part of '../ijkplayer.dart'; /// create 2019/3/18 by cai /// class IjkManager { /// For the hot reload/ hot restart to release last texture resource. Release version does not have hot reload, so you can not call it. /// /// release版本可不调用, 主要是为了释放hot restart/hot reload的资源,因为原生资源不参与热重载 /// /// /// If this method is not invoked in the debug version, the sound before the hot reload will continue to play. static Future initIJKPlayer() async { await _globalChannel.invokeMethod("init"); } /// set system volume static Future setSystemVolume(int volume) async { await _globalChannel.invokeMethod("setSystemVolume", { "volume": volume, }); } /// get system volume static Future getSystemVolume() async { return _globalChannel.invokeMethod("getSystemVolume"); } static Future systemVolumeUp() async { return _globalChannel.invokeMethod("volumeUp"); } static Future systemVolumeDown() async { return _globalChannel.invokeMethod("volumeDown"); } static Future hideSystemVolumeBar() async { if (Platform.isIOS) { return _globalChannel.invokeMethod("hideSystemVolumeBar"); } } static Future setSystemBrightness(double brightness) async { await _globalChannel.invokeMethod("setSystemBrightness", { "brightness": brightness, }); } static Future getSystemBrightness() async { return _globalChannel.invokeMethod("getSystemBrightness"); } static Future resetBrightness() async { await _globalChannel.invokeMethod("resetBrightness"); } }