audio.go 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209
  1. package captcha
  2. import (
  3. "bytes"
  4. crand "crypto/rand"
  5. "encoding/binary"
  6. "math"
  7. "os"
  8. "rand"
  9. "io"
  10. )
  11. const sampleRate = 8000 // Hz
  12. var (
  13. // Length of the longest number sound
  14. longestNumSndLen int
  15. endingBeepSound []byte
  16. )
  17. func init() {
  18. for _, v := range numberSounds {
  19. if longestNumSndLen < len(v) {
  20. longestNumSndLen = len(v)
  21. }
  22. }
  23. endingBeepSound = changeSpeed(beepSound, 1.4)
  24. }
  25. type Audio struct {
  26. body *bytes.Buffer
  27. }
  28. // NewImage returns a new audio captcha with the given slice of numbers, where
  29. // each number must be in range 0-9.
  30. func NewAudio(numbers []byte) *Audio {
  31. numsnd := make([][]byte, len(numbers))
  32. nsdur := 0
  33. for i, n := range numbers {
  34. snd := randomizedNumSound(n)
  35. nsdur += len(snd)
  36. numsnd[i] = snd
  37. }
  38. // Intervals between numbers (including beginning)
  39. intervals := make([]int, len(numbers)+1)
  40. intdur := 0
  41. for i := range intervals {
  42. // 1 to 3 seconds
  43. dur := rnd(sampleRate, sampleRate*3)
  44. intdur += dur
  45. intervals[i] = dur
  46. }
  47. // Background noise
  48. bg := makeBackgroundSound(longestNumSndLen*len(numbers) + intdur)
  49. // --
  50. a := new(Audio)
  51. sil := makeSilence(sampleRate / 5)
  52. bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
  53. a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
  54. // Prelude, three beeps
  55. a.body.Write(beepSound)
  56. a.body.Write(sil)
  57. a.body.Write(beepSound)
  58. a.body.Write(sil)
  59. a.body.Write(beepSound)
  60. // Numbers
  61. pos := intervals[0]
  62. for i, v := range numsnd {
  63. mixSound(bg[pos:], v)
  64. pos += len(v) + intervals[i+1]
  65. }
  66. a.body.Write(bg)
  67. // Ending
  68. a.body.Write(endingBeepSound)
  69. return a
  70. }
  71. // NewRandomAudio generates a sequence of random numbers with the given length,
  72. // and returns a new audio captcha with this numbers, and the sequence of
  73. // numbers itself.
  74. func NewRandomAudio(length int) (a *Audio, numbers []byte) {
  75. numbers = randomNumbers(length)
  76. a = NewAudio(numbers)
  77. return
  78. }
  79. // WriteTo writes captcha audio in WAVE format into the given io.Writer, and
  80. // returns the number of bytes written and an error if any.
  81. func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
  82. nn, err := w.Write(waveHeader)
  83. n = int64(nn)
  84. if err != nil {
  85. return
  86. }
  87. err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len()))
  88. if err != nil {
  89. return
  90. }
  91. nn += 4
  92. n, err = a.body.WriteTo(w)
  93. n += int64(nn)
  94. return
  95. }
  96. // mixSound mixes src into dst. Dst must have length equal to or greater than
  97. // src length.
  98. func mixSound(dst, src []byte) {
  99. for i, v := range src {
  100. av := int(v)
  101. bv := int(dst[i])
  102. if av < 128 && bv < 128 {
  103. dst[i] = byte(av * bv / 128)
  104. } else {
  105. dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
  106. }
  107. }
  108. }
  109. func setSoundLevel(a []byte, level float64) {
  110. for i, v := range a {
  111. av := float64(v)
  112. switch {
  113. case av > 128:
  114. if av = (av-128)*level + 128; av < 128 {
  115. av = 128
  116. }
  117. case av < 128:
  118. if av = 128 - (128-av)*level; av > 128 {
  119. av = 128
  120. }
  121. default:
  122. continue
  123. }
  124. a[i] = byte(av)
  125. }
  126. }
  127. // changeSpeed returns new PCM bytes from the bytes with the speed and pitch
  128. // changed to the given value that must be in range [0, x].
  129. func changeSpeed(a []byte, pitch float64) []byte {
  130. b := make([]byte, int(math.Floor(float64(len(a))*pitch)))
  131. var p float64
  132. for _, v := range a {
  133. for i := int(p); i < int(p+pitch); i++ {
  134. b[i] = v
  135. }
  136. p += pitch
  137. }
  138. return b
  139. }
  140. // rndFloat64n returns a random float64 number in range [from, to].
  141. func rndFloat64n(from, to float64) float64 {
  142. return (to-from)*rand.Float64() + from
  143. }
  144. func randomSpeed(a []byte) []byte {
  145. pitch := rndFloat64n(0.9, 1.2)
  146. return changeSpeed(a, pitch)
  147. }
  148. func makeSilence(length int) []byte {
  149. b := make([]byte, length)
  150. for i := 0; i < length; i++ {
  151. b[i] = 128
  152. }
  153. return b
  154. }
  155. func makeWhiteNoise(length int, level uint8) []byte {
  156. noise := make([]byte, length)
  157. _, err := io.ReadFull(crand.Reader, noise)
  158. if err != nil {
  159. panic("error reading from random source: " + err.String())
  160. }
  161. for i := 0; i < len(noise); i++ {
  162. noise[i] %= level
  163. noise[i] += 128 - level/2
  164. }
  165. return noise
  166. }
  167. func reversedSound(a []byte) []byte {
  168. n := len(a)
  169. b := make([]byte, n)
  170. for i, v := range a {
  171. b[n-1-i] = v
  172. }
  173. return b
  174. }
  175. func makeBackgroundSound(length int) []byte {
  176. b := makeWhiteNoise(length, 8)
  177. for i := 0; i < length/(sampleRate/10); i++ {
  178. snd := numberSounds[rand.Intn(10)]
  179. snd = changeSpeed(reversedSound(snd), rndFloat64n(0.8, 1.4))
  180. place := rand.Intn(len(b) - len(snd))
  181. setSoundLevel(snd, rndFloat64n(0.5, 1.2))
  182. mixSound(b[place:], snd)
  183. }
  184. setSoundLevel(b, rndFloat64n(0.2, 0.3))
  185. return b
  186. }
  187. func randomizedNumSound(n byte) []byte {
  188. s := randomSpeed(numberSounds[n])
  189. setSoundLevel(s, rndFloat64n(0.7, 1.3))
  190. return s
  191. }