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@@ -0,0 +1,91 @@
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+package metrics
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+
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+import "sync"
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+
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+// GaugeFloat64s hold a float64 value that can be set arbitrarily.
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+type GaugeFloat64 interface {
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+ Snapshot() GaugeFloat64
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+ Update(float64)
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+ Value() float64
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+}
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+
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+// GetOrRegisterGaugeFloat64 returns an existing GaugeFloat64 or constructs and registers a
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+// new StandardGaugeFloat64.
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+func GetOrRegisterGaugeFloat64(name string, r Registry) GaugeFloat64 {
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+ if nil == r {
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+ r = DefaultRegistry
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+ }
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+ return r.GetOrRegister(name, NewGaugeFloat64()).(GaugeFloat64)
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+}
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+
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+// NewGaugeFloat64 constructs a new StandardGaugeFloat64.
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+func NewGaugeFloat64() GaugeFloat64 {
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+ if UseNilMetrics {
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+ return NilGaugeFloat64{}
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+ }
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+ return &StandardGaugeFloat64{
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+ value: 0.0,
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+ }
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+}
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+
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+// NewRegisteredGaugeFloat64 constructs and registers a new StandardGaugeFloat64.
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+func NewRegisteredGaugeFloat64(name string, r Registry) GaugeFloat64 {
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+ c := NewGaugeFloat64()
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+ if nil == r {
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+ r = DefaultRegistry
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+ }
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+ r.Register(name, c)
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+ return c
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+}
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+
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+// GaugeSnapshotFloat64 is a read-only copy of another GaugeFloat64.
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+type GaugeSnapshotFloat64 float64
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+
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+// Snapshot returns the snapshot.
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+func (g GaugeSnapshotFloat64) Snapshot() GaugeFloat64 { return g }
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+
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+// Update panics.
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+func (GaugeSnapshotFloat64) Update(float64) {
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+ panic("Update called on a GaugeSnapshotFloat64")
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+}
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+
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+// Value returns the value at the time the snapshot was taken.
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+func (g GaugeSnapshotFloat64) Value() float64 { return float64(g) }
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+
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+// NilGauge is a no-op Gauge.
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+type NilGaugeFloat64 struct{}
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+
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+// Snapshot is a no-op.
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+func (NilGaugeFloat64) Snapshot() GaugeFloat64 { return NilGaugeFloat64{} }
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+
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+// Update is a no-op.
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+func (NilGaugeFloat64) Update(v float64) {}
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+
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+// Value is a no-op.
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+func (NilGaugeFloat64) Value() float64 { return 0.0 }
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+
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+// StandardGaugeFloat64 is the standard implementation of a GaugeFloat64 and uses
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+// sync.Mutex to manage a single float64 value.
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+type StandardGaugeFloat64 struct {
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+ value float64
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+ sync.Mutex
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+}
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+
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+// Snapshot returns a read-only copy of the gauge.
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+func (g *StandardGaugeFloat64) Snapshot() GaugeFloat64 {
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+ return GaugeSnapshotFloat64(g.Value())
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+}
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+
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+// Update updates the gauge's value.
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+func (g *StandardGaugeFloat64) Update(v float64) {
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+ g.Lock()
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+ defer g.Unlock()
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+ g.value = v
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+}
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+
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+// Value returns the gauge's current value.
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+func (g *StandardGaugeFloat64) Value() float64 {
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+ g.Lock()
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+ defer g.Unlock()
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+ return g.value
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+}
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