package load import ( "math/rand" "sync" "sync/atomic" "testing" "time" "github.com/stretchr/testify/assert" "github.com/tal-tech/go-zero/core/collection" "github.com/tal-tech/go-zero/core/logx" "github.com/tal-tech/go-zero/core/mathx" "github.com/tal-tech/go-zero/core/stat" "github.com/tal-tech/go-zero/core/syncx" ) const ( buckets = 10 bucketDuration = time.Millisecond * 50 ) func init() { stat.SetReporter(nil) } func TestAdaptiveShedder(t *testing.T) { shedder := NewAdaptiveShedder(WithWindow(bucketDuration), WithBuckets(buckets), WithCpuThreshold(100)) var wg sync.WaitGroup var drop int64 proba := mathx.NewProba() for i := 0; i < 100; i++ { wg.Add(1) go func() { defer wg.Done() for i := 0; i < 30; i++ { promise, err := shedder.Allow() if err != nil { atomic.AddInt64(&drop, 1) } else { count := rand.Intn(5) time.Sleep(time.Millisecond * time.Duration(count)) if proba.TrueOnProba(0.01) { promise.Fail() } else { promise.Pass() } } } }() } wg.Wait() } func TestAdaptiveShedderMaxPass(t *testing.T) { passCounter := newRollingWindow() for i := 1; i <= 10; i++ { passCounter.Add(float64(i * 100)) time.Sleep(bucketDuration) } shedder := &adaptiveShedder{ passCounter: passCounter, droppedRecently: syncx.NewAtomicBool(), } assert.Equal(t, int64(1000), shedder.maxPass()) // default max pass is equal to 1. passCounter = newRollingWindow() shedder = &adaptiveShedder{ passCounter: passCounter, droppedRecently: syncx.NewAtomicBool(), } assert.Equal(t, int64(1), shedder.maxPass()) } func TestAdaptiveShedderMinRt(t *testing.T) { rtCounter := newRollingWindow() for i := 0; i < 10; i++ { if i > 0 { time.Sleep(bucketDuration) } for j := i*10 + 1; j <= i*10+10; j++ { rtCounter.Add(float64(j)) } } shedder := &adaptiveShedder{ rtCounter: rtCounter, } assert.Equal(t, float64(6), shedder.minRt()) // default max min rt is equal to maxFloat64. rtCounter = newRollingWindow() shedder = &adaptiveShedder{ rtCounter: rtCounter, droppedRecently: syncx.NewAtomicBool(), } assert.Equal(t, defaultMinRt, shedder.minRt()) } func TestAdaptiveShedderMaxFlight(t *testing.T) { passCounter := newRollingWindow() rtCounter := newRollingWindow() for i := 0; i < 10; i++ { if i > 0 { time.Sleep(bucketDuration) } passCounter.Add(float64((i + 1) * 100)) for j := i*10 + 1; j <= i*10+10; j++ { rtCounter.Add(float64(j)) } } shedder := &adaptiveShedder{ passCounter: passCounter, rtCounter: rtCounter, windows: buckets, droppedRecently: syncx.NewAtomicBool(), } assert.Equal(t, int64(54), shedder.maxFlight()) } func TestAdaptiveShedderShouldDrop(t *testing.T) { logx.Disable() passCounter := newRollingWindow() rtCounter := newRollingWindow() for i := 0; i < 10; i++ { if i > 0 { time.Sleep(bucketDuration) } passCounter.Add(float64((i + 1) * 100)) for j := i*10 + 1; j <= i*10+10; j++ { rtCounter.Add(float64(j)) } } shedder := &adaptiveShedder{ passCounter: passCounter, rtCounter: rtCounter, windows: buckets, droppedRecently: syncx.NewAtomicBool(), } // cpu >= 800, inflight < maxPass systemOverloadChecker = func(int64) bool { return true } shedder.avgFlying = 50 assert.False(t, shedder.shouldDrop()) // cpu >= 800, inflight > maxPass shedder.avgFlying = 80 shedder.flying = 50 assert.False(t, shedder.shouldDrop()) // cpu >= 800, inflight > maxPass shedder.avgFlying = 80 shedder.flying = 80 assert.True(t, shedder.shouldDrop()) // cpu < 800, inflight > maxPass systemOverloadChecker = func(int64) bool { return false } shedder.avgFlying = 80 assert.False(t, shedder.shouldDrop()) } func BenchmarkAdaptiveShedder_Allow(b *testing.B) { logx.Disable() bench := func(b *testing.B) { var shedder = NewAdaptiveShedder() proba := mathx.NewProba() for i := 0; i < 6000; i++ { p, err := shedder.Allow() if err == nil { time.Sleep(time.Millisecond) if proba.TrueOnProba(0.01) { p.Fail() } else { p.Pass() } } } b.ResetTimer() for i := 0; i < b.N; i++ { p, err := shedder.Allow() if err == nil { p.Pass() } } } systemOverloadChecker = func(int64) bool { return true } b.Run("high load", bench) systemOverloadChecker = func(int64) bool { return false } b.Run("low load", bench) } func newRollingWindow() *collection.RollingWindow { return collection.NewRollingWindow(buckets, bucketDuration, collection.IgnoreCurrentBucket()) }