package queue import "testing" func TestQueueLength(t *testing.T) { q := New() if q.Length() != 0 { t.Error("empty queue length not 0") } for i := 0; i < 1000; i++ { q.Add(i) if q.Length() != i+1 { t.Error("adding: queue with", i, "elements has length", q.Length()) } } for i := 0; i < 1000; i++ { q.Remove() if q.Length() != 1000-i-1 { t.Error("removing: queue with", 1000-i-i, "elements has length", q.Length()) } } } func TestQueueGet(t *testing.T) { q := New() for i := 0; i < 1000; i++ { q.Add(i) for j := 0; j < q.Length(); j++ { if q.Get(j).(int) != j { t.Errorf("index %d doesn't contain %d", j, j) } } } } func TestQueueGetOutOfRangePanics(t *testing.T) { q := New() q.Add(1) q.Add(2) q.Add(3) func() { defer func() { if r := recover(); r == nil { t.Errorf("should panic when negative index") } else { t.Logf("got panic as expected: %v", r) } }() func() { q.Get(-1) }() }() func() { defer func() { if r := recover(); r == nil { t.Errorf("should panic when index greater than length") } else { t.Logf("got panic as expected: %v", r) } }() func() { q.Get(4) }() }() } // General warning: Go's benchmark utility (go test -bench .) increases the number of // iterations until the benchmarks take a reasonable amount of time to run; memory usage // is *NOT* considered. On my machine, these benchmarks hit around ~1GB before they've had // enough, but if you have less than that available and start swapping, then all bets are off. func BenchmarkQueueSerial(b *testing.B) { q := New() for i := 0; i < b.N; i++ { q.Add(nil) } for i := 0; i < b.N; i++ { q.Remove() } } func BenchmarkQueueTickTock(b *testing.B) { q := New() for i := 0; i < b.N; i++ { q.Add(nil) q.Remove() } }