Cee Yang 6af98a1e64 update readme | 3 лет назад | |
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example | 3 лет назад | |
golden | 3 лет назад | |
lib | 3 лет назад | |
test | 3 лет назад | |
tool | 3 лет назад | |
.gitignore | 3 лет назад | |
.metadata | 3 лет назад | |
.travis.yml | 3 лет назад | |
CHANGELOG.md | 3 лет назад | |
CONTRIBUTING.md | 3 лет назад | |
LICENSE | 3 лет назад | |
README.md | 3 лет назад | |
analysis_options.yaml | 3 лет назад | |
flutter_svg.iml | 3 лет назад | |
flutter_svg_android.iml | 3 лет назад | |
pubspec.yaml | 3 лет назад |
Draw SVG (and some Android VectorDrawable (XML)) files on a Flutter Widget.
#!!! 解决如下问题:
Error: No named parameter with the name 'nullOk'.
context != null ? Localizations.localeOf(context, nullOk: true) : null,
This is a Dart-native rendering library. Issues/PRs will be raised in Flutter and flutter/engine as necessary for features that are not good candidates for Dart implementations (especially if they're impossible to implement without engine support). However, not everything that Skia can easily do needs to be done by Skia; for example, the Path parsing logic here isn't much slower than doing it in native, and Skia isn't always doing low level GPU accelerated work where you might think it is (e.g. Dash Paths).
All of the SVGs in the assets/
folder (except the text related one(s)) now
have corresponding PNGs in the golden/
folder that were rendered using
flutter test tool/gen_golden.dart
and compared against their rendering output
in Chrome. Automated tests will continue to compare these to ensure code changes
do not break known-good renderings.
Basic usage (to create an SVG rendering widget from an asset):
final String assetName = 'assets/image.svg';
final Widget svg = SvgPicture.asset(
assetName,
semanticsLabel: 'Acme Logo'
);
You can color/tint the image like so:
final String assetName = 'assets/up_arrow.svg';
final Widget svgIcon = SvgPicture.asset(
assetName,
color: Colors.red,
semanticsLabel: 'A red up arrow'
);
The default placeholder is an empty box (LimitedBox
) - although if a height
or width
is specified on the SvgPicture
, a SizedBox
will be used instead
(which ensures better layout experience). There is currently no way to show an
Error visually, however errors will get properly logged to the console in debug
mode.
You can also specify a placeholder widget. The placeholder will display during parsing/loading (normally only relevant for network access).
// Will print error messages to the console.
final String assetName = 'assets/image_that_does_not_exist.svg';
final Widget svg = SvgPicture.asset(
assetName,
);
final Widget networkSvg = SvgPicture.network(
'https://site-that-takes-a-while.com/image.svg',
semanticsLabel: 'A shark?!',
placeholderBuilder: (BuildContext context) => Container(
padding: const EdgeInsets.all(30.0),
child: const CircularProgressIndicator()),
);
If you'd like to render the SVG to some other canvas, you can do something like:
import 'package:flutter_svg/flutter_svg.dart';
final String rawSvg = '''<svg viewBox="...">...</svg>''';
final DrawableRoot svgRoot = await svg.fromSvgString(rawSvg, rawSvg);
// If you only want the final Picture output, just use
final Picture picture = svgRoot.toPicture();
// Otherwise, if you want to draw it to a canvas:
// Optional, but probably normally desirable: scale the canvas dimensions to
// the SVG's viewbox
svgRoot.scaleCanvasToViewBox(canvas);
// Optional, but probably normally desireable: ensure the SVG isn't rendered
// outside of the viewbox bounds
svgRoot.clipCanvasToViewBox(canvas);
svgRoot.draw(canvas, size);
The SvgPicture
helps to automate this logic, and it provides some convenience
wrappers for getting assets from multiple sources and caching the resultant
Picture
. It does not render the data to an Image
at any point; you
certainly can do that in Flutter, but you then lose some of the benefit of
having a vector format to begin with.
While I'm making every effort to avoid needlessly changing the API, it's not
guarnateed to be stable yet (hence the pre-1.0.0 version). To date, the biggest
change is deprecating the SvgImage
widgets in favor of SvgPicture
- it
became very confusing to maintain that name, as Picture
s are the underlying
mechanism for rendering rather than Image
s.
See main.dart for a complete sample.
This list is not very well ordered. I'm mainly picking up things that seem interesting or useful, or where I've gotten a request to fix something/example of something that's broken.
In Objects IDs: choose layer names to add every layer name to svg tags or you can use minimal,it is optional.
SVGs in /assets/w3samples
pulled from W3 sample files
SVGs in /assets/deborah_ufw
provided by @deborah-ufw
SVGs in /assets/simple
are pulled from trivial examples or generated to test
basic functionality - some of them come directly from the SVG 1.1 spec. Some
have also come or been adapted from issues raised in this repository.
SVGs in /assets/wikimedia
are pulled from Wikimedia Commons
Android Drawables in /assets/android_vd
are pulled from Android Documentation
and examples.
The Flutter Logo created based on the Flutter Logo Widget © Google.
The Dart logo is from dartlang.org © Google
SVGs in /assets/noto-emoji
are from Google i18n noto-emoji,
licensed under the Apache license.
Please submit SVGs this can't render properly (e.g. that don't render here the way they do in chrome), as long as they're not using anything "probably out of scope" (above).