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android
and ios
platforms. This only supports default file extension for each platform.
This plugin handles file from remote url.
This plugin can handle playback stream from native (To sync exact time with bridging).
For help getting started with Flutter, view our online documentation.
Add flutter_sound
as a dependency in pubspec.yaml
For help on adding as a dependency, view the documentation.
On iOS you need to add a usage description to info.plist
:
<key>NSMicrophoneUsageDescription</key>
<string>This sample uses the microphone to record your speech and convert it to text.</string>
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
On Android you need to add a permission to AndroidManifest.xml
:
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Func | Param | Return | Description |
---|---|---|---|
setSubscriptionDuration | double sec |
String message |
Set subscription timer in seconds. Default is 0.01 if not using this method. |
startRecorder | String uri , int sampleRate , int numChannels |
String uri |
Start recording. This will return uri used. |
stopRecorder | String message |
Stop recording. | |
startPlayer | String uri |
String message |
Start playing. |
stopPlayer | String message |
Stop playing. | |
pausePlayer | String message |
Pause playing. | |
resumePlayer | String message |
Resume playing. | |
seekToPlayer | int milliSecs position to goTo |
String message |
Seek audio to selected position in seconds. Parameter should be less than audio duration to correctly placed. |
Subscription | Return | Description |
---|---|---|
onRecorderStateChanged | <RecordStatus> |
Able to listen to subscription when recorder starts. |
onPlayerStateChanged | <PlayStatus> |
Able to listen to subscription when player starts. |
When uri path is not set during the function call
in startRecorder
or startPlayer
, they are saved in below path depending on the platform.
sdcard/sound.aac
.sound.aac
.In your view/page/dialog widget's State class, create an instance of FlutterSound.
FlutterSound flutterSound = new FlutterSound();
Future<String> result = await flutterSound.startRecorder(null);
result.then(path) {
print('startRecorder: $path');
_recorderSubscription = flutterSound.onRecorderStateChanged.listen((e) {
DateTime date = new DateTime.fromMillisecondsSinceEpoch(e.currentPosition.toInt());
String txt = DateFormat('mm:ss:SS', 'en_US').format(date);
});
}
If you want to take your own path specify it like below.
String path = await flutterSound.startRecorder(Platform.isIOS ? 'ios.aac' : 'android.aac');
Future<String> result = await flutterSound.stopRecorder();
result.then(value) {
print('stopRecorder: $value');
if (_recorderSubscription != null) {
_recorderSubscription.cancel();
_recorderSubscription = null;
}
}
You MUST ensure that the recorder has been stopped when your widget is detached from the ui. Overload your widget's dispose() method to stop the recorder when your widget is disposed.
@override
void dispose() {
flutterSound.stopRecorder();
super.dispose();
}
To start playback of a recording call startPlayer.
You must wait for the return value to complete before attempting to add any listeners to ensure that the player has fully initialised.
Future<String> result = await flutterSound.startPlayer(null);
result.then(path) {
print('startPlayer: $path');
_playerSubscription = flutterSound.onPlayerStateChanged.listen((e) {
if (e != null) {
DateTime date = new DateTime.fromMillisecondsSinceEpoch(e.currentPosition.toInt());
String txt = DateFormat('mm:ss:SS', 'en_US').format(date);
this.setState(() {
this._isPlaying = true;
this._playerTxt = txt.substring(0, 8);
});
}
});
}
Future<String> result = await flutterSound.stopPlayer();
result.then(value) {
print('stopPlayer: $result');
if (_playerSubscription != null) {
_playerSubscription.cancel();
_playerSubscription = null;
}
}
You MUST ensure that the player has been stopped when your widget is detached from the ui. Overload your widget's dispose() method to stop the player when your widget is disposed.
@override
void dispose() {
flutterSound.stopPlayer();
super.dispose();
}
Future<String> result = await flutterSound.pausePlayer();
Future<String> result = await flutterSound.resumePlayer();
To seek to a new location the player must already be playing.
String Future<result> = await flutterSound.seekToPlayer(miliSecs);
/// 0.01 is default
flutterSound.setSubscriptionDuration(0.01);
/// 1.0 is default
/// Currently, volume can be changed when player is running. Try manage this right after player starts.
String path = await flutterSound.startPlayer(null);
await flutterSound.setVolume(0.1);
The amplitude meter allows displaying a basic representation of the input sound. When enabled, it returns values ranging 0-120dB.
//// By default this option is disabled, you can enable it by calling
setDbLevelEnabled(true);
//// You can tweak the frequency of updates by calling this function (unit is seconds)
updateDbPeakProgress(0.8);
//// You need to subscribe in order to receive the value updates
_dbPeakSubscription = flutterSound.onRecorderDbPeakChanged.listen((value) {
setState(() {
this._dbLevel = value;
});
});
Example
projectWhen you face below error,
* What went wrong:
A problem occurred evaluating project ':app'.
> versionCode not found. Define flutter.versionCode in the local.properties file.
Please add below to your example/android/local.properties
file.
flutter.versionName=1.0.0
flutter.versionCode=1
flutter.buildMode=debug
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