https://github.com/gorilla/websocket.git

hellflame e8629af678 improve echo example (#671) 4 年之前
.circleci c3dd95aea9 build: use build matrix; drop Go <= 1.10 (#629) 5 年之前
.github c3e18be99d Create release-drafter.yml (#538) 6 年之前
examples e8629af678 improve echo example (#671) 4 年之前
.gitignore 6656ddce91 add newline and remove extra space 7 年之前
AUTHORS 5ed622c449 Update LICENSE file to reflect Google employee contributions. 7 年之前
LICENSE 15aed3b4a4 Relicense to the Gorilla WebSocket Authors. 11 年之前
README.md 836e821143 Changed the link of API references to pkg.go.dev (#577) 5 年之前
client.go 873e67e4d5 Fix how the client checks for presence of Upgrade: websocket, Connection: upgrade (#604) 5 年之前
client_clone.go 3f3e394da2 Update cloneTLSConfig to use Go 1.8 Config.Clone method 8 年之前
client_clone_legacy.go 3f3e394da2 Update cloneTLSConfig to use Go 1.8 Config.Clone method 8 年之前
client_server_test.go 873e67e4d5 Fix how the client checks for presence of Upgrade: websocket, Connection: upgrade (#604) 5 年之前
client_test.go 71fa72d484 Replace parseURL() with net/url.Parse() (#290) 8 年之前
compression.go eb457539f7 fix flate write pool size to work with best compression 8 年之前
compression_test.go b378caee5b Add write buffer pooling 7 年之前
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conn_broadcast_test.go a9dd6e8839 miscellaneous cleanup 7 年之前
conn_test.go 5b740c2926 Read Limit Fix (#537) 6 年之前
conn_write.go eb92580837 Use net.Buffers to write multiple slices to connection 7 年之前
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doc.go 8c288dca3e docs: Fix typo. (#568) 5 年之前
example_test.go 0a093fcde5 Fix a couple of small typo's (#567) 5 年之前
go.mod 5b740c2926 Read Limit Fix (#537) 6 年之前
go.sum b65e62901f build: clean up go.sum (#584) 5 年之前
join.go 8ab6030ad9 Add JoinMessages 6 年之前
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prepared.go 015e196e21 Use empty struct to protect writing (#566) 5 年之前
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proxy.go 0ec3d1bd7f Fix typo 6 年之前
server.go 78ab81e242 docs: clarify that sub protocols are not set via responseHeader arg. 5 年之前
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util_test.go a51a35ae32 Improve header parsing code 7 年之前
x_net_proxy.go b89020ee79 Add SOCKS5 support 8 年之前

README.md

Gorilla WebSocket

GoDoc CircleCI

Gorilla WebSocket is a Go implementation of the WebSocket protocol.

Documentation

Status

The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.

Installation

go get github.com/gorilla/websocket

Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn Test Suite using the application in the examples/autobahn subdirectory.

Gorilla WebSocket compared with other packages

Notes:

  1. Large messages are fragmented in Chrome's new WebSocket implementation.
  2. The application can get the type of a received data message by implementing a Codec marshal function.
  3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered. Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.
github.com/gorilla golang.org/x/net
RFC 6455 Features
Passes Autobahn Test SuiteYesNo
Receive fragmented messageYesNo, see note 1
Send close messageYesNo
Send pings and receive pongsYesNo
Get the type of a received data messageYesYes, see note 2
Other Features
Compression ExtensionsExperimentalNo
Read message using io.ReaderYesNo, see note 3
Write message using io.WriteCloserYesNo, see note 3