audio.go 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199
  1. package captcha
  2. import (
  3. "bytes"
  4. crand "crypto/rand"
  5. "encoding/binary"
  6. "math"
  7. "os"
  8. "rand"
  9. "io"
  10. )
  11. const sampleRate = 8000 // Hz
  12. var (
  13. // Length of the longest digit sound.
  14. longestDigitSndLen int
  15. endingBeepSound []byte
  16. )
  17. func init() {
  18. for _, v := range digitSounds {
  19. if longestDigitSndLen < len(v) {
  20. longestDigitSndLen = len(v)
  21. }
  22. }
  23. endingBeepSound = changeSpeed(beepSound, 1.4)
  24. }
  25. type Audio struct {
  26. body *bytes.Buffer
  27. }
  28. // NewImage returns a new audio captcha with the given digits, where each digit
  29. // must be in range 0-9.
  30. func NewAudio(digits []byte) *Audio {
  31. numsnd := make([][]byte, len(digits))
  32. nsdur := 0
  33. for i, n := range digits {
  34. snd := randomizedDigitSound(n)
  35. nsdur += len(snd)
  36. numsnd[i] = snd
  37. }
  38. // Random intervals between digits (including beginning).
  39. intervals := make([]int, len(digits)+1)
  40. intdur := 0
  41. for i := range intervals {
  42. dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds
  43. intdur += dur
  44. intervals[i] = dur
  45. }
  46. // Generate background sound.
  47. bg := makeBackgroundSound(longestDigitSndLen*len(digits) + intdur)
  48. // Create buffer and write audio to it.
  49. a := new(Audio)
  50. sil := makeSilence(sampleRate / 5)
  51. bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
  52. a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
  53. // Write prelude, three beeps.
  54. a.body.Write(beepSound)
  55. a.body.Write(sil)
  56. a.body.Write(beepSound)
  57. a.body.Write(sil)
  58. a.body.Write(beepSound)
  59. // Write digits.
  60. pos := intervals[0]
  61. for i, v := range numsnd {
  62. mixSound(bg[pos:], v)
  63. pos += len(v) + intervals[i+1]
  64. }
  65. a.body.Write(bg)
  66. // Write ending (one beep).
  67. a.body.Write(endingBeepSound)
  68. return a
  69. }
  70. // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
  71. // returns the number of bytes written and an error if any.
  72. func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
  73. nn, err := w.Write(waveHeader)
  74. n = int64(nn)
  75. if err != nil {
  76. return
  77. }
  78. err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len()))
  79. if err != nil {
  80. return
  81. }
  82. nn += 4
  83. n, err = a.body.WriteTo(w)
  84. n += int64(nn)
  85. return
  86. }
  87. // mixSound mixes src into dst. Dst must have length equal to or greater than
  88. // src length.
  89. func mixSound(dst, src []byte) {
  90. for i, v := range src {
  91. av := int(v)
  92. bv := int(dst[i])
  93. if av < 128 && bv < 128 {
  94. dst[i] = byte(av * bv / 128)
  95. } else {
  96. dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
  97. }
  98. }
  99. }
  100. func setSoundLevel(a []byte, level float64) {
  101. for i, v := range a {
  102. av := float64(v)
  103. switch {
  104. case av > 128:
  105. if av = (av-128)*level + 128; av < 128 {
  106. av = 128
  107. }
  108. case av < 128:
  109. if av = 128 - (128-av)*level; av > 128 {
  110. av = 128
  111. }
  112. default:
  113. continue
  114. }
  115. a[i] = byte(av)
  116. }
  117. }
  118. // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
  119. // changed to the given value that must be in range [0, x].
  120. func changeSpeed(a []byte, speed float64) []byte {
  121. b := make([]byte, int(math.Floor(float64(len(a))*speed)))
  122. var p float64
  123. for _, v := range a {
  124. for i := int(p); i < int(p+speed); i++ {
  125. b[i] = v
  126. }
  127. p += speed
  128. }
  129. return b
  130. }
  131. // rndf returns a random float64 number in range [from, to].
  132. func rndf(from, to float64) float64 {
  133. return (to-from)*rand.Float64() + from
  134. }
  135. func randomSpeed(a []byte) []byte {
  136. pitch := rndf(0.9, 1.2)
  137. return changeSpeed(a, pitch)
  138. }
  139. func makeSilence(length int) []byte {
  140. b := make([]byte, length)
  141. for i := 0; i < length; i++ {
  142. b[i] = 128
  143. }
  144. return b
  145. }
  146. func makeWhiteNoise(length int, level uint8) []byte {
  147. noise := make([]byte, length)
  148. _, err := io.ReadFull(crand.Reader, noise)
  149. if err != nil {
  150. panic("error reading from random source: " + err.String())
  151. }
  152. for i := 0; i < len(noise); i++ {
  153. noise[i] %= level
  154. noise[i] += 128 - level/2
  155. }
  156. return noise
  157. }
  158. func reversedSound(a []byte) []byte {
  159. n := len(a)
  160. b := make([]byte, n)
  161. for i, v := range a {
  162. b[n-1-i] = v
  163. }
  164. return b
  165. }
  166. func makeBackgroundSound(length int) []byte {
  167. b := makeWhiteNoise(length, 8)
  168. for i := 0; i < length/(sampleRate/10); i++ {
  169. snd := digitSounds[rand.Intn(10)]
  170. snd = changeSpeed(reversedSound(snd), rndf(0.8, 1.4))
  171. place := rand.Intn(len(b) - len(snd))
  172. setSoundLevel(snd, rndf(0.5, 1.2))
  173. mixSound(b[place:], snd)
  174. }
  175. setSoundLevel(b, rndf(0.2, 0.3))
  176. return b
  177. }
  178. func randomizedDigitSound(n byte) []byte {
  179. s := randomSpeed(digitSounds[n])
  180. setSoundLevel(s, rndf(0.7, 1.3))
  181. return s
  182. }