// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build ignore // +build ignore package main // Class is the Unicode BiDi class. Each rune has a single class. type Class uint const ( L Class = iota // LeftToRight R // RightToLeft EN // EuropeanNumber ES // EuropeanSeparator ET // EuropeanTerminator AN // ArabicNumber CS // CommonSeparator B // ParagraphSeparator S // SegmentSeparator WS // WhiteSpace ON // OtherNeutral BN // BoundaryNeutral NSM // NonspacingMark AL // ArabicLetter Control // Control LRO - PDI numClass LRO // LeftToRightOverride RLO // RightToLeftOverride LRE // LeftToRightEmbedding RLE // RightToLeftEmbedding PDF // PopDirectionalFormat LRI // LeftToRightIsolate RLI // RightToLeftIsolate FSI // FirstStrongIsolate PDI // PopDirectionalIsolate unknownClass = ^Class(0) ) var controlToClass = map[rune]Class{ 0x202D: LRO, // LeftToRightOverride, 0x202E: RLO, // RightToLeftOverride, 0x202A: LRE, // LeftToRightEmbedding, 0x202B: RLE, // RightToLeftEmbedding, 0x202C: PDF, // PopDirectionalFormat, 0x2066: LRI, // LeftToRightIsolate, 0x2067: RLI, // RightToLeftIsolate, 0x2068: FSI, // FirstStrongIsolate, 0x2069: PDI, // PopDirectionalIsolate, } // A trie entry has the following bits: // 7..5 XOR mask for brackets // 4 1: Bracket open, 0: Bracket close // 3..0 Class type const ( openMask = 0x10 xorMaskShift = 5 )