) *Audio {
  31. numsnd := make([][]byte, len(numbers))
  32. nsdur := 0
  33. for i, n := range numbers {
  34. snd := randomizedNumSound(n)
  35. nsdur += len(snd)
  36. numsnd[i] = snd
  37. }
  38. // Intervals between numbers (including beginning)
  39. intervals := make([]int, len(numbers)+1)
  40. intdur := 0
  41. for i := range intervals {
  42. // 1 to 3 seconds
  43. dur := rnd(sampleRate, sampleRate*3)
  44. intdur += dur
  45. intervals[i] = dur
  46. }
  47. // Background noise
  48. bg := makeBackgroundSound(longestNumSndLen*len(numbers) + intdur)
  49. // --
  50. a := new(Audio)
  51. a.body = bytes.NewBuffer(nil)
  52. // Prelude, three beeps
  53. sil := makeSilence(sampleRate / 5)
  54. a.body.Write(beepSound)
  55. a.body.Write(sil)
  56. a.body.Write(beepSound)
  57. a.body.Write(sil)
  58. a.body.Write(beepSound)
  59. // Numbers
  60. pos := intervals[0]
  61. for i, v := range numsnd {
  62. mixSound(bg[pos:], v)
  63. pos += len(v) + intervals[i+1]
  64. }
  65. a.body.Write(bg)
  66. // Ending
  67. a.body.Write(endingBeepSound)
  68. return a
  69. }
  70. // NewRandomAudio generates a sequence of random numbers with the given length,
  71. // and returns a new audio captcha with this numbers, and the sequence of
  72. // numbers itself.
  73. func NewRandomAudio(length int) (a *Audio, numbers []byte) {
  74. numbers = randomNumbers(length)
  75. a = NewAudio(numbers)
  76. return
  77. }
  78. // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
  79. // returns the number of bytes written and an error if any.
  80. func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
  81. nn, err := w.Write(waveHeader)
  82. n = int64(nn)
  83. if err != nil {
  84. return
  85. }
  86. err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len()))
  87. if err != nil {
  88. return
  89. }
  90. nn += 4
  91. n, err = a.body.WriteTo(w)
  92. n += int64(nn)
  93. return
  94. }
  95. // mixSound mixes src into dst. Dst must have length equal to or greater than
  96. // src length.
  97. func mixSound(dst, src []byte) {
  98. for i, v := range src {
  99. av := int(v)
  100. bv := int(dst[i])
  101. if av < 128 && bv < 128 {
  102. dst[i] = byte(av * bv / 128)
  103. } else {
  104. dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
  105. }
  106. }
  107. }
  108. func setSoundLevel(a []byte, level float64) {
  109. for i, v := range a {
  110. av := float64(v)
  111. switch {
  112. case av > 128:
  113. if av = (av-128)*level + 128; av < 128 {
  114. av = 128
  115. }
  116. case av < 128:
  117. if av = 128 - (128-av)*level; av > 128 {
  118. av = 128
  119. }
  120. default:
  121. continue
  122. }
  123. a[i] = byte(av)
  124. }
  125. }
  126. // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
  127. // changed to the given value that must be in range [0, x].
  128. func changeSpeed(a []byte, pitch float64) []byte {
  129. b := make([]byte, int(math.Floor(float64(len(a))*pitch)))
  130. var p float64
  131. for _, v := range a {
  132. for i := int(p); i < int(p+pitch); i++ {
  133. b[i] = v
  134. }
  135. p += pitch
  136. }
  137. return b
  138. }
  139. // rndFloat64n returns a random float64 number in range [from, to].
  140. func rndFloat64n(from, to float64) float64 {
  141. return (to-from)*rand.Float64() + from
  142. }
  143. func randomSpeed(a []byte) []byte {
  144. pitch := rndFloat64n(0.9, 1.2)
  145. return changeSpeed(a, pitch)
  146. }
  147. func makeSilence(length int) []byte {
  148. b := make([]byte, length)
  149. for i := 0; i < length; i++ {
  150. b[i] = 128
  151. }
  152. return b
  153. }
  154. func makeStaticNoise(length int, level uint8) []byte {
  155. noise := make([]byte, length)
  156. _, err := io.ReadFull(crand.Reader, noise)
  157. if err != nil {
  158. panic("error reading from random source: " + err.String())
  159. }
  160. for i := 0; i < len(noise); i++ {
  161. noise[i] %= level
  162. noise[i] += 128 - level/2
  163. }
  164. return noise
  165. }
  166. func reversedSound(a []byte) []byte {
  167. ln := len(a)
  168. b := make([]byte, ln)
  169. for i, v := range a {
  170. b[ln-1-i] = v
  171. }
  172. return b
  173. }
  174. func makeBackgroundSound(length int) []byte {
  175. b := makeStaticNoise(length, 8)
  176. for i := 0; i < length/(sampleRate/10); i++ {
  177. snd := numberSounds[rand.Intn(10)]
  178. snd = changeSpeed(reversedSound(snd), rndFloat64n(0.8, 1.4))
  179. place := rand.Intn(len(b) - len(snd))
  180. setSoundLevel(snd, rndFloat64n(0.5, 1.2))
  181. mixSound(b[place:], snd)
  182. }
  183. setSoundLevel(b, rndFloat64n(0.2, 0.3))
  184. return b
  185. }
  186. func randomizedNumSound(n byte) []byte {
  187. s := randomSpeed(numberSounds[n])
  188. setSoundLevel(s, rndFloat64n(0.7, 1.3))
  189. return s
  190. }